The Official Killer Instinct Thread

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purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
i'd recommend taking the spring out of the joystick and taking it to that spring store. it's a pretty common size spring i believe. and it doesn't have to match 100%.

i'd be curious how it would be lag wise with us playing 1/2 way around the world lol.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So, apparently, you don't have to combo with auto doubles. You can use manuals, which means they essentially have to guess to break and not read you. I need to mod my stick, or find a TE2 somewhere and start putting more time into this game!
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
So, apparently, you don't have to combo with auto doubles. You can use manuals, which means they essentially have to guess to break and not read you. I need to mod my stick, or find a TE2 somewhere and start putting more time into this game!

there is no "guessing" involved with breaking manuals, the timing is just stricter on breaking them. but manuals are tough in this game, because if you do them too early, you get an auto double, and if you do them too late, you drop the combo.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
there is no "guessing" involved with breaking manuals, the timing is just stricter on breaking them. but manuals are tough in this game, because if you do them too early, you get an auto double, and if you do them too late, you drop the combo.

Well, yeah, they can read to break, but it is much harder from what I've seen. Essentially, meaning more players will guess the mix up (like the close to ambiguous crossups in games). From what I heard from some pros playing KI, the combos with manuals are much stricter, but the payoff is less of a breaking chance.

If you can do 1 frame links in SF, I couldn't imagine manuals would be much harder. The auto double is pretty much a dial a combo.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
Well, yeah, they can read to break, but it is much harder from what I've seen. Essentially, meaning more players will guess the mix up (like the close to ambiguous crossups in games). From what I heard from some pros playing KI, the combos with manuals are much stricter, but the payoff is less of a breaking chance.

If you can do 1 frame links in SF, I couldn't imagine manuals would be much harder. The auto double is pretty much a dial a combo.

i'm not sure what you mean by reading. well i mean i do, but i guess it depends on if the person is using the same manual over and over or mixing things up.

for instance, jago's one double roundhouse manual is very easy to see and break on reaction. however the timing for it is much tougher than trying to break his heavy auto double, which is also very easy to break on reaction. i think you have 1/2 the frames to break a manual if i'm not mistaken.

as far as manuals being "hard" to pull off, i mean they are hard to pull off in the sense that you will get auto-doubles a lot when you don't want to, and with jago's roundhouse kick, it's easy to break a botched double roundhouse kick because it will be a heavy auto double. but that is just an example, i know there are also medium and light manuals. like jago has a mp linker, that is only 1 hit. the fact that it's 1 hit makes it much tougher to break as well since all auto doubles (except shadows) are 2 hits.

it's going to get tricky when people start mixing auto doubles in with manuals though. i'm no where near that level yet. i'm still at the point that i get flustered and in my head i know what to do, but i can't interpret it into the game 1/2 the time because there is simply so much stuff going on at once in this game that i get flustered. i've never played a fighter where there is so much going on at once as there is in this game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
i'm not sure what you mean by reading. well i mean i do, but i guess it depends on if the person is using the same manual over and over or mixing things up.
From what I heard, there are manuals for certain characters that can't really be broken on reaction. Similar to Guile's Sonic Boom in SF. It is extremely difficult to do something on reaction to his boom and have it land, due to it's extraordinary recovery. You have to guess when a boom is coming out. [/QUOTE]

I'm not even close to that level yet, but thought it was interesting there were links available and not just auto doubles (as that seems rather mundane and eventually trivial when you know what every auto double looks like).

I am definitely looking forward to using a fightstick with this, as I am ass on a controller and the game is really interesting.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
From what I heard, there are manuals for certain characters that can't really be broken on reaction. Similar to Guile's Sonic Boom in SF. It is extremely difficult to do something on reaction to his boom and have it land, due to it's extraordinary recovery. You have to guess when a boom is coming out.

I'm not even close to that level yet, but thought it was interesting there were links available and not just auto doubles (as that seems rather mundane and eventually trivial when you know what every auto double looks like).

I am definitely looking forward to using a fightstick with this, as I am ass on a controller and the game is really interesting.

yeah i see what you are saying. i think once people start using manuals regularly, people are going to start to transition over to breaking linkers instead.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126

Training mode...lets see someone do that against an actual player with a modicum of skill.

Maybe it's me, but I find spamming the same moves over and over to juggle someone to be quite boring to watch. I'd rather just have it end with a standard ultra and get it over with. Someone online would get tired of watching and just exit the game. I understand the point of this, just to show how it's possible to almost endlessly link stuff together and keep the combo going. Someone may think seeing so many hits is cool etc. I get that, but I can't get hyped over this. It's much more impressive to me when I see combo breakers and counter breakers and punishing someone who left themselves open vs a hundred hits from the same couple moves.
 

mjaweeka

Member
Nov 14, 2010
30
0
66
For those of you that bought the Ultra pack - is it worth the $40? I mean, you get costumes and the first classic games, but what about when season 2/3 comes around? Are we going to pay another $40, or just $20? I am trying to decide if the ultra vs combo breaker pack is more viable. I have the classic carts for SNES/N64, but playing them at 1080p with the filters sounds pretty cool.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
For those of you that bought the Ultra pack - is it worth the $40? I mean, you get costumes and the first classic games, but what about when season 2/3 comes around? Are we going to pay another $40, or just $20? I am trying to decide if the ultra vs combo breaker pack is more viable. I have the classic carts for SNES/N64, but playing them at 1080p with the filters sounds pretty cool.

You also get the accessories to outfit your character. Jago has different swords and weapons, as well as different armor for example. If you want to make your favorite character a little more unique it is worth it. I played the classic game o ly once. It was very clunky compared to what I remember but that's probably just because I was a kid when I first played it.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
For those of you that bought the Ultra pack - is it worth the $40? I mean, you get costumes and the first classic games, but what about when season 2/3 comes around? Are we going to pay another $40, or just $20? I am trying to decide if the ultra vs combo breaker pack is more viable. I have the classic carts for SNES/N64, but playing them at 1080p with the filters sounds pretty cool.

The classic arcade games are a lot more than a graphical filter compared to the cartridges.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
just FYI, the classic killer instinct is pretty whack. it's basically what you can get on an emulator. it's not in HD either and it looks pretty crappy, even with the filters on. there is no online play either or anything extra except maybe some concept art.

i'm the biggest killer instinct fan and i own a killer instinct arcade game, and unless you are a huge old school ki fan, i would not waste the money on it. i doubt i will ever play it again and i've played it like twice.

also, the classic costumes aren't out yet. yesterday they revealed orchid though for the first time.

http://www.twitch.tv/microsoftstudios/b/486934096

go to like the 5 minute mark.
 

mjaweeka

Member
Nov 14, 2010
30
0
66
Ok, cool, thanks guys for the replies. Purbeast0, I saw Orchid's classic costume, pretty neat I think. Stuff like that (and what Cmdrdredd said) might make it worth it for me then. I just wonder if another $40 will be required for seasons 2/3 to get more costumes for the additional characters. That would make it like a $120 game by then. I guess we'll see.

CZroe, care to elaborate on the differences? I found that there are achievements for the classic games, but do they seem to play the same otherwise? Either way, I can't wait for my XBox to get here so I can start getting annihilated online.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
i think what CZroe is talking about is that the version on xb1 is the arcade version, where as the SNES version was a console port that is garbage compared to the arcade game.

and again, as a huge huge killer instinct fan, part 1 has not aged well at all heh.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I haven't played much, but even though you buy the costumes, don't you actually have to unlock them? I recall wanting to customize a character, and even with the $40 version, I had almost nothing available.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I haven't played much, but even though you buy the costumes, don't you actually have to unlock them? I recall wanting to customize a character, and even with the $40 version, I had almost nothing available.

Yeah you use your points I think.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
I haven't played much, but even though you buy the costumes, don't you actually have to unlock them? I recall wanting to customize a character, and even with the $40 version, I had almost nothing available.

the classic costumes aren't out yet, once they are out we'll have access to them for free.
 

purbeast0

No Lifer
Sep 13, 2001
52,935
5,803
126
nice! it's freaking awesome i couldn't play this game without a stick at this point!

just got the "on a roll" achievement so i will have that combo breaker pin lol.
 
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