The Official Kaveri Review Thread (A10-7850K, etc)

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Feb 19, 2009
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amazing what a 10% overclock does with today's pace of advancement.

Well considering my SB running at 4.5K is barely slower (not perceptible) than my Ivy at the same clocks.. and Haswell is what, 5% faster clock for clock.

Yeah, CPU stagnation. It's all about GPU progress for gaming.
 

NTMBK

Lifer
Nov 14, 2011
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Toms already did a review of hybrid crossfire showing that average fps was worthless. Unless AMD fixes their drivers effective FPS is probably the same to slightly better than the APU alone.

http://www.tomshardware.com/reviews/dual-graphics-crossfire-benchmark,3583-4.html

The old implementation suffered from the same issues that any Crossfire over PCIe did. Kaveri has an XDMA block on board, the same technology that Hawaii uses to deliver extremely consistent Crossfire frame times using only PCIe: http://www.anandtech.com/show/7457/the-radeon-r9-290x-review/4



I really want to see the same tests re-run with Kaveri dual graphics. Hopefully it should be a much more consistent experience.
 

inf64

Diamond Member
Mar 11, 2011
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You could also overclock Kaveri by 10%...
Not to mention that in some x86 workloads Kaveri can be drastically faster than Llano. Also in iGPU there is no comparison between the two(both compute and games).
 

Essence_of_War

Platinum Member
Feb 21, 2013
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http://www.tomshardware.com/reviews/a10-7850k-a8-7600-kaveri,3725.html

Tom's Hardware Review is up.

All gaming benches were at 1920x1080, medium quality.

Notably, they were also able to collect some dual graphics data! And it appears to actually work, at least for Tomb Raider. Skyrim and Bioshock Infinite are still plagued by frame-time delivery.

They also have some Cinebench results, which I was pleased to see since it looked like the Anandtech guys didn't get to that one.
 
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KompuKare

Golden Member
Jul 28, 2009
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And they cover dual graphics/hybrid crossfire with frame-pacing concentrating on three games which had issues last time: Bioshock Infinite, Tomb Raider and Skyrim. All show huge improvements although Skyrim is still has poor minimums. Skyrim's engine seems to have some issues itself (they mention it having trouble with normal dual GPUs sometimes) so that might not be fixable.
 

DaZeeMan

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Jan 2, 2014
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Feb 19, 2009
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http://www.tomshardware.com/reviews/a10-7850k-a8-7600-kaveri,3725.html

Tom's Hardware Review is up.

All gaming benches were at 1920x1080, medium quality.

Notably, they were also able to collect some dual graphics data! And it appears to actually work, at least for Tomb Raider. Skyrim and Bioshock Infinite are still plagued by frame-time delivery.

They also have some Cinebench results, which I was pleased to see since it looked like the Anandtech guys didn't get to that one.

Its interesting that its already more effective out of the box already when the frame pacing drivers for DG isn't due yet, but scheduled for the next driver update end of the month. And yes, Skyrim is a mess, as is Farcry 3 for multi-GPU.
 

Essence_of_War

Platinum Member
Feb 21, 2013
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Its interesting that its already more effective out of the box already when the frame pacing drivers for DG isn't due yet, but scheduled for the next driver update end of the month. And yes, Skyrim is a mess, as is Farcry 3 for multi-GPU.

Agreed. Tomb Raider results were surprisingly good. I'm really curious to see how hybrid-crossfire shakes down. I'm not really super interested in xfire/sli for my personal builds (at least right now), but it's a pretty darn cool feature if it can be made to work!
 

rtsurfer

Senior member
Oct 14, 2013
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I actually want to see some OCing benchmarks.

Lets see how fast Kaveri is when at the same clockspeed as Richland.
 

Essence_of_War

Platinum Member
Feb 21, 2013
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Tom's review had 1-2 OC benchmarks.
http://www.tomshardware.com/reviews/a10-7850k-a8-7600-kaveri,3725-2.html

Dialed A10 6800k, A107850k, and an i5 up to 4 GHz to test them all in known to be single-threaded benches. Not much to see.

In iTunes, Steamroller gets exactly zero benefit. The Haswell-based Core i5 is naturally quite a bit faster. LAME actually reflects a tiny gain, but again, Intel’s architecture enjoys a commanding lead.

Frustrated at the lack of single-core speed-up, I decided to add our threaded 3ds Max 2013 render project. Only then, after spinning up both Steamroller modules, does the architecture demonstrate significantly better results. At 4 GHz, the A10-7850K is 22% faster than the A10-6800K. Some of that is eroded in practice by the Richland-based APU’s higher shipping clocks. However, it does appear that improvements made to Steamroller show up selectively, depending on the workload.
 

Enigmoid

Platinum Member
Sep 27, 2012
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Wow. Toms showed good improvements with Hybrid crossfire.

They also highlighted the lack of ST improvement. It appears that Kaveri has fixed the MT penalty substantially but does not really improve ST performance or IPC.



Its a mixed bad too. Sometimes its much faster than the a10-6800k but other times its not (sony vegas pro or compression apps).

Toms is also catching AMD messing with TDP as well.



95W and 65W using the same amount of power. The A8-6500T has been mislabeled but its the green line.



TDP is creatively labeled. Its either a great drop from richland 100W for the 95W 7850k or a big increase from the 45W richland A8-5600T.



Efficiency is still meh. Can't tell if its better or worse.
 

lefty2

Senior member
May 15, 2013
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Wow. Toms showed good improvements with Hybrid crossfire.

TDP is creatively labeled. Its either a great drop from richland 100W for the 95W 7850k or a big increase from the 45W richland A8-5600T.

Efficiency is still meh. Can't tell if its better or worse.
I don't know what you're complaining about. The A10-7850K is drawing 20W less than A10-6800K, that's a big improvement.
 

inf64

Diamond Member
Mar 11, 2011
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I don't know what you're complaining about. The A10-7850K is drawing 20W less than A10-6800K, that's a big improvement.
Also 7850K generally performs better on average (stock vs stock) than 6800K even with rather big clock gap.

I haven't seen much on OCing in the reviews. Some got higher than 4.5Ghz( all the way to 4.7Ghz) but average seems to be ~4.4Ghz. Richland does around 4.5-4.6Ghz as most common range on normal (non highest end) FM2+ boards. This means Kaveri based unlocked Athlons, when they show up on the market, would be still faster than Richland ones even if they would clock 100-200Mhz less.
 
Aug 11, 2008
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The crossfire reslults looked promising, sometimes good and sometimes still plagued by the stuttering. That said, I probably would not buy an APU *and* a discrete gpu to crossfire with it. If you already had a compatible card it would be worth a try, but if starting from scratch, I probalbly would just get a normal cpu and a more powerful card.
 

KompuKare

Golden Member
Jul 28, 2009
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Don't know: small ITX case with an 7850K or 7600 and an Oland GPU (R7-240/R7-250) with one of those Seasonic PSUs which is semi-fanless (i.e. the fan doesn't spin until a certain load). If such a configuration works with AMD's ZeroCore, then when not gaming both the PSU fan and the GPU fan could be off making it a nice and quiet machine for 720P/1080P gaming.

Those THG results look good but they paired their 384 shader 7600 with a 320 shader R7-240; surely R7-250 (384 shader) would have made more sense. If what wccftech wrote is correct and dual graphics only works with Oland, then the 7850K doesn't have a perfect match as there is no 512 shader Oland.
 

parvadomus

Senior member
Dec 11, 2012
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AMD has to stop the dual graphics thing. The thing they need are better CPU arch, with at least 30%+ ipc, and develop a custom physics engine that supports OpenCL and HSA.
With both they would become very competitive again, at least for gaming, this way they would get a perfect physics coprocessor on each APU.
This kind of APU with 4-6 cores would rule.
 

LogOver

Member
May 29, 2011
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The thing they need are better CPU arch, with at least 30%+ ipc, and develop a custom physics engine that supports OpenCL and HSA.

AMD already tried this.
http://www.amd.com/us/press-releases/Pages/amd-announces-new-levels-of-realism-2009sept30.aspx
Speaking about HSA, people tends to forget that GPU is not CPU (even if these have common memory space). There are reasons why one, not really modern cpu core is much more complicated than one most resent GPU core. There are tons of things which is hard to impossible to do on GPU.
 
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NTMBK

Lifer
Nov 14, 2011
10,269
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AMD has to stop the dual graphics thing. The thing they need are better CPU arch, with at least 30%+ ipc, and develop a custom physics engine that supports OpenCL and HSA.
With both they would become very competitive again, at least for gaming, this way they would get a perfect physics coprocessor on each APU.
This kind of APU with 4-6 cores would rule.

I'm frankly amazed that neither AMD nor Intel has yet to come out with a physics engine which runs on the iGPU, while rendering happens on the dGPU. It would be an ideal way for both of them to sell their latest hardware to gamers- especially Intel, who really struggle to find a good reason for a gamer with a 2500k to upgrade to anything newer.
 

Sweepr

Diamond Member
May 12, 2006
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Wow. Toms showed good improvements with Hybrid crossfire.

They also highlighted the lack of ST improvement. It appears that Kaveri has fixed the MT penalty substantially but does not really improve ST performance or IPC.

Yup, Cinebench shows this as well. The rumoured ~20% ST IPC bump on top of higher MT efficiency didnt show up. At this point I'm not holding my breath for quad-core 65W Excavator and I expect quite a lot of 6-8 core FX users migrating to Skylake next year.

 

Dresdenboy

Golden Member
Jul 28, 2003
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citavia.blog.de
Yup, Cinebench shows this as well. The rumoured ~20% ST IPC bump on top of higher MT efficiency didnt show up. At this point I'm not holding my breath for quad-core 65W Excavator and I expect quite a lot of 6-8 core FX users migrating to Skylake next year.
MT CB already saturates the two shared FPUs. Nothing to gain here from decoder/int scheduler improvements.

In ST the FP performance of the narrower FPUs likely doesn't improve due to the longer latency instructions. The MT score (2 FPUs) shows, that a single FPU thread still leaves a lot at the table.
 

Centauri

Golden Member
Dec 10, 2002
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When Trinity debuted, everybody and their mother reviewed the OC abilities of the GPU. Why have I not seen one site doing it with Kaveri? I wanna see what the GPU can hit before I lay down any cash.
 

mrmt

Diamond Member
Aug 18, 2012
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When Trinity debuted, everybody and their mother reviewed the OC abilities of the GPU. Why have I not seen one site doing it with Kaveri? I wanna see what the GPU can hit before I lay down any cash.

I'm sure AMD needs your money, and regardless of what you get with Kaveri you'd be helping AMD.
 

Erenhardt

Diamond Member
Dec 1, 2012
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Now I want a laptop with a8-7600 and r7 240/250 running dual graphics!
As shown in tom's review, dual graphics almost doubles the performance of 240 (when it works ). From 22 fps, it boosted to 42 in bioshock:



Here, you can see that it would be where r7 250 is (22->42fps):



Want more? Go for 250 and gain 30+% as shown in hardware.fr (7850, but it shoudn't be much different with 7600):



Suddenly, it performs like hd7770.
No 6pin connectors, possible passive design.

I'm frankly amazed that neither AMD nor Intel has yet to come out with a physics engine which runs on the iGPU, while rendering happens on the dGPU. It would be an ideal way for both of them to sell their latest hardware to gamers- especially Intel, who really struggle to find a good reason for a gamer with a 2500k to upgrade to anything newer.
AMD doesn't need special tasks dedicated to igp if they nail dual graphics. Not until CPU performance is on the lower side. Dedicating physics to igp would be beneficial when pairing apu with powerful dgpu. No one will do this with AMD APUs due to their lower CPU performance. AMD targets low end, where more rendering performance is always welcome. The idea would be good with intel chips, because there, the igp is wasted as soon you plug any dgpu. I'm just afriad intel doesn't care enough to do something like this.
 
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