The Last of Us

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homebrew2ny

Senior member
Jan 3, 2013
610
61
91
Not that I entirely agree with Malak, but I too found the game to be a bit, well.... movie'esque. I am probably 4 - 5 hours in and have not touched in in over a week. A good game? Sure, but in my humble opinion, it does not hold a candle to the Uncharted series or the Bioshock series.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Not that I entirely agree with Malak, but I too found the game to be a bit, well.... movie'esque. I am probably 4 - 5 hours in and have not touched in in over a week. A good game? Sure, but in my humble opinion, it does not hold a candle to the Uncharted series or the Bioshock series.

It's about the same as Uncharted...
 

purbeast0

No Lifer
Sep 13, 2001
53,024
5,905
126
Not that I entirely agree with Malak, but I too found the game to be a bit, well.... movie'esque. I am probably 4 - 5 hours in and have not touched in in over a week. A good game? Sure, but in my humble opinion, it does not hold a candle to the Uncharted series or the Bioshock series.

this game puts uncharted to shame.

and i'm probably one of the biggest uncharted fans there is.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
This game is amazing. It blows my mind that people were saying 'it takes three hours before it gets fun.' I thought the story telling in the introduction was more interesting than dicking around trying to sneak up on clickers. Those things are a PITA with the crappy handgun pea shooters.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
I played Uncharted 3x as much as this game before getting bored.
Depends on someones outlook on games and approach. I had a friend last night get bored of Assassins Creed 2 because it was about an hour of very limited and restrictive introductions and cutscenes before you really do anything. He has probably another 30 minutes of game play before it really starts picking up. Now he got incredibly bored and isn't a big story person. So chances are he would actually enjoy 1 more even though its easily the one with the weakest story, most repetitive game play, but the least amount restrictive moments. In the end he might end up not playing through 2, Which of the 5 games is probably the strongest game both in game play and in story and back story. All because he might not push through a little character building and tutorial stuff.

Not saying that any of this applies to you. More wanting to point out that that boredom is usually a weak basis for whether or not a game is any good. Most of the time that a game takes great pains to create 3 dimensional characters, there tends to be more of a pay off. Not saying you need to finish a game because we say it will eventually pay off.

But there is a trend in this thread. It starts with a user saying they started to play this game, some have been waiting since the first rumors, most by the time they are 2 hours in talk about how they wonder where the 9's and 10's are coming from. Then a little later they talk about how they have been flying high for hours now and can't put down the controller. A random OMG or F***K thrown in as the obviously clear certain area's. Then they announce that they just finished. They talk about how well they liked the ending, how the story feels wrapped up nicely, they say its been a best in a while game, and oddly enough almost everyone then states that they want the story to end there and no sequel. So actaully your bordem is known a known quality and most of the people calling this game a 9 or 10 and better than Uncharted, actually bemoaned the pacing earlier in the game. In retrospect with hindsight, I don't think I would have them change anything about the starting 2 hours or so.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
This game is amazing. It blows my mind that people were saying 'it takes three hours before it gets fun.' I thought the story telling in the introduction was more interesting than dicking around trying to sneak up on clickers. Those things are a PITA with the crappy handgun pea shooters.

The Prologue alone had me attached for hours, probably could have gone half the game with going to in depth in the story before I fell from that. But getting me to feel the way I did, knowing instinctively what the result was going to be, was an accomplishment. I mean I should have patted my self on my back, but I was completely beside myself. I knew this game was going eat at me and pull my strings just perfectly after that and it never let me down.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
this game puts uncharted to shame.

and i'm probably one of the biggest uncharted fans there is.

These are different games, kinda like comparing Indiana Jones vs The Road. If forced into a hypothetical where I could only have one or the other, I would rather have Uncharted. Its not that its a better game, because they are both great, I just prefer the tone, platforming and puzzles in Uncharted. There really isnt anything in TLOS that Uncharted hasn't already done better. Afterall, this was made by ND's B team. Just shows how much talent ND has.
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
I blame the plague of ADD that gamers these days are afflicted with. Instant gratification or nothing. Meh.

I replaced my broken PS3 specifically because of this game, and it's definitely been worth it. The bond that has formed between Ellie and Joel tugged at me a few times, which is great for a game to do, as far as a player having that kind of emotional reaction to the story. I may or may not have said "aww" in my head and/or got that lump in my throat feeling when
Ellie kills David, and Joel bursts into the scene, hugging her and saying "Oh baby girl"
. I think I got some dust in my eye or some shit. Hell, same thing after
Joel was impaled, and how he looked pale and lifeless after he fell off the horse, and Ellie's reaction.

It's been a great story and I'm looking forward to (and dreading) the ending.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I blame the plague of ADD that gamers these days are afflicted with. Instant gratification or nothing. Meh.

I replaced my broken PS3 specifically because of this game, and it's definitely been worth it. The bond that has formed between Ellie and Joel tugged at me a few times, which is great for a game to do, as far as a player having that kind of emotional reaction to the story. I may or may not have said "aww" in my head and/or got that lump in my throat feeling when
Ellie kills David, and Joel bursts into the scene, hugging her and saying "Oh baby girl"
. I think I got some dust in my eye or some shit. Hell, same thing after
Joel was impaled, and how he looked pale and lifeless after he fell off the horse, and Ellie's reaction.

It's been a great story and I'm looking forward to (and dreading) the ending.

Good points all around. I totally feel the same.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Depends on someones outlook on games and approach. I had a friend last night get bored of Assassins Creed 2 because it was about an hour of very limited and restrictive introductions and cutscenes before you really do anything.

Yeah I have AC2 too and haven't touched it. Got bored real fast.

It's not just the storytelling, it's the extremely boring gameplay in general. The action isn't fun in the least. It is in no way intense or exciting. I've always thought Assassin's Creed was this big sandbox of amazing potential ruined by cinematic fighting. I HATE cinematic fighting. It's boring and too easy. And if the action is boring, the rest is irrelevant.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Assassin's Creed's problem is the combat itself. Too much parry and instakill. Turn to next guy, parry and instakill. Just...no real fluid and realistic combat. It's really boring when you can take anyone out by using the same two moves.
 

chalmers

Platinum Member
Mar 14, 2008
2,565
0
76
Yeah I have AC2 too and haven't touched it. Got bored real fast.

It's not just the storytelling, it's the extremely boring gameplay in general. The action isn't fun in the least. It is in no way intense or exciting. I've always thought Assassin's Creed was this big sandbox of amazing potential ruined by cinematic fighting. I HATE cinematic fighting. It's boring and too easy. And if the action is boring, the rest is irrelevant.

Ok great. You don't like it. You seem to really enjoy telling people that. Post in a thread of a game you like.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Yeah I have AC2 too and haven't touched it. Got bored real fast.

It's not just the storytelling, it's the extremely boring gameplay in general. The action isn't fun in the least. It is in no way intense or exciting. I've always thought Assassin's Creed was this big sandbox of amazing potential ruined by cinematic fighting. I HATE cinematic fighting. It's boring and too easy. And if the action is boring, the rest is irrelevant.
That's more about not liking the game style in general. Halo and Gears of War are pretty similar games SP. Hightech soldiers fighting Alien infestation and all. But I wouldn't presume that someone who liked one would like the other. My point was based within two games with the same play style. In fact one game and it's sequel.

To me it is a perfect example of one game allowing a player to have fun doing things right away and another building up a strong back story. People that have an issue with a slow ramp up to build up a back story and flesh out characters and cut themselves off and pre-judge the game before they even really get started they are missing out almost across the board the superior games. Reverse angle by not having a decent back story you can tend to lose out on ability to really push the game through it's most repetitive moments.

AC 1 and AC3 are really shows the weakness of lack of character building and and interest in the main characters. I had to push myself through AC1 because by the 200000th random guard I killed it started to get pretty stale. In AC3 I was 10-12 hours in and they were just finished in finally unlocking some of the functions I could I could do. Conner wasn't as deep a character as the back-story tried to established and I couldn't even force myself to finish it even though it finishes a story that they had been building over 5 games.

What I think makes The Last of Us such a fantastic game is the payoffs. Even if you don't like the survival style, or the 3rd person combat system, Or Post-apocolypse games, even if you are tired of slew of Zombie related games. The Last of Us pays you off in spades for putting up with components you don't like to the point that you don't even notice it. It's a game you are waiting with bated breath for the next cutscene. I have never experienced a game before that actually made me want to be taken out of playing the game more than TLoU or really at all.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
This game is amazing. It blows my mind that people were saying 'it takes three hours before it gets fun.' I thought the story telling in the introduction was more interesting than dicking around trying to sneak up on clickers. Those things are a PITA with the crappy handgun pea shooters.

Great beginning but then takes a while to pick back up again.
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
Great beginning but then takes a while to pick back up again.

Fair point. I just got the shotgun from Bill, and things are steadily escalating now. The shotgun is so dominant.

Upgrading question on 1st playthrough: Should I be investing my parts in weapons other than the shotgun? For a noob, it seems to be BY FAR the most effective. I saw some chatter about the bow earlier in this thread, but I have a hard time *not* maxing out the shotgun first.

In general, I've been putting all resources into 1) small holster 2) shotgun and revolver 3) then long holster.

Should I have done both holsters first? I'm getting the feeling I should have... 2 easy access weapons vs 1 upgraded weapon... ugh.

Lastly, what traits should I upgrade first? I was thinking of saving all my 'pills' until I could afford shiv master. My logic is that I die more from clickers than anything else, however weapon sway is VERY tempting. Thoughts?
 

purbeast0

No Lifer
Sep 13, 2001
53,024
5,905
126
if you like the shotgun, upgrade that then. that is the beauty of this game, that you can play it as you choose. i had just wished i got the dual-holsters earlier in the game because they really come in hand later on.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Fair point. I just got the shotgun from Bill, and things are steadily escalating now. The shotgun is so dominant.

Upgrading question on 1st playthrough: Should I be investing my parts in weapons other than the shotgun? For a noob, it seems to be BY FAR the most effective. I saw some chatter about the bow earlier in this thread, but I have a hard time *not* maxing out the shotgun first.

In general, I've been putting all resources into 1) small holster 2) shotgun and revolver 3) then long holster.

Should I have done both holsters first? I'm getting the feeling I should have... 2 easy access weapons vs 1 upgraded weapon... ugh.

Lastly, what traits should I upgrade first? I was thinking of saving all my 'pills' until I could afford shiv master. My logic is that I die more from clickers than anything else, however weapon sway is VERY tempting. Thoughts?

I did listen distance max, health 1 bar, healing time max, crafting time max, weapon sway 1 bar, health max, weapon sway max in that order. Up to you

I too upgraded the shotgun right away but you probably can't max it out until very near the end anyway. I started with increasing capacity and lowering reload time first. Then worked on power. Same for all weapons.

There are a couple other weapons that I will not spoil or mention but do make you somewhat forget about the shotgun since they work across much longer distance.
 

chimaxi83

Diamond Member
May 18, 2003
5,456
61
101
I upgraded both holsters first. Then I did clip capacity for my favorite weapons,
rifle with scope
/shotgun, and reload speed for revolver. Then I kinda just spread upgrades out over the rest of my weapons, with most going into bow, though I skipped doing anything to the
flamethrower
.

For traits, I maxed each of these in this order: listening distance > health > weapon sway > healing speed. Might have thrown a point into crafting speed. I saw shiv master as useless, because if a clicker gets you, the situation is likely screwed anyway and you might as well restart.
 

chalmers

Platinum Member
Mar 14, 2008
2,565
0
76
Yeah I saw shiv master as pointless, because I don't want to waste my shivs on clickers anyway.
 
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