The Official PS4 Thread

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Oct 19, 2000
17,861
4
81
Sony said in some interview report they expect to be able to produce 1 million PS4 a month once manufacturing was fully going and they can expand it if needed.
They don't have any yield/supply problems like MS is have with the esram.

Microsoft's yield issues is still rumor at this point, never has been confirmed and reports of it died down pretty quickly outside of one NeoGAF thread.

I do think Sony would be able to meet demand though, since they're using more common parts and don't have any weird setups with backwards compatibility hardware or their own CPU designs.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Microsoft's yield issues is still rumor at this point, never has been confirmed and reports of it died down pretty quickly outside of one NeoGAF thread.

I do think Sony would be able to meet demand though, since they're using more common parts and don't have any weird setups with backwards compatibility hardware or their own CPU designs.

Granted, it is all rumors but a lot of it ties together pretty well from some known stuff and other inside rumors as well.

The yield rumor is making a lot more sense along with the other rumors that MS was caught off guard with the PS4. From all accounts it is appearing that MS wasn't expecting to launch the X1 till next year when they were expecting the PS4 and the PS4 they were expecting ended up being more powerful than they were expecting. Sony was looking at doing 4GB of GDDR5 but close to their announcement in Feb they doubled it. This seems pretty straight forward because the dev kits were all with 4GB and Killzone at the announcement was said to be using just 5GB of the ram at that time.

MS dev kits were sent out late and due to yield problems they didn't even have enough to spare to run their X1 games on actual X1 hardware at E3 and instead used much better PC's. Now yes, it isn't uncommon to see games running on PC's at E3, if you a multi platform dev, Sony confirmed that all their stuff was running on PS4 dev kits.

The amount of X1's that retailers are getting for preorder allotment are anywhere between 2-3 times lower than the PS4 as we have been hearing through the retail chains. Which is probably due to esram yield problems as well. MS is also supposedly not even going to be able to start manufacturing till next month as well since they are scrambling to get everything together due to being caught off guard.

The X1 it self is mighty big, especially in comparison to the PS4. Now there can be multiple reasons behind this and I am sure some of these are factored in like MS doesn't want another RROD fiasco and Sony being a hardware company first would have a more efficient cooling solution. But it also can lend to the esram issue of it running hot as well and they don't want to take any chances. For all intents and purposes, on a hardware level the PS4 and X1 are very similar and one shouldn't have any major heat issues, especially when the PS4 has the power brick built into it and the X1's power brick is external.

Basically it all comes down to, MS got caught with their pants down by Sony. They are roughly 3-6 months (can't remember which) behind where they should be if they were planning to originally launch the X1 this holiday season. It is the reason they delayed their announcement back in Feb or March (don't remember), it is the reason why each one of their people has been caught saying different things that contradict each other as they didn't have all their policies and such nailed down yet, and it is why they dance around so many questions like a politician right now because they don't even really know yet for some stuff 100%.


Take that with a huge grain of salt, I do. But a lot of it does add up and make sense and would explain why things are such a clusterfuck on their end (not even considering the DRM/used game stuff). Either way, some of it is partially true and some is probably partially false, it makes for an interesting read imo.
 

Larnz

Senior member
Dec 15, 2010
248
1
76
If they were that caught off guard time wise, why would they have slated a date 2 months in advance of the current rumored PS4 release date?
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
If they were that caught off guard time wise, why would they have slated a date 2 months in advance of the current rumored PS4 release date?

It would be like having a market with no competition for 2 months.

I think what's being said here is PS4 is destroying XB1 in most every aspect. If you tack onto that damage with PS4 having launched pre 2013 holiday season and XB1 comes out 2014, it just wouldn't even be a consideration which would have a strong lead.

MS is scrambling to launch early to get people into their ecosystem before the holidays. Kids want what their friends have, so they'll have a base for all of 2014 and then 2014 holiday season.

Worst case scenario, if PS4 is wildly popular over XB1 and PS4 sells out all over the place and XB1 does not, XB1 will be purchased simply because it is available.

MS just can't shoot themselves in the 3rd foot... All this rushing to the market leaves room for mistakes. As long as their product is finished and polished, releasing as soon as possible is the best idea.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
my launch day 360 went tits up 2 days later on Thanksgiving. RRoD.

I've had 7 or 8 360s, total. 3 of those red ringed. An Elite had the graphics chip start artifacting and the screen go green.

With discussions of hardware problems for X1 right out of the gate, hell freaking no. I want to be able to play games over Christmas.
 

Durvelle27

Diamond Member
Jun 3, 2012
4,102
0
0
my launch day 360 went tits up 2 days later on Thanksgiving. RRoD.

I've had 7 or 8 360s, total. 3 of those red ringed. An Elite had the graphics chip start artifacting and the screen go green.

With discussions of hardware problems for X1 right out of the gate, hell freaking no. I want to be able to play games over Christmas.

well all felt that pain

had 5 RRoD on me and one get some weird green screen with pixalated lines going down it
 

sze5003

Lifer
Aug 18, 2012
14,186
628
126
my launch day 360 went tits up 2 days later on Thanksgiving. RRoD.

I've had 7 or 8 360s, total. 3 of those red ringed. An Elite had the graphics chip start artifacting and the screen go green.

With discussions of hardware problems for X1 right out of the gate, hell freaking no. I want to be able to play games over Christmas.

Seven or eight ?? You got them repaired or just replaced ? I would stop after the second model that had issues. That's a lot of problems it seems. You could also just be really unlucky.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
Seven or eight ?? You got them repaired or just replaced ? I would stop after the second model that had issues. That's a lot of problems it seems. You could also just be really unlucky.


1st rrod, replaced
2 sold (took a year off from gaming)
3 bought, rrod, replaced
4 sold
5 bought Elite, died, replaced
6 sold Elite
7 bought Jasper, still have this
8 bought new design xbox, still have this
 

purbeast0

No Lifer
Sep 13, 2001
52,942
5,819
126
If they were that caught off guard time wise, why would they have slated a date 2 months in advance of the current rumored PS4 release date?

for x1 being so far behind sony, they sure had a lot more games to show off at e3 than sony did, and have a larger launch lineup.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
1st rrod, replaced
2 sold (took a year off from gaming)
3 bought, rrod, replaced
4 sold
5 bought Elite, died, replaced
6 sold Elite
7 bought Jasper, still have this
8 bought new design xbox, still have this

How does selling count as owning an additional?

I must be lucky. I had a launch window 20gb 360 that RROD after 2 years or so. I got it repaired under the extended warranty by MS and it's been working ever since (I gave it to my little brother who plays it weekly). When I gave that console to my little bro I bought an elite with 120gb that I've been using to this day... that was probably back in early 2008.

I've had a game freeze on me recently on my 360 but it's only been the latest GoW. Not sure if the system is finally starting to go or if Judgement just has some bad coding.

I also got the 360 slim that came with a kinect so I could put it in another room that would be more ideal for the kinect. The slim is much, much nicer, but my Elite still works fine and have been using it 3-4 times / wk if you count netflix.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
for x1 being so far behind sony, they sure had a lot more games to show off at e3 than sony did, and have a larger launch lineup.

How many of those games were original exclusives that didn't have a 5, 6, or 7 in the name,?

 

sze5003

Lifer
Aug 18, 2012
14,186
628
126
Yeah a lot of those games shown at e3 for Xbox were sequels and games we were pretty much expecting.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
for x1 being so far behind sony, they sure had a lot more games to show off at e3 than sony did, and have a larger launch lineup.

The launch lineup includes games that are also on ps4 or PC or both. We have been over this. There was numerous games shown that are not exclusives at all and can be purchased on the same day on ps4 or PC.
 

purbeast0

No Lifer
Sep 13, 2001
52,942
5,819
126
How many of those games were original exclusives that didn't have a 5, 6, or 7 in the name,?


Still doesn't change the fact that they had a lot to show. If the consoles were "so far behind" there wouldn't be as much if not more games almost ready. Some of them being available on pc or ps4 has no relevance to that.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
The launch lineup includes games that are also on ps4 or PC or both. We have been over this. There was numerous games shown that are not exclusives at all and can be purchased on the same day on ps4 or PC.
The same could be said for the Sony conference, because they brought out a lot of non-exclusive games. For both companies having so many studios, they sure did roll out a lot of multiplatform stuff out there.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The same could be said for the Sony conference, because they brought out a lot of non-exclusive games. For both companies having so many studios, they sure did roll out a lot of multiplatform stuff out there.

Yep I know. I think a lot of the first and second party studios are working on or just finishing up games for the ps3/360 because there is still a market for them. Not everyone will jump over to the new consoles immediately. So it is understandable to not see 50 new games immediately. It has got to be tough on studios like ubisoft doing watch dogs on every platform out there.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
If they were that caught off guard time wise, why would they have slated a date 2 months in advance of the current rumored PS4 release date?

The PS4 is set as December 31 because Sony didn't say a month during E3 like Microsoft did. All they said was "holidays", which technically means before the end of the year.

It is the reason they delayed their announcement back in Feb or March

I would assume that they delayed for software reasons more than anything. They can easily show off an external box and simply run everything else on prototype PC-based hardware. Weren't most of the game reveals all FMVs anyway?

for x1 being so far behind sony, they sure had a lot more games to show off at e3 than sony did, and have a larger launch lineup.

Weren't they running on PCs? The X1 uses a variant of Direct X, so they could have been coding using Direct X with a goal to work on performance with the dev kits when they arrived.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Weren't they running on PCs? The X1 uses a variant of Direct X, so they could have been coding using Direct X with a goal to work on performance with the dev kits when they arrived.

I think the rumor going around was due to whatever reason (yield issues?), MS didn't have the required number of dev kits for E3. And from my understanding, this isn't all uncommon (to use PC hardware to run a console game at E3).

Also, because of the similarities, you could probably just recompile the code for PC and Xbox One depending on what you want to run it on. They just have to tweak performance for the console version, which isn't even something that matters at E3.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I think the rumor going around was due to whatever reason (yield issues?), MS didn't have the required number of dev kits for E3. And from my understanding, this isn't all uncommon (to use PC hardware to run a console game at E3).

Also, because of the similarities, you could probably just recompile the code for PC and Xbox One depending on what you want to run it on. They just have to tweak performance for the console version, which isn't even something that matters at E3.

Right but from what info I have found but unconfirmed it was Intel CPU and nvidia GPU hardware. So it was architecturally different from the AMD hardware found in the console itself. That is a little odd to me.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Right but from what info I have found but unconfirmed it was Intel CPU and nvidia GPU hardware. So it was architecturally different from the AMD hardware found in the console itself. That is a little odd to me.

The differences between the hardware wouldn't be much of an issue for showing development footage at E3 though. Eventually, the games will be tweaked to take advantage of the differences in architecture, but especially at the early development stages getting things to work is the biggest concern. I think it just happened to be a gaming / development PC that had Intel / nVidia combo, which would be the best to develop on (at least from the CPU perspective). Plus, nVidia has some proprietary technology that isn't available on AMD GPUs, so developing on it gives you that option should you choose to use PhysX.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
The differences between the hardware wouldn't be much of an issue for showing development footage at E3 though. Eventually, the games will be tweaked to take advantage of the differences in architecture, but especially at the early development stages getting things to work is the biggest concern. I think it just happened to be a gaming / development PC that had Intel / nVidia combo, which would be the best to develop on (at least from the CPU perspective). Plus, nVidia has some proprietary technology that isn't available on AMD GPUs, so developing on it gives you that option should you choose to use PhysX.

That is a moot point since the console has AMD hardware. To develop on a system that is nothing like the machine it's going to be played at is just stupid. Console gaming is not the same as PC gaming and neither is the development. Console makers release dev kits for a reason.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
The differences between the hardware wouldn't be much of an issue for showing development footage at E3 though. Eventually, the games will be tweaked to take advantage of the differences in architecture, but especially at the early development stages getting things to work is the biggest concern. I think it just happened to be a gaming / development PC that had Intel / nVidia combo, which would be the best to develop on (at least from the CPU perspective). Plus, nVidia has some proprietary technology that isn't available on AMD GPUs, so developing on it gives you that option should you choose to use PhysX.

That is a moot point since the console has AMD hardware. To develop on a system that is nothing like the machine it's going to be played at is just stupid. Console gaming is not the same as PC gaming and neither is the development. Console makers release dev kits for a reason.

Yeah... doesn't make any sense. Why would developers integrate Physx if it won't be available on the target console?
 
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