VirtualLarry
No Lifer
- Aug 25, 2001
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Originally posted by: Janooo
Hydra appears to the OS as a single GPU.
It appears Hydra will be breaking DirectX calls into smaller pieces and managing their multitasking.The distribution engine as it is called is responsible for reading the information passed from the game or application to DirectX before it gets to the NVIDIA or AMD drivers. There the engine breaks up the various blocks of information into "tasks" - a task is a specific job that HYDRA defines that can be passed to any of the 2-4 GPUs in the system.
It remains to be seen if the scaling is going to be better.
This is no AFR so there shouldn't be any micro stutter.
The question I have is - if this is indeed better quality or scalability than existing SLI or CF implementations, then why? If it's better algorithms, then it would seem cheaper to me (no added hardware needed), if those algorithms were implemented in the drivers.
I think it remains to be seen what the added "magic" hardware does. Is it simply yet another PCI-E bridge chip, like the NV200, or does it have extra bells and whistles?