The Official Killer Instinct Thread

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
as probably the biggest ki fan on this board, i'm just gonna start a new thread instead of posting stuff in the xbox one thread.

i'm gonna start it off with the video and pics i took while at evo last friday.









glacius 90 hit combo - http://www.youtube.com/watch?v=zDoXvyAYdqg

while my wife was getting ready to go eat i ran over to evo and checked it out. i had to pay $10 to get in as a spectator and i knew i could only be there for like 45 mins or so. definitely worth it though to just go check it out and get to play a few games of it. i do wish i had more time because i was a total noob. they only let you play 3 in a row, then get back in line. i went 1-2. the guy i played against i'm pretty sure had already played. here are some quick impressions. i played each character 1 match.

jago - he felt familiar. he had all of the same moves from the first one, except the sword linker move is not the same motion. infact, i don't think any of the moves that went df,d,db are like that anymore. i think they are half circles back or quarter circles back. i was having trouble trying to do them like normal ki, but i also have trouble with square gates so that could have been some of the issue. but i was doing opener + linker + finisher wish ease, as you would in the original one. i tried to do the jago slide from ki2 but it wasn't there. i'm not sure how many new moves he has either. again i only had 1 match with him.

saberwulf - he felt very masher friendly and i can definitely see people picking him up as their first character. his moves come out very quick and you can do the normal opener + mash buttons + ender combos with ease. his dash is also awesome how it goes through characters, and it's really fast. i tried to see if there was a bat fireball move but couldn't figure anything out and haevn't seen it yet, so i don't think it is in there. i didn't get a chance to try out all of his different running moves though, but the guy i played used saberwulf and was doing some of them and they are a nice mixup.

glacius - i was not a big fan of him at all. that isn't to say he isn't good, it's just that he feels much different. he is very slow and very floaty. he also has a bunch of moves that hit from a very far distance. he reminds me a lot of dhalsim but in the ki world. i was also disapointed that glacius did not have the bouncy fireball, and that his puddle kick doesn't travel the full distance of the screen. depending which kick button you push, he goes further, but none of them simply go the full screen to hit a player on the other side. i did see someone whoop ass with him (as you can see in the video i took) and that was pretty awesome to see some potential with him.

i think the main reason that i found glacius to be the least favorite is simply because he did not feel familiar at all. he felt like a total new character and i really had no clue how to start a combo with him. the other 2 guys though, felt somewhat familiar. also, i couldn't do glacius shoulder charge move, but he definitely has it as i saw people doing it. it is just a different move motion to do it and i never figured it out because i figured it wasn't there after the b,f charge did not work.

graphically, it looks very very good. it's just so crisp and the detail is amazing. you really see it at the character select screen when you just look at the characters. when you are actually playing, the graphics don't look like MUCH MUCH better than the current gen, but when you start to actually focus on the details it is amazing. also it's just buttery smooth and very loud and in your face. it really feels like an arcade game with all the flashy looks and sounds.

if anyone has any questions about it i'll see if i can answer it from my quick play. but i really did not get much time with it.

i'm excited to see what they do with chief thunder though now that they've teased him.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
How was the animations? Were they smooth and natural looking (it's hard to really tell from just videos)? Was it only played with the TE stick or was there a setup with the XB1 controller? I've been curious as to how people feel about the new D-Pad, especially with a fighting game.
 
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purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
How was the animations? Were they smooth and natural looking (it's hard to really tell from just videos)? Was it only played with the TE stick or was there a setup with the XB1 controller? I've been curious as to how people feel about the new D-Pad, especially with a fighting game.

the animation is good. a lot of the moves are fast so it might not seem extremely smooth, but it's all there. i guess it is kind of hard to explain. but in motion in person it looks better than it does on videos of it.

as far as controls, it was all on the xbox te sticks with the ki overlays. i'm assuming they were just running on pc's that were hidden under.

there was also noticeably more blood too. and the shadow moves are also noticeably different and look more "shadowy" if that even makes sense.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
hrm...i'll be keeping an eye out for any info about how this game feels with the dpad. cause I dunno if I'll be buying a XB1 specific stick. I wanna wait until I can get a multi-console one hopefully.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
hrm...i'll be keeping an eye out for any info about how this game feels with the dpad. cause I dunno if I'll be buying a XB1 specific stick. I wanna wait until I can get a multi-console one hopefully.

there are no default multi-console joysticks this gen, i'd be surprised if you see any next gen too.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
interesting, had never heard of that so i stand corrected. they look good quality too.

Yeah but I found out about them after I already took the time to mod my madcatz lol.

Anyway I hope there is not some barrier to prevent having one stick that works across ps4 and Xbox 1. I already have one that is good to go on PC and ps3(looking like I will keep the ps3 since I own a lot of fighters on it).

Do you think the resale on the KI stick would be good enough that if I attempt to sell it in the future if/when a multi console stick shows up, I wouldn't take a huge loss? I see some of the sf4 the sticks on eBay going for good cash but with only KI to play on the Xbox 1 I dunno if the demand would be the same.

Tough decision...might have to buy one and hope for the best on the resale.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Considering there will probably be more fighters on the Xbox One, I would think the KI stick would have a decent resale value. I know the current TEs still hold their value pretty well. I sold my PS3 native stick when I dual modded one for $130, and I paid $150 for it. That isn't too bad.

I guess the Kinect stuff hasn't made it into this thread yet, but I figured I would comment on it here rather than the Xbox One thread. Personally, I don't think it will have much application for the home gamer. Sure, setting your buttons might have an effect if you have friends over or something, but I never change mine once I set them once. I have enough sticks, friends don't have to bring theirs (which wouldn't matter because everyone I know has a TE, so the button layout is the same). Unless they play some strange set up (like 3 kicks on top row or something stupid), the buttons never change.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Considering there will probably be more fighters on the Xbox One, I would think the KI stick would have a decent resale value. I know the current TEs still hold their value pretty well. I sold my PS3 native stick when I dual modded one for $130, and I paid $150 for it. That isn't too bad.

I guess the Kinect stuff hasn't made it into this thread yet, but I figured I would comment on it here rather than the Xbox One thread. Personally, I don't think it will have much application for the home gamer. Sure, setting your buttons might have an effect if you have friends over or something, but I never change mine once I set them once. I have enough sticks, friends don't have to bring theirs (which wouldn't matter because everyone I know has a TE, so the button layout is the same). Unless they play some strange set up (like 3 kicks on top row or something stupid), the buttons never change.

This is true...kinect will be useful for maybe tourneys or some such if it works properly. I do also hope there are many fighting game releases on the new consoles. Would make buying a stick more worth it.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
Yeah but I found out about them after I already took the time to mod my madcatz lol.

Anyway I hope there is not some barrier to prevent having one stick that works across ps4 and Xbox 1. I already have one that is good to go on PC and ps3(looking like I will keep the ps3 since I own a lot of fighters on it).

Do you think the resale on the KI stick would be good enough that if I attempt to sell it in the future if/when a multi console stick shows up, I wouldn't take a huge loss? I see some of the sf4 the sticks on eBay going for good cash but with only KI to play on the Xbox 1 I dunno if the demand would be the same.

Tough decision...might have to buy one and hope for the best on the resale.

there is no possible way that there is a barrier to prevent having one stick to work across multi consoles. all that is happening with the dual mods is that there are 2 controller internals hooked up to the same buttons. there simply is no way that could be bypassed.

as far as the x1 stick, it is not a ki specific stick or anything like that. it's just a te2 for the x1. i would see no point in buying that one then selling it when a multi-console stick shows up, when you could simply make that stick multi-console probably for less than the difference you would be spending when selling your te2 then buying a dual modded one.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
Considering there will probably be more fighters on the Xbox One, I would think the KI stick would have a decent resale value. I know the current TEs still hold their value pretty well. I sold my PS3 native stick when I dual modded one for $130, and I paid $150 for it. That isn't too bad.

I guess the Kinect stuff hasn't made it into this thread yet, but I figured I would comment on it here rather than the Xbox One thread. Personally, I don't think it will have much application for the home gamer. Sure, setting your buttons might have an effect if you have friends over or something, but I never change mine once I set them once. I have enough sticks, friends don't have to bring theirs (which wouldn't matter because everyone I know has a TE, so the button layout is the same). Unless they play some strange set up (like 3 kicks on top row or something stupid), the buttons never change.

the kinect thing seems like a convenience feature for sure, not much else. i don't even game at home with people really and also don't change my buttons ever. it would be convenient in sf4 though if i could go to the main menu and press 1 button, and be looking at the list of public games that match my settings, and when i get into a match, it had balrog highlighted for me (like it does after you pick your character your first match).

is this a game changing feature? not in the least, not even close. simply a convenience feature.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
there is no possible way that there is a barrier to prevent having one stick to work across multi consoles. all that is happening with the dual mods is that there are 2 controller internals hooked up to the same buttons. there simply is no way that could be bypassed.

as far as the x1 stick, it is not a ki specific stick or anything like that. it's just a te2 for the x1. i would see no point in buying that one then selling it when a multi-console stick shows up, when you could simply make that stick multi-console probably for less than the difference you would be spending when selling your te2 then buying a dual modded one.

Maybe...dunno. I seem to remember it being easier to start with a ps3 stick and make it work on Xbox than the other way around.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
Maybe...dunno. I seem to remember it being easier to start with a ps3 stick and make it work on Xbox than the other way around.

its actually the opposite - start with an xbox360 joystick, and piggy back the cthulu board onto it. but it can also be done the other way around.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
its actually the opposite - start with an xbox360 joystick, and piggy back the cthulu board onto it. but it can also be done the other way around.

The problem, from my understanding, is solely that MS will not allow unsigned devices to work with the Xbox 360. That is why you have to gut a controller to mod a PS3 stick and not vice versa. PS3 will accept all standard USB devices, so a PCB bypassing the MS signing is all you need to make the Xbox controllers work on the PS3.

There is no reason other than MS not wanting unofficial (meaning those that didn't pay the MS licensing fee) peripherals on their consoles. While this does help filter out the garbage that used to plague consoles, it is a PITA for us FCG members. It does also help to ensure the controllers are 100% compatible though.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
The problem, from my understanding, is solely that MS will not allow unsigned devices to work with the Xbox 360. That is why you have to gut a controller to mod a PS3 stick and not vice versa. PS3 will accept all standard USB devices, so a PCB bypassing the MS signing is all you need to make the Xbox controllers work on the PS3.

There is no reason other than MS not wanting unofficial (meaning those that didn't pay the MS licensing fee) peripherals on their consoles. While this does help filter out the garbage that used to plague consoles, it is a PITA for us FCG members. It does also help to ensure the controllers are 100% compatible though.

not sure what you mean by this. what you explained in your first paragraph is exactly how the 360 works, and it worked just fine piggy backing cthulu to the 360 controllers. i've done 2 joysticks myself, and both of them have switches on them. you flip the switch, it works on ps3. you flip it the other way, it works on 360. both through the normal usb cord that is connected to the 360 controller guts.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
not sure what you mean by this. what you explained in your first paragraph is exactly how the 360 works, and it worked just fine piggy backing cthulu to the 360 controllers. i've done 2 joysticks myself, and both of them have switches on them. you flip the switch, it works on ps3. you flip it the other way, it works on 360. both through the normal usb cord that is connected to the 360 controller guts.

The Xbox controller you put in, is officially licensed and signed by MS. That is what keeps a PS3 fightstick from working. Nothing else. All you are doing is giving MS that signature. The PS3 blocks things with that signature, so when you're modding the other way (Xbox to PS3), you just bypass that PSB and use a generic (which the PS3 will accept).

It is solely MS policy that is keeping any peripheral from being universally accepted by the PS3 and the Xbox360.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
The Xbox controller you put in, is officially licensed and signed by MS. That is what keeps a PS3 fightstick from working. Nothing else. All you are doing is giving MS that signature. The PS3 blocks things with that signature, so when you're modding the other way (Xbox to PS3), you just bypass that PSB and use a generic (which the PS3 will accept).

It is solely MS policy that is keeping any peripheral from being universally accepted by the PS3 and the Xbox360.

oh ok, i thought you were saying that it was a problem with dual modding and not just the overall reason that 360 only accepts 360 controllers.

can the ps3 just accept any old generic usb controller for pc though?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
oh ok, i thought you were saying that it was a problem with dual modding and not just the overall reason that 360 only accepts 360 controllers.

can the ps3 just accept any old generic usb controller for pc though?

I have no idea...would be a good experiment if someone had one to try.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
oh ok, i thought you were saying that it was a problem with dual modding and not just the overall reason that 360 only accepts 360 controllers.

can the ps3 just accept any old generic usb controller for pc though?

Yes, I believe so. It might encounter problems if the number of buttons are incorrect though. As far as I know, it accepts all generic USB input devices though.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Hey back to KI did they announce the pricing at all? Are they still going to do packs for people who just want to buy a couple characters?
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
no pricing yet. but they said you can buy it all at once or you can piece them together. they also made mention of seasons. we will just have to wait for more info.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I believe so. They have stated the entire game will be available as a pack as well. I am guessing it will be $40, but that is just a guess.

I am also wondering if you buy the whole game will it include any future DLC? I doubt it, but that would be nice.
 
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