- Dec 30, 2006
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http://www.pcper.com/article.p...=607&type=expert&pid=1. I found some interesting stuff here . I really like this part . Because it so confused me.
60 frames a second in crysis DX9 with 2 nv cards not bad.
What DirectX versions are supported or will be supported and what about OpenGL? Right now, only DX9 is working though DX10.1 will be ready by the end of the year. With DX10 and DX11's implementations of multi-GPU data improving and adding to the HYDRA Engine technology will only get easier for team compared to the work they had to do on DX9. OpenGL is supported by the HYDRA Engine as well.
Could this technology be applied to GPGPU work as well? Yes, though that is still far into the future. One area the team did say would be easily taken advantage of by their technology is ray tracing with its incredibly task-oriented
This chip almost looks like Intel Mitosis chip . Strange that.
So right now it will support DX9 and DX10.1 BY 09. ATI needs the DX9 path for Raytracing Intel who knows. But DX10 and 11 follow latter. If Intel is involved I bet it takes along time for DX10/11 support.
60 frames a second in crysis DX9 with 2 nv cards not bad.
What DirectX versions are supported or will be supported and what about OpenGL? Right now, only DX9 is working though DX10.1 will be ready by the end of the year. With DX10 and DX11's implementations of multi-GPU data improving and adding to the HYDRA Engine technology will only get easier for team compared to the work they had to do on DX9. OpenGL is supported by the HYDRA Engine as well.
Could this technology be applied to GPGPU work as well? Yes, though that is still far into the future. One area the team did say would be easily taken advantage of by their technology is ray tracing with its incredibly task-oriented
This chip almost looks like Intel Mitosis chip . Strange that.
So right now it will support DX9 and DX10.1 BY 09. ATI needs the DX9 path for Raytracing Intel who knows. But DX10 and 11 follow latter. If Intel is involved I bet it takes along time for DX10/11 support.