Does anyone remember when Crysis was released in 2007? No one got 60fps in that title. Did anyone complain at the "crappy" graphics to get it to run at 1600x1200 or 1280x1024? As far as I recall most were quit enamored with the title even with the reduced settings. I certainly enjoyed it @ 1680x1050, and with reduced settings it still looked better than many other games. Did anyone set that game aside until they could run it at 60FPS? Or wait 3 or 4 years for more capable GPUs to do that?
I get far better performance at 1440p with most titles even with a modest gtx970. Does anyone remember Halo with the 30fps locked option? It played very smoothly for me and thoroughly enjoyed it and its graphics. Of course each to their own. Some cant stand less than 60 or even 120fps, and thank god I'm not one of them. Not saying they do not have valid arguments, but only in so far as it applies to them.
Secondly FPS tolerances vary from game to game. Racing games or fast paced shooters do annoy me somewhat when less than 60fps, but not enough to reduce resolution. Reduce settings, sure, just not the res. RPGs, RTS and most other games, no issue whatsoever with less than 60fps.
Thirdly, even if I was more insistent on higher fps in gaming, I realize it also comes down to priorities. Gaming comes a far second to my overall PC usage/experience, and here there is no compromise to less than 1440p.
1080p vs 1440p, to me, today, is what 1024x768 was when most were on 1680x1050 some 10 years ago. Yes I am sure there were the 1024x768 hold outs insisting on higher FPS back then while most were just enjoying the higher detailed IQ of higher resolutions. Same silly argument then as now.