- Sep 13, 2001
- 53,002
- 5,892
- 126
where to start, where to start... all i can say is that killer instinct met and surpassed my expectations. this game is going to be INCREDIBLE and i cannot WAIT for it to come out! it was such a tease playing it today with the pad, because all i wanted to do was play with my joystick. they were VERY VERY serious about NOT letting us hook up joysticks. a few of us had them there, and they said hell no every time i asked. even later on after i was talking to the guys there for a while, i told the dude i'd buy him chipotle if i could plug my joystick in, and he laughed and said hell no caues he could get fired.
so as far as the pad, personally, it's awful for this game. just having to use shoulder buttons for a fighter just does not feel right. then trying to use the dpad to use jago was a pain in the ass, and he was who i wanted to play the most. i wasn't even getting fireballs and windkicks and laser swords half the time, simply because it was a pain in the ass to do them. then trying the analog was even worse. simply put, i can't play fighters with pads anymore, especially not the x1 pad. i found myself constantly thinking about what button corresponds to what, in the middle of the fight, and doing that in a match isn't fun since you have to think so quick.
i only played as jago and sabrewulf. i played jago like 6 matches, then played sabrewulf my last match, just one time. i really can't comment much on glacius or thunder as i did not use them, but i saw some guys using thunder nicely. you could tell that the people who know how to play fighters started to get a hang of it. so here are some of my opinions on the 2 guys i played.
jago - feels VERY similar to the original to me, probably because his moves are similar. like i said though, i was having trouble just doing his moves because of the dpad. i think the longest combo i did (other than his ultra) was like a 14 hit combo, which entailed an opener - auto double - linker - auto double - finisher. i tried to do it more, but i kept dropping them when missing my damn moves cause of the dpad. it was definitely hard to get in on sabrewulf because sabrewulf stuffs so much shit cause he's so fast. i'll get into some more specifics on jago below when i talk about some mechanics of the game.
sabrewulf - i used him just once, and i gotta say, playing with a charge (although, not charge anymore in this game - its simply b/f or u/d, without charging) character in this game on the pad was MUCH easier than playing with jago. i could do his moves A LOT easier because its just b/f + attack. and sabrewulf is FFUUNN to play as. he is SUPER aggressive and his moves have SO much priority because they are so fast. like he just stuffs so much shit it seemed like. i was routinely doing 15-20 hit normal combos with him, with actual finishers and not dropping shit. then at the very end, i pulled off a double utlra with him that resulted in 65 hits. the guys running the whole thing hadn't seen that yet so they were pretty hype when i did it, and i happened to be on the setup that was hooked up to the loud speakers so everyone heard it.
so back to general things about the game. the game is simply beautiful. there is so much detail and the lighting is incredible. the sparks that come off of jago's fireball are ridiculous. it is just SUCH a pretty game i cannot stress that. and seeing it in person at 60fps is juts so much better than seeing videos of it on here. you all will see when you first play it.
ok so now onto a little bit of mechanics that i picked up on in this game.
shadow counter - i'm not sure how to do these, but when i was jago against sabrewulf, i did this a couple times when sabrewwulf was doing his b/f+p move, which is like 3-4 hits i think. the thing is, i did the shadow counter on the earlier hits, and since sabrewulf's move wasn't finished, the rest of his move simply stuffed my shadow counter. it happened a handful of times, so the shadow counters are going to have to be used in specific situations with specific timing.
shadow moves - i think that after about a week of this game being out, once people start knowing what they are doing, the only time you will see shadow moves is in the middle of a lockout. sabrewulfs shadow b/f+p move is SSSSSOOOOO SSSSSSOOOO easy to combo break if hits you, with that "1-2-3" combo breaker thing for shadow moves. i was hitting that pretty much everytime someone got me with it.
combo breakers - this is interesting to me. i was playing my buddy who is kind of a masher, and i noticed i did a combo and he broke it. i then tried the same exact combo and he broke it again, same time. then in my head, i remembered how these mechanics worked in this game. so the next time, i changed my autodouble from medium to light, and he got locked out. it's just crazy that these types of mind games are already happening within the first few matches i ever played this game. there is just going to be so many mind games going on in this game that it's going to be ridiculous. it's going to be a stressful game for sure.
counter breaker - i did this twice, on total accident lol. once i was on offense, once the other guy counter broke me and i'm rpetty sure it was on accident. it was cool though when i saw someone else actually DO a counter breaker, and it was when he was about to die too. it was cool seeing him and his brother see that and his brother was wondering how the hell he knew a counter breaker was coming at that point. counter breakers are going to be HYPE as shit when pulled off!
i might be going back there tomorrow too, because it's literally across the street from my friends house, and i was maybe going to go over there at 1pm to watch the redskins game, and they are going to be at the same gamestop from 3:30 to 6:30 tomorrow. if i do go, i'm definitely only playing killer instinct.
if you got any questions feel free to ask.
so as far as the pad, personally, it's awful for this game. just having to use shoulder buttons for a fighter just does not feel right. then trying to use the dpad to use jago was a pain in the ass, and he was who i wanted to play the most. i wasn't even getting fireballs and windkicks and laser swords half the time, simply because it was a pain in the ass to do them. then trying the analog was even worse. simply put, i can't play fighters with pads anymore, especially not the x1 pad. i found myself constantly thinking about what button corresponds to what, in the middle of the fight, and doing that in a match isn't fun since you have to think so quick.
i only played as jago and sabrewulf. i played jago like 6 matches, then played sabrewulf my last match, just one time. i really can't comment much on glacius or thunder as i did not use them, but i saw some guys using thunder nicely. you could tell that the people who know how to play fighters started to get a hang of it. so here are some of my opinions on the 2 guys i played.
jago - feels VERY similar to the original to me, probably because his moves are similar. like i said though, i was having trouble just doing his moves because of the dpad. i think the longest combo i did (other than his ultra) was like a 14 hit combo, which entailed an opener - auto double - linker - auto double - finisher. i tried to do it more, but i kept dropping them when missing my damn moves cause of the dpad. it was definitely hard to get in on sabrewulf because sabrewulf stuffs so much shit cause he's so fast. i'll get into some more specifics on jago below when i talk about some mechanics of the game.
sabrewulf - i used him just once, and i gotta say, playing with a charge (although, not charge anymore in this game - its simply b/f or u/d, without charging) character in this game on the pad was MUCH easier than playing with jago. i could do his moves A LOT easier because its just b/f + attack. and sabrewulf is FFUUNN to play as. he is SUPER aggressive and his moves have SO much priority because they are so fast. like he just stuffs so much shit it seemed like. i was routinely doing 15-20 hit normal combos with him, with actual finishers and not dropping shit. then at the very end, i pulled off a double utlra with him that resulted in 65 hits. the guys running the whole thing hadn't seen that yet so they were pretty hype when i did it, and i happened to be on the setup that was hooked up to the loud speakers so everyone heard it.
so back to general things about the game. the game is simply beautiful. there is so much detail and the lighting is incredible. the sparks that come off of jago's fireball are ridiculous. it is just SUCH a pretty game i cannot stress that. and seeing it in person at 60fps is juts so much better than seeing videos of it on here. you all will see when you first play it.
ok so now onto a little bit of mechanics that i picked up on in this game.
shadow counter - i'm not sure how to do these, but when i was jago against sabrewulf, i did this a couple times when sabrewwulf was doing his b/f+p move, which is like 3-4 hits i think. the thing is, i did the shadow counter on the earlier hits, and since sabrewulf's move wasn't finished, the rest of his move simply stuffed my shadow counter. it happened a handful of times, so the shadow counters are going to have to be used in specific situations with specific timing.
shadow moves - i think that after about a week of this game being out, once people start knowing what they are doing, the only time you will see shadow moves is in the middle of a lockout. sabrewulfs shadow b/f+p move is SSSSSOOOOO SSSSSSOOOO easy to combo break if hits you, with that "1-2-3" combo breaker thing for shadow moves. i was hitting that pretty much everytime someone got me with it.
combo breakers - this is interesting to me. i was playing my buddy who is kind of a masher, and i noticed i did a combo and he broke it. i then tried the same exact combo and he broke it again, same time. then in my head, i remembered how these mechanics worked in this game. so the next time, i changed my autodouble from medium to light, and he got locked out. it's just crazy that these types of mind games are already happening within the first few matches i ever played this game. there is just going to be so many mind games going on in this game that it's going to be ridiculous. it's going to be a stressful game for sure.
counter breaker - i did this twice, on total accident lol. once i was on offense, once the other guy counter broke me and i'm rpetty sure it was on accident. it was cool though when i saw someone else actually DO a counter breaker, and it was when he was about to die too. it was cool seeing him and his brother see that and his brother was wondering how the hell he knew a counter breaker was coming at that point. counter breakers are going to be HYPE as shit when pulled off!
i might be going back there tomorrow too, because it's literally across the street from my friends house, and i was maybe going to go over there at 1pm to watch the redskins game, and they are going to be at the same gamestop from 3:30 to 6:30 tomorrow. if i do go, i'm definitely only playing killer instinct.
if you got any questions feel free to ask.