The Official PS4 Thread

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Keylimesoda

Member
May 26, 2011
43
0
0
When it comes to games, consoles is where the money's at. So, developers code for consoles and port them back for Windows. Hence, unless you're talking about all teh FPS and MMRPG on PCs, ports usually went the other way.

As for the cores, they don't have to use all 8. At least one will be allocated for the OS.

The point is that it would take at least 3+ Jaguar cores to equal the processing power of a single Ivy Bridge core. So you won't be able to code 1:1, you'd have to spread the workload out across multiple cores.
 

Mopetar

Diamond Member
Jan 31, 2011
8,105
6,741
136
It will be interesting to see how the CPU influences game design. Given that the Xbox is also rumored to have a similar 8-core design, a lot of developers are going to focus on getting their engines to utilize as many cores as possible. I think that's generally good for the gaming industry as there are still a lot of games that don't scale well beyond 2 (or fewer!) cores.

Even then, I'm not sure if it will matter all that much either way. I believe that these systems are mostly focusing on graphical horse power. The CPU might not be great, but most people care more about things looking pretty first so that's what Sony (and likely Microsoft) are going to focus on first.
 

cplusplus

Member
Apr 28, 2005
91
0
0
Oh yeah...what exactly is self publishing? Can game makers not do that now?

I think the simplest way to describe self-publishing at its most free is that it's kind of like the Apple App Store (or Steam with Greenlight, I believe). Instead of the way it's normally done in the console world (you have to go to a publisher like EA or Activision or Microsoft or Sony themselves, and they agree to publish the game but they will also own some of the rights to it), you can pay a fee and publish the game yourself, keep all the rights to it, and have a straight split with the platform holder. Technically, Microsoft offers something similar to this with XNA and the Xbox Live indie channel, and Sony offers something similar with their "Pub Fund", neither console has truly embraced it the way mobile OSes have (and Steam is looking to).
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Do remember the PS4 doesn't actually have more bandwidth than the equivalent desktop chips, because it doesn't have all the bandwidth available.

There may be 176GB/s total RAM bandwidth, but the CPU is going to use some of that as well, so it's probably more lilely it's almost exactly the same as an H7850 level of performance.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
I know a lot of people here hate on people who get used games, but as a person who buys used as well as new games, I've gotta say, probably 80% of the new games I buy are sequels or related to the used games I have played. Plus my brother and I like to exchange games and stuff so I'm glad there's no such protection.
I guarantee all the social stuff they're pushing will be locked out on a used game unless you buy some sort of "online pass" type thing.
 

Keylimesoda

Member
May 26, 2011
43
0
0
Do remember the PS4 doesn't actually have more bandwidth than the equivalent desktop chips, because it doesn't have all the bandwidth available.

There may be 176GB/s total RAM bandwidth, but the CPU is going to use some of that as well, so it's probably more lilely it's almost exactly the same as an H7850 level of performance.

You've hit on the part that is sexiest to me. Having 8GB of shared RAM really makes the GPU a viable computing resource if it can directly share the same memory space with the CPU. This is the ideal setup for an APU, since it can fully utilize and optimize for computations against both CPU and GPU sections of the chip.

I'd love to see what kind of crazy smart optimizations a compiler could make for this kind of setup. Maybe automatically hand off all FP and array calculations to the GPU, then push the result onto a heap in the shared memory. <shudder>
 
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theevilsharpie

Platinum Member
Nov 2, 2009
2,322
14
81
The point is that it would take at least 3+ Jaguar cores to equal the processing power of a single Ivy Bridge core. So you won't be able to code 1:1, you'd have to spread the workload out across multiple cores.

Splitting the work up among multiple cores is the hard part. Porting to a machine with fewer, faster cores is more straightfoward, as the threads that would normally run on separate cores can still run as distinct threads while sharing cores.
 

poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
well say what any of u will about PS4 hardware, but its atleast 10x better than the AVERAGE PC out there, so it's gonna be awesome for PC gaming as a whole! If the PS4 specs are a baseline for future games, it's gonna be incredible! if u look @ the Steam survey, 50% of people are still running a C2Duo (dual core) and 2-4 GB of RAM!
 
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Quantos

Senior member
Dec 23, 2011
386
0
76
&#8220;If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU. Note this won&#8217;t happen right away on launch, but once developers tool up for the platform, this will be the case.

As a PC guy who knows hardware to the metal, I spend most of my days in frustration knowing damn well what I could do with the hardware, but what I cannot do because Microsoft and IHVs wont provide low-level GPU access in PC APIs. One simple example, drawcalls on PC have easily 10x to 100x the overhead of a console with a libGCM style API.&#8221;

This bit is very interesting. Do we have information now on what OS/API the PS4 will use? Although seemingly counter-intuitive, it would really be interesting if the PS4 turned out to be a better developer's platform than the PC, simply because they'd be allowed to do stuff that MS won't let them do.

However, if that does turn out to be the case, I wonder what it means for PC gaming. Consider a scenario where PCs remain of course more powerful, but are simply blocked by intrusive and restrictive APIs. We'd end up having a technically lower specced platform perform better than its more powerful cousin, simply because developers are allowed to use its potential!

The gap between the average PC and the PS4 when it launches will definitely be smaller than I'm sure most of us anticipated, which is great news for all of gaming, really. However, if PCs cannot benefit from that because of OS and API restrictions, perhaps other, less restrictive alternatives exist (Linux? Though I have no idea how it works at a low level and how restrictive it is in comparison to MS's APIs)?
 
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Piotrsama

Senior member
Feb 7, 2010
357
0
76
There's something I don't get. (maybe some of you know the answer)

Sounds like the CPU will share those 8GB of GDDR5...
But, wasn't there some limitation with GDDR5 so CPUs couldn't use it?

Thanks.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
This bit is very interesting. Do we have information now on what OS/API the PS4 will use? Although seemingly counter-intuitive, it would really be interesting if the PS4 turned out to be a better developer's platform than the PC, simply because they'd be allowed to do stuff that MS won't let them do.

However, if that does turn out to be the case, I wonder what it means for PC gaming. Consider a scenario where PCs remain of course more powerful, but are simply blocked by intrusive and restrictive APIs. We'd end up having a technically lower specced platform perform better than its more powerful cousin, simply because developers are allowed to use its potential!

The gap between the average PC and the PS4 when it launches will definitely be smaller than I'm sure most of us anticipated, which is great news for all of gaming, really. However, if PCs cannot benefit from that because of OS and API restrictions, perhaps other, less restrictive alternatives exist (Linux? Though I have no idea how it works at a low level and how restrictive it is in comparison to MS's APIs)?

That's how it's always been for PC gaming. You've needed significantly more powerful hardware to match the consoles. PCs always eventually get ahead by brute force, but never by efficiency.
 

kami

Lifer
Oct 9, 1999
17,627
5
81
Microsoft seems to be getting too caught up in the bullshit that core gamers don't care about. What they are forgetting is that it was core gamers, not casual kinect gamers, that made the 360 take off in the first place. Casual gamers aren't going to drop $400+ on the new box. They waited until the 360 was $199.

I also don't see how they can get away charging for multiplayer (XBL Gold) on the 720. The only reason the XBL Gold scam worked on 360 was because PSN used to really suck, and Gold felt worth it back then. Now if someone is looking at getting either of the new consoles, they can get a PS4 and save $50 per year (an extra game) by not having to subscribe to Gold. If MS was smart they'd turn Gold into a Playstation Plus clone. On top of that if the hardware rumors are true, the PS4 games will look a lot better and run smoother than their Xbox counterparts. It seems they're sacrificing their hardware power so they can afford to put a dust-collecting Kinect in every box.

Then again maybe they'll be successful. Your typical Call of Duty gamer doesn't give a rats ass about technical specs of their console I guess. Neither does the people in the "Wii market" they so desperately want.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
It looks like again there will be no IR sensor? So once again my universal remote will be useless unless I buy some ridiculous adapter? No thanks.
 

kami

Lifer
Oct 9, 1999
17,627
5
81
It looks like again there will be no IR sensor? So once again my universal remote will be useless unless I buy some ridiculous adapter? No thanks.

Too early to tell. We don't even know what the console looks like. It was a much wanted feature among people who used the PS3 as their blu-ray player so hopefully they listened. Certainly worth the 15 cents or whatever they cost in bulk these days...
 

Spjut

Senior member
Apr 9, 2011
931
160
106
I also don't see how they can get away charging for multiplayer (XBL Gold) on the 720. The only reason the XBL Gold scam worked on 360 was because PSN used to really suck, and Gold felt worth it back then. Now if someone is looking at getting either of the new consoles, they can get a PS4 and save $50 per year (an extra game) by not having to subscribe to Gold. If MS was smart they'd turn Gold into a Playstation Plus clone. On top of that if the hardware rumors are true, the PS4 games will look a lot better and run smoother than their Xbox counterparts. It seems they're sacrificing their hardware power so they can afford to put a dust-collecting Kinect in every box.

There's no guarantee Sony doesn't charge for online on the PS4 though.
But yeah, free online would be a big advantage now when people are about to change consoles. People have no doubt noticed how much their Live subscriptions have cost them during the years.

I won't consider an Xbox again until online play is free. I've seen lots of other 360 users claiming they'll go to Sony next-gen.
 

Keylimesoda

Member
May 26, 2011
43
0
0
Consider a scenario where PCs remain of course more powerful, but are simply blocked by intrusive and restrictive APIs. We'd end up having a technically lower specced platform perform better than its more powerful cousin, simply because developers are allowed to use its potential!


... if PCs cannot benefit from that because of OS and API restrictions, perhaps other, less restrictive alternatives exist (Linux? Though I have no idea how it works at a low level and how restrictive it is in comparison to MS's APIs)?

The PS4 will likely give low level access to the system via something like libgcm. PCs generally operate on the higher-level languages like OpenGL and DirectX.

Main reason you'll rarely see libgcm on a PC (even with Linux) is that there's too much variety in hardware in PCs. Writing in DirectX and OpenGL means you can run on any nvidia, intel, AMD, or even PowerVR GPU.

Once you go libgcm, you'll quickly end up in a situation where your code will only run on a single, specific GPU (or family of GPUs).

This ability to code closer to the metal against a single spec has always been the console's primary advantage over PC. It's also why single console exclusives are often more impressive graphically than their cross-platform counterparts.
 
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JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Microsoft seems to be getting too caught up in the bullshit that core gamers don't care about. What they are forgetting is that it was core gamers, not casual kinect gamers, that made the 360 take off in the first place. Casual gamers aren't going to drop $400+ on the new box. They waited until the 360 was $199.

I also don't see how they can get away charging for multiplayer (XBL Gold) on the 720. The only reason the XBL Gold scam worked on 360 was because PSN used to really suck, and Gold felt worth it back then. Now if someone is looking at getting either of the new consoles, they can get a PS4 and save $50 per year (an extra game) by not having to subscribe to Gold. If MS was smart they'd turn Gold into a Playstation Plus clone. On top of that if the hardware rumors are true, the PS4 games will look a lot better and run smoother than their Xbox counterparts. It seems they're sacrificing their hardware power so they can afford to put a dust-collecting Kinect in every box.

Then again maybe they'll be successful. Your typical Call of Duty gamer doesn't give a rats ass about technical specs of their console I guess. Neither does the people in the "Wii market" they so desperately want.

It still does suck. Sony's way of adding value to the PS+, is similar to having a screwed up road with bumps and potholes, and instead of fixing the road, Sony gives you a box of chocolates to somehow make you feel better? PS+ is not even a comparable product to Live Gold. Instead of fixing the network experience which is the CORE function of online gaming, they give you stupid free games that I'm not interested in anyway. How the hell does PS+ help me when I can't keep a voice chat session open when I exit a gaming session or switch games? How is that going to help when I can't get more than 2 people in a SFIV lobby without the voice chat totally falling apart? How is that going to help me with a non-standardized gaming system where every freakin' game has a different way to invite a friend? How is that going to help me with spammer that create new accounts because the PSN is free?

So please stop with the XBox Live Gold subscription being a scam. If the PS4 has a COMPARABLE service for free, THEN we can talk about how MS is overcharging. Until then, you get what you pay for.

For the PS4, I just hope Sony creates a standard for game developers like MS did with the XBox and 360. That's the only way you are going to get a unified voice chat system with a standardized invite system. If Sony doesn't fix that problem, I'll most be likely moving solely to the next gen XBox.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
There's no guarantee Sony doesn't charge for online on the PS4 though.
But yeah, free online would be a big advantage now when people are about to change consoles. People have no doubt noticed how much their Live subscriptions have cost them during the years.

I won't consider an Xbox again until online play is free. I've seen lots of other 360 users claiming they'll go to Sony next-gen.

They'll be in for a rude awakening when they start using the PSN/PS+.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
They specifically mentioned cross game chat in a press release last night, so that's covered.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
It looks like again there will be no IR sensor? So once again my universal remote will be useless unless I buy some ridiculous adapter? No thanks.
Are you saying you won't get a PS4 because your universal remote won't work for it?
 

bigrash

Lifer
Feb 20, 2001
17,648
28
91
The specs sure look good. Saw the demo for Killzone and it looked sweet. I'm interested to see how the hardware will look like.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
It looks like again there will be no IR sensor? So once again my universal remote will be useless unless I buy some ridiculous adapter? No thanks.

There are new universal remotes out there that support both IR and bluetooth. It might be a good time to upgrade.
 

Quantos

Senior member
Dec 23, 2011
386
0
76
The PS4 will likely give low level access to the system via something like libgcm. PCs generally operate on the higher-level languages like OpenGL and DirectX.

Main reason you'll rarely see libgcm on a PC (even with Linux) is that there's too much variety in hardware in PCs. Writing in DirectX and OpenGL means you can run on any nvidia, intel, AMD, or even PowerVR GPU.

Once you go libgcm, you'll quickly end up in a situation where your code will only run on a single, specific GPU (or family of GPUs).

This ability to code closer to the metal against a single spec has always been the console's primary advantage over PC. It's also why single console exclusives are often more impressive graphically than their cross-platform counterparts.

Makes sense!
 
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