stelleg151
Senior member
- Sep 2, 2004
- 822
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The problem with trying to add the PPU to hardware is that I think it will be a software engineering nightmare to try and make a game capable of using the PPU or not. For the GPU, the transition was on a much smaller scale(there are exponentially more computers in the world now than the days before GPUs), and was needed to introduce gaming to computers. PPU isnt needed to introduce any new features, only enhance current features. I also cannot see how it could be done nearly as flexbly as graphics (30 different settings for amounts of physics, depending on PPU speed/existence??)