The official Nintendo NX rumours and wild speculation thread

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preslove

Lifer
Sep 10, 2003
16,755
63
91
The only rational thing to do would be to go with AMD and just get upgraded specs from the ps4 specs. 8 gigs of shared memory and 25% faster CPU and GPU speeds for cheap. 3rd party devs would come back pretty quickly given that porting would be extremely easy.
 

Medu

Member
Mar 9, 2010
149
0
76
Why not just grab a Tegra? Besides, AMD's already serving Microsoft and Sony with customized x64 variants.

It would need to be a custom chip and Nvidia and Nintendo already have one failed project together. I think they will stick with AMD.

The only rational thing to do would be to go with AMD and just get upgraded specs from the ps4 specs. 8 gigs of shared memory and 25% faster CPU and GPU speeds for cheap. 3rd party devs would come back pretty quickly given that porting would be extremely easy.

And market it to whom? Porting old games onto a new machine is not a good way to attract customers. The devs wouldn't come back as nobody would buy the games that they are trying to sell.

What you are proposing is basically the WiiU2 and it won't sell.

They need to either

  • Use high end hardware - If Sony can do it so can Nintendo. Sony are not the giant they were 15 years ago.
  • Expand their second parties to make up for the lack of 3rd parties.
  • Be bold - but do it right. The Wii remote was bold but it was half baked. It should of been the Wii Remote+ out of the box.
  • Go 3rd party. Surely if the Wii/Wii U has thought us anything is that people don't buy Nintendo hardware to play Mario but if they have hardware that plays Mario they will buy it! 37m people bought Mario Kart Wii but far less will buy the far superior Mario Kart 8.
 

WildW

Senior member
Oct 3, 2008
986
20
81
evilpicard.com
I just want to see a Nintendo console that uses joypads as standard instead of yet another gimmick controller.

Although if they're not going to profit from making their own console, do a Sega and embrace other platforms. Maybe once upon a time they needed to create the N64 to achieve what they wanted to do with Mario, but I don't see any reason now why Mario Kart, Smash Bros, Legend of Zelda and the like wouldn't make them far more money with the larger installed base of the bigger console platforms.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
When Sony and Microsoft were APU shopping for the PS4 and XBO, it was a time when ARM didn't quite have 64 bit cores ready, which added obstacles to memory performance. Jaguar cores, at the time, were the best multi-purpose, little CPU cores available.

Today, that's no longer true. There's multiple 64bit ARM cores available, that would outperform AMD's Jaguar cores.... and Nvidia has capability to deliver an APU that would outperform the PS4 and XBO's APUs in pretty much all areas.... Such as CPU, GPU, and memory performance.

Intel could produce a superior to AMD console APU as well. They're able to put out 14nm chips already, and they can drop big amounts of really fast embedded memory on their APUs. Their X86 CPU performance is without rival, and what Intel may lack in GPU elegance, they can just make up for in raw transistor count.

This is going to sound a bit crazy, but there's a 3rd company that could also produce a superior APU to AMD. It's Samsung. Samsung is right up there with Intel in the bleeding edge of fab tech, they have engineers that can design powerful ARM CPU cores, and they have experience working with companies like Mali and PowerVR on custom SOCs. Do I think Samsung would be interested in making a console APU? Well, not really, BUT, they totally COULD if they wanted to, and they have the resources to produce a superior product than AMD.... and Samsung's memory technology could be a factor.

All that said, I have zero confidence in Nintendo with hardware at this point. I'm sure whatever decision they make, will be incredibly idiotic and disappointing.
 

npaladin-2000

Senior member
May 11, 2012
450
3
76
When Sony and Microsoft were APU shopping for the PS4 and XBO, it was a time when ARM didn't quite have 64 bit cores ready, which added obstacles to memory performance. Jaguar cores, at the time, were the best multi-purpose, little CPU cores available.

Today, that's no longer true. There's multiple 64bit ARM cores available, that would outperform AMD's Jaguar cores.... and Nvidia has capability to deliver an APU that would outperform the PS4 and XBO's APUs in pretty much all areas.... Such as CPU, GPU, and memory performance.

Intel could produce a superior to AMD console APU as well. They're able to put out 14nm chips already, and they can drop big amounts of really fast embedded memory on their APUs. Their X86 CPU performance is without rival, and what Intel may lack in GPU elegance, they can just make up for in raw transistor count.

This is going to sound a bit crazy, but there's a 3rd company that could also produce a superior APU to AMD. It's Samsung. Samsung is right up there with Intel in the bleeding edge of fab tech, they have engineers that can design powerful ARM CPU cores, and they have experience working with companies like Mali and PowerVR on custom SOCs. Do I think Samsung would be interested in making a console APU? Well, not really, BUT, they totally COULD if they wanted to, and they have the resources to produce a superior product than AMD.... and Samsung's memory technology could be a factor.

All that said, I have zero confidence in Nintendo with hardware at this point. I'm sure whatever decision they make, will be incredibly idiotic and disappointing.

Well, making a console processor is a lot like building a gaming system. Yeah a certain amount of CPU horsepower is nice and needed, a lot also has to do with the GPU, which really disqualifies Intel. Yeah they could go to Samsung, but Samsung's using vanilla ARM cores with a vanilla ARM GPU, which means Nintendo may as well just get themselves an ARM license and do it themselves. Qualcomm might be a better option with the Adreno, but Qualcomm probably isn't interested in the gaming business anyway. Besides which, both Exynos and Snapdragon are oriented towards battery efficiency.

NVIDIA, on the other hand, cut their teeth on gaming GPUs, and the Tegra's CUDA cores unmatched outside of a true PC gaming rig. Not to mention they provide some additional GP-computing power over and above the ARM cores. Also, they don't really design for the battery efficiency market anymore, their CPUs tend to be more muscular but slurp a bit more juice.

The upside of going with a relatively low power CPU like an ARM or a low-GHz x64 is an avoidance of heat dissipation issues. A lot of times these things end up in an entertainment cabinet, with limited air circulation. Also, you don't want a lot of noisy fans interfering with your gaming noises. At the same time you don't want to go TOO low, you're not looking for a chip designed to thermally fit in a fanless phone, unless your priority is streaming instead of gaming.

Nintendo could simply cede the top end, and go the microconsole route, duke it out with the RAZR Forge TV and SHIELD Android TV. But I think that would be a mistake.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
@npaladin-2000

Intel's just passed AMD in APU graphics performance, due to their superior fab tech. Check the broadwell benchmarks. It's sad, really.... On the consumer end, the only advantage AMD still holds is in price. But that advantage would be less in a scenario where Intel and AMD were competing on a console APU, since Intel has it's own fabs, and AMD doesn't.

I don't think that Nintendo has the same level of chip engineers as Samsung, and they don't have their own fabs, like Samsung, so.... No on the Nintendo doing ARM themselves idea.

I mostly agree on the NVIDIA points though.

I would dislike a Nintendo microconsole, but I'm not sure if it would be a mistake or not. It might allow Nintendo to easily share content between mobile and the home micro console, which could have some appeal depending on how Nintendo leverages that advantage.
 

npaladin-2000

Senior member
May 11, 2012
450
3
76
@npaladin-2000

Intel's just passed AMD in APU graphics performance, due to their superior fab tech. Check the broadwell benchmarks. It's sad, really.... On the consumer end, the only advantage AMD still holds is in price. But that advantage would be less in a scenario where Intel and AMD were competing on a console APU, since Intel has it's own fabs, and AMD doesn't.

I don't think that Nintendo has the same level of chip engineers as Samsung, and they don't have their own fabs, like Samsung, so.... No on the Nintendo doing ARM themselves idea.

I mostly agree on the NVIDIA points though.

I would dislike a Nintendo microconsole, but I'm not sure if it would be a mistake or not. It might allow Nintendo to easily share content between mobile and the home micro console, which could have some appeal depending on how Nintendo leverages that advantage.

The console makers don't go to AMD for their "integrated" graphics options...they go to them for ATI RADEON GPUs. Heck, so did Nintendo, they just went PowerPC instead of x64 for their CPU. Sony and Microsoft are rocking custom RADEON GPUs running at around 800 MHz. No way Intel or Samsung can deliver that kind of juice, but NVIDIA can. And unlike reference ARM implementations, Tegra is a true octa-core design. And NVIDIA would love to score a console win, their last one was the PS3, they've got no presence in this generation, even in portables, except for the SHIELD line.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The console makers don't go to AMD for their "integrated" graphics options...they go to them for ATI RADEON GPUs. Heck, so did Nintendo, they just went PowerPC instead of x64 for their CPU. Sony and Microsoft are rocking custom RADEON GPUs running at around 800 MHz. No way Intel or Samsung can deliver that kind of juice, but NVIDIA can. And unlike reference ARM implementations, Tegra is a true octa-core design. And NVIDIA would love to score a console win, their last one was the PS3, they've got no presence in this generation, even in portables, except for the SHIELD line.

No, they are using APUs. There's very little custom about it.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
Here's how I would do it:

low power ARM apu to run the OS with a dedicated gig of some slow cheap ram

Intel Dual Core w/HT CPU clocked @ 4.0ghz + Nvidia GTX 970 class gpu (will be cheap by 2016) w/ 4gb dedicated VRAM

8gb system RAM

1GB SSD
 

DeathReborn

Platinum Member
Oct 11, 2005
2,755
751
136
For nintendo to stick with AMD and get my money they'd have to go at least Quad Core x86 @1.6GHz+ (28nm GF), 512+ GCN cores 6/8GB RAM & 500GB HDD/128GB+ SSD+External Storage.

Going ARM/PowerPC won't help Nintendo be a serious console player any time soon as consoles have moved on to x86 and very few major developers will work on porting to Nintendo. With the Wii they became the AMD of the console world, cheaper & less powerful (albeit more successful at that) & the Wii U is still too expensive for what it is.

If they did go ARM and aim to release before 2017 then Nvidia should be the prime candidate with 2/3/4 Denver+ Cores (14nm maybe), 512+ Maxwell/Pascal cores, 8GB LPDDR4 & similar storage options.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Here's how I would do it:

low power ARM apu to run the OS with a dedicated gig of some slow cheap ram

Intel Dual Core w/HT CPU clocked @ 4.0ghz + Nvidia GTX 970 class gpu (will be cheap by 2016) w/ 4gb dedicated VRAM

8gb system RAM

1GB SSD

Nobody would buy a $800 console with a billion fans running to cool the thing.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Intel cpu's and maxwell gpu's run cool and efficient. Where are you getting a billion fans or $800 from?

You want a 1TB SSD with a $350 GPU. That's $800 right there.

Then you expect a GTX 970 to be cooled without lots of fans? The thing can heat up to 85c if pushed hard enough in a small case. So it needs active cooling. Plus the proper PSU to run the hardware needs to keep cool, and the CPU would need a fan. One giant fan like on the XB1 just wouldn't cut it.

That's partly why they went with an APU. They could keep the size of the console down and not need lots of cooling.
 
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npaladin-2000

Senior member
May 11, 2012
450
3
76
No, they are using APUs. There's very little custom about it.

An APU is composed of 128 GPU cores. The XBoxOne has 768, and the PS4 has over 1100. Yeah, very little custom.

Intel cpu's and maxwell gpu's run cool and efficient. Where are you getting a billion fans or $800 from?

The same place he got the "very little custom" snark from. There's no sunshine in that place.

For nintendo to stick with AMD and get my money they'd have to go at least Quad Core x86 @1.6GHz+ (28nm GF), 512+ GCN cores 6/8GB RAM & 500GB HDD/128GB+ SSD+External Storage.

Going ARM/PowerPC won't help Nintendo be a serious console player any time soon as consoles have moved on to x86 and very few major developers will work on porting to Nintendo. With the Wii they became the AMD of the console world, cheaper & less powerful (albeit more successful at that) & the Wii U is still too expensive for what it is.

If they did go ARM and aim to release before 2017 then Nvidia should be the prime candidate with 2/3/4 Denver+ Cores (14nm maybe), 512+ Maxwell/Pascal cores, 8GB LPDDR4 & similar storage options.

NVIDIA's ARM cores run over 2 GHz, but yeah, architecture might be a problem. Then again, Android runs on both x64 and ARM, so it's technically possible, all depends on the provided programming tools. On the other hand, I'd love to see a Maxwell-powered console. Then again, I have one, it's called the SHIELD Android TV
 

Medu

Member
Mar 9, 2010
149
0
76
You want a 1TB SSD with a $350 GPU. That's $800 right there.

Then you expect a GTX 970 to be cooled without lots of fans? The thing can heat up to 85c if pushed hard enough in a small case. So it needs active cooling. Plus the proper PSU to run the hardware needs to keep cool, and the CPU would need a fan. One giant fan like on the XB1 just wouldn't cut it.

That's partly why they went with an APU. They could keep the size of the console down and not need lots of cooling.

Only if Nintendo orders them from Amazon!

Nvidia are probably get 130-150 GPU per wafer.
On 14/16nm that will double. (Once yields improve)
14nm wafers are costing between $9-12k.
So at most the cost to create a GPU(just the chip) is $46. Add in a margin for error and some profit and the cost of putting a GTX970 in a console in 2 years time is probably less than $60.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
An APU is composed of 128 GPU cores. The XBoxOne has 768, and the PS4 has over 1100. Yeah, very little custom.


At least use the proper term. You mean shader cores and that doesn't make anything custom. AMD has many models. They don't all have 128.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
@npaladin-2000

Intel's just passed AMD in APU graphics performance, due to their superior fab tech. Check the broadwell benchmarks. It's sad, really.... On the consumer end, the only advantage AMD still holds is in price. But that advantage would be less in a scenario where Intel and AMD were competing on a console APU, since Intel has it's own fabs, and AMD doesn't.

I don't think that Nintendo has the same level of chip engineers as Samsung, and they don't have their own fabs, like Samsung, so.... No on the Nintendo doing ARM themselves idea.

I mostly agree on the NVIDIA points though.

I would dislike a Nintendo microconsole, but I'm not sure if it would be a mistake or not. It might allow Nintendo to easily share content between mobile and the home micro console, which could have some appeal depending on how Nintendo leverages that advantage.

Price is really all that matters in a console. AMD didn't win PS4 and Xbox One by being the best solution, they won it by being the best solution for the price.
Assuming Nintendo goes with the typical console route where the GPU die size dominates the CPU die size, then Intel is uncompetitive, they still need more area to match AMD or nvidia which means higher costs. Same for PowerVR. For the densest graphics performance possible, AMD and Nvidia are the only options, and AMD is cheaper.

That said, both Nvidia and AMD graphics are available for license now, so there's no reason Samsung couldn't design the APU and license graphics as appropriate, but it doesn't seem like there'd be much advantage over AMD and Nvidia, they can both license the same cores as Samsung, fab at the same places as Samsung, and also design their own high performance CPU cores.

Of course, Nintendo is known for making daft design choices for their products, and if they're trying to merge handheld and console platforms, battery life is a concern, and they've shown they'll go all out to maximize battery life (and low cost) vs performance. Heck, even their consoles have been pretty power efficient. But I can't see them going to a console weaker than the Wii U.

I think Nintendo would do best waiting for 16nm/14nm manufacturing to be ready, making it the first Nintendo console to launch on a bleeding edge node. It can launch with AMD Zen or whatever ARM cores AMD is peddling, and the ~4 fold density improvement will allow it to match or beat Xbox One / PS4 and come in at a lower cost than they launched at.

Their handheld will have to be a little higher specced than usual, but I think if the handheld targets 480p @ 30fps, and the console targets 1080p @ 60fps, they can have full software compatibility yet an order of magnitude difference in performance.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Intel's just passed AMD in APU graphics performance, due to their superior fab tech. Check the broadwell benchmarks.

I would attribute most of Intel's iGPU performance to Crystal Well -- the eDRAM. Even Haswell performed well with its Iris Pro 5200, which also featured Crystal Well. The only issue is that Intel would have to be willing to massively scale up their iGPUs (the number of EUs) to even compete with the APUs found in the Xbox One and PS4. One huge hurdle of that would be the price. Intel is notorious for higher profit margins, and they don't normally like the relinquish that. Iris Pro parts are expensive, and I don't think that's going to change. I mean... the cheapest Broadwell with Iris Pro costs $244! There's no way you can build a competitive platform based on that, and I know you're going to say, "Well, that's the consumer price!" Yes, and we've already established that you're going to need a much stronger APU, which means the cost goes up.

At least use the proper term. You mean shader cores and that doesn't make anything custom. AMD has many models. They don't all have 128.

When you start arguing over useless semantics is the point when you know you've lost your argument.

Also, I agree with him. They are custom APUs that were designed specifically to handle a higher graphics workload. It's not even just the larger iGPUs either... the memory setup is also different from what we see with AMD's standard APU.
 

npaladin-2000

Senior member
May 11, 2012
450
3
76
I would attribute most of Intel's iGPU performance to Crystal Well -- the eDRAM. Even Haswell performed well with its Iris Pro 5200, which also featured Crystal Well. The only issue is that Intel would have to be willing to massively scale up their iGPUs (the number of EUs) to even compete with the APUs found in the Xbox One and PS4. One huge hurdle of that would be the price. Intel is notorious for higher profit margins, and they don't normally like the relinquish that. Iris Pro parts are expensive, and I don't think that's going to change. I mean... the cheapest Broadwell with Iris Pro costs $244! There's no way you can build a competitive platform based on that, and I know you're going to say, "Well, that's the consumer price!" Yes, and we've already established that you're going to need a much stronger APU, which means the cost goes up.



When you start arguing over useless semantics is the point when you know you've lost your argument.

Also, I agree with him. They are custom APUs that were designed specifically to handle a higher graphics workload. It's not even just the larger iGPUs either... the memory setup is also different from what we see with AMD's standard APU.

Not to mention AMD and NVIDIA are intentionally trying to keep things vague as to portions of their design, in order to make it harder to directly compare, shader core vs CUDA core or whatever, etc. Hence my use of a more generic term, though perhaps "execution unit" is more appropriate, since some of them are capable of general purpose computing as well. *deep breath*

I think part of the reason Sony and Microsoft went AMD is because AMD was able to offer a package deal of a GPU and a CPU, which is probably saving Sony and Microsoft some money per-unit. As you pointed out above, Intel can offer a wonderful CPU, but no console maker in their right mind is going to go with Intel's GPU on anything other than a microconsole unless they scale it up more massively then they're probably comfortable with. On the other hand, NVIDIA can now offer a capable 8-core 2+ GHz CPU that is competitive with AMD CPUs, though it uses a very different architecture. But that still means NVIDIA can start offering the same sort of package deal AMD is.

Nintendo, in the meantime, took a GPU from AMD, one that's actually relatively close to being part of an APU...but then glued it to a PowerPC chip, because PowerPC ain't got no graphics. I do think if Nintendo is to be successful with NX it will have to have a better CPU/GPU match, probably designed by the same company to work together. For now, I think that means AMD or NVIDIA. Intel isn't there yet on the GPU front, Qualcomm isn't there yet on the CPU front, and Samsung isn't there either way (Exynos isn't high performance enough, neither is Mali or PowerVR). Yeah, they could glue two discrete solutions together but I doubt they'd get as much power per dollar out of such a solution.

I do think in another generation or two Samsung and Qualcomm could be forces in this market...if they want to be. Qualcomm may not be interested. Intel certainly doesn't seem interested in becoming a serious GPU contender at anything beyond the APU level. Samsung on the other hand, could make a very big splash and it would certainly be a PR victory for a custom Exynos architecture. But they need to beef up their graphics first.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
All that said, I have zero confidence in Nintendo with hardware at this point. I'm sure whatever decision they make, will be incredibly idiotic and disappointing.

Yeah probably.

Which is sad. The NES was a beast in its day. As was the SNES. As was the N64. As was the Gamecube.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
@npaladin-2000

The 128 shader core APU comment is a little bit off. I'm unaware of an AMD APU with that tiny of a GPU (I mean it could exist, but even the cheapest AMD APUs I can think of, have GPUs twice that big). AMD's A10 APUs still have considerably smaller graphics shader counts than the XBO or PS4 though. AMD's 7800 series APUs have 512 shader cores. The XBO only has a bit more at 768, but has a lot more embedded memory.

Think what cmdrdredd was getting at when he said that AMD's solution wasn't really custom, is that the GPU in the PS4 is pretty similar in design to a 7970M GPU, and there wasn't much changed in the jaguar cores.

@Aikouka

Yeah, the eDRAM is exactly why Intel APUs are so much better now.

Interestingly, the XBO's APU's main issue, is that even though it has a big percentage of it's die space belonging to embedded memory, the amount of it, and the speed of it, wasn't sufficient for 1080p games. Intel could do embedded memory right.

I think Intel could make a good console APU, if they wanted to. Just, the likelihood they'd want to is low. Why waste resources on a low margin product like a console APU, when you can use your fabs for something more profitable?

---

The more I think about it, the more Nvidia makes the most sense to me as a partner for Nintendo. The X1 chip can scale from small enough for a mobile device, like whatever will replace the 3DS, and large enough for something that could exist in a living room console. It could help make development across multiple devices at once, something easy for Nintendo to do.
 

npaladin-2000

Senior member
May 11, 2012
450
3
76
@Fulle

Going by the docs I found, all the Jaguar generation APUs had 128 GPU cores in them, except for the custom jobs they built for the PS4 and XboxOne. I don't think Puma goes beyond 128 either. You may be thinking of AMD's desktop-class APUs from the Steamroller line.

And I agree, NVIDIA makes absolutely the most sense from a chip technology perspective...I think the reason they made the SHIELD Console (SHIELD ANdroid TV, whatever) in the first place was to prove it. Of course, Nintendo may end up less likely to buy a chip from a company making a competing console...
 

Graze

Senior member
Nov 27, 2012
468
1
0
Yeah probably.

Which is sad. The NES was a beast in its day. As was the SNES. As was the N64. As was the Gamecube.

Each had it short comings! I remember wondering why the heck the N64 game colors always looked so dull and boring...but Gamecube a beast?
 
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reallyscrued

Platinum Member
Jul 28, 2004
2,617
5
81
Agreed. Nintendo isn't getting a huge installed base on a traditional home console ever again. Just look at the Dreamcast. Look at all the lessons Sega learned from the Saturn. With the Dreamcast they made a powerful system, made it cost effective, easy to program. Hell they bent over backwards so crazy for developers they even partnered with Microsoft for some Windows tools on the thing. Right out the gate they came blasting with Soul Calibur and Sonic Adventure, what Xtreme should have been. And in the brief two years the system existed it just kept hammering out quality titles one after the other like crazy.

And.no.fucks.were.given.

if you piss off developers and gamers long enough, eventually they'll abandon you for good. I think that's more or less what Nintendo has done. And somehow I highly doubt they're even truly ready to learn from all their mistakes like Sega was.

No, no, no. No one "abandoned" Sega.

Not one of you guys have taken a business class, huh? Learn to read balance sheets and do case studies.

Sega did a lot right when it came to appeasing its audience, both developers and gamers....as you pointed out...so your last paragraph doesn't even align with Sega's story. Sega failed due to mismanaged business practices, pure and simple. The Dreamcast was well received, sold well, and had a bright future. McDonalds can have as many sales per day as people in the United States, but bad business and financial decisions can put anyone out of business. Never had an uncle that had a decent amount of cash flow and somehow managed to lose it all?

For the rest of you who think its "weird" that Nintendo is still around...yeah, they're still around...with 18 Billion USD on hand and 0 debt. Sony's entire net worth is 17.7 billion (including their electronics, entertainment, and various other divisions). Nintendo isn't exactly the underdog when it comes to resources on hand.

Nintendo's "problem" is that they play it safe, and truly, LEARNED from Sega's mistake. Nintendo takes very careful, calculated decisions, putting out consoles and games that will turn them a profit even *if* they don't sell in the multi-millions. Why would they go appeasing gamers and developers if all of their employees go home with raises and bonuses year after year? They're not catering to *you*....but they're stable, and they're not going anywhere. Will they relive their past glory of golden age gaming? Doubt it. That kind of magic won't return as Miyamoto gets older, softer, and more out of touch with western tastes.

Sony is bending over backwards, deciding to continue to sell hardware at losses, gambling with game sales to reap profits...they're making the risky ventures. Exciting...and possibly could lead to their downfall. We've seen this exact scenario before, and oh how quickly people forget.
 
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