The Official PS4 Thread

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purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
The point is why not sell the system without it if it's not required. Like a bundle, those who want it will buy it, those who want just the system will get just that. Even if it's 50-60 bucks less I don't think it would hurt their sales and it gives everyone a choice.

because addon's are historically failures and don't succeed.

and i'm not saying that packins automatically succeed.

plus, financially, it probably makes sense for ms. no way kinect cost them $100 to make, so their recouping some costs on it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
because addon's are historically failures and don't succeed.

and i'm not saying that packins automatically succeed.

plus, financially, it probably makes sense for ms. no way kinect cost them $100 to make, so their recouping some costs on it.

The Kinect was a $100 addon to the price of the 360s that came with and or $150 separate. They sold a ton of them. I'd imagine more so with the console than stand alone, hence the reason they are bundling it and shipping it as part of the console.

They are making it not just and add on, but a part of the Xbox One.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I wonder if I get D3 for PS4, will I be allowed to use a fight stick? If not, playing a CM Wizard is going to be painful. =( Plinking would make it much easier.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
The Kinect was a $100 addon to the price of the 360s that came with and or $150 separate. They sold a ton of them. I'd imagine more so with the console than stand alone, hence the reason they are bundling it and shipping it as part of the console.

They are making it not just and add on, but a part of the Xbox One.

did the kinect come with a game for $100 or no?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I want to say it did, but the only one I would imagine is Kinect Sports, and that was just a launch title.

EDIT: It was Kinect Adventures that came with it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
What it'll come down to is software sales. In the end if nobody buys kinect specific games in any quantity, it'll be left mostly unused for games. Which is eventually what happened. Sales dropped and dropped on the kinect games. To the point I think they stopped releasing any new ones. Correct me if I'm wrong there.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
They released 127 Kinect titles and 2 more are going to be released as of now. I don't know how well they sold (but I think the Dance Central sold fairly well). Kinect Sports sold 1 million units and had at least one sequel that I know of. I'd imagine software developing going down, and focus on the new Kinect 2 and Xbox One going into place.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
They released 127 Kinect titles and 2 more are going to be released as of now. I don't know how well they sold (but I think the Dance Central sold fairly well). Kinect Sports sold 1 million units and had at least one sequel that I know of. I'd imagine software developing going down, and focus on the new Kinect 2 and Xbox One going into place.

Well, I posted a few numbers I found in a thread somewhere and since release Kinect Sports and Kinect Adventures have seen almost 98% sales drops. I guess everyone interested already bought them?
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
because addon's are historically failures and don't succeed.

and i'm not saying that packins automatically succeed.

plus, financially, it probably makes sense for ms. no way kinect cost them $100 to make, so their recouping some costs on it.

Exactly. The big difference is if its a pack-in they can code every game to take advantage even if its something minor. Counting on a kinect for 360 unless the game focused on it is sure way to fail.

I'm interested to see what will come out of it. Maybe nothing, but who knows.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Well, I posted a few numbers I found in a thread somewhere and since release Kinect Sports and Kinect Adventures have seen almost 98% sales drops. I guess everyone interested already bought them?

Kinect Adventures was bundled, so I think everyone who wanted it and didn't want it, got it.

Kinect Sports got a sequel, so I can imagine sales dropping off. But, 10% attachment rate isn't awful. (It sold over 1 million copies, and the Kinect sold over 10 million).
 
Oct 19, 2000
17,860
4
81
Already addressed. And ironically you have the same argument as a few posts above you. Good call

And as I've said before, if MS stated every game would require Kinect they would likely lose even more sales. They'd lose my money, that's for sure. A controller is assumed needed for every game, as is the hard drive. And yes they're forcing you to purchase bluray optical.

But, try reading the original rethort to your same rehashed statement.

Huh? I went back a couple of 100-post pages and don't see where I've made the same argument.

Regardless of how you yourself keep rehashing how the Kinect is "forced", everything about any product you buy is forced. You buy what you buy, that's it. Microsoft isn't forcing anything on you, they offer a product and you decide to purchase or not. Everything in the X1 or PS4 box carries a cost, it's up to Sony or Microsoft to decide what to put in. The Kinect is an extension of the console just like the hand-held controller.

If Microsoft were to include only a Kinect and not a controller, you'd again say they were forcing the Kinect on you. But when Sony includes only a controller but not the camera, they aren't forcing the controller on you?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Huh? I went back a couple of 100-post pages and don't see where I've made the same argument.

Regardless of how you yourself keep rehashing how the Kinect is "forced", everything about any product you buy is forced. You buy what you buy, that's it. Microsoft isn't forcing anything on you, they offer a product and you decide to purchase or not. Everything in the X1 or PS4 box carries a cost, it's up to Sony or Microsoft to decide what to put in. The Kinect is an extension of the console just like the hand-held controller.

If Microsoft were to include only a Kinect and not a controller, you'd again say they were forcing the Kinect on you. But when Sony includes only a controller but not the camera, they aren't forcing the controller on you?

The difference being in the mind of many that it's $100 more for weaker hardware but you get kinect. Some people attribute Kinect to that $100 extra cost. Right or wrong.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Huh? I went back a couple of 100-post pages and don't see where I've made the same argument.

Regardless of how you yourself keep rehashing how the Kinect is "forced", everything about any product you buy is forced. You buy what you buy, that's it. Microsoft isn't forcing anything on you, they offer a product and you decide to purchase or not. Everything in the X1 or PS4 box carries a cost, it's up to Sony or Microsoft to decide what to put in. The Kinect is an extension of the console just like the hand-held controller.

If Microsoft were to include only a Kinect and not a controller, you'd again say they were forcing the Kinect on you. But when Sony includes only a controller but not the camera, they aren't forcing the controller on you?

I didn't say YOU made the argument.

And yes, the Kinect is forced just as the bluray optical drive and even a controller. But a user may see the optical drive as a requirement to play the game or a side benefit of watching bluray movies. And it isn't hard to agree that all gamers see the need for a controller.

Without Microsoft explaining the benefits to users outside of "it's for the developers to know it will be there", it will continue to be viewed as the reason for $100 difference from a competing product.

I have no problem with the Kinect outside of the fact we are told we can completely disable it yet keep it connected to the console. It is stated as a requirement, yet we can disable and not use it. Therefor why am I buying it? Further, for those that absolutely refuse to pay for the Kinect, MS will have narrowed their market by some margin, likely very tiny.
 

sze5003

Lifer
Aug 18, 2012
14,211
636
126
It's just because they know they will make money from it if it's required to be bought with the system, that's why they bundle it. That and yes the developers will now have to think about how to take some advantage of the kinnect for games.

I guess it's worth what you are willing to pay. I'm not and I like the ps games a little better. That won't change anything though, those who want an Xbox because they like the ms games line up will get one regardless what it comes with. They don't loose in any situation which is why they reverted the drm features. Had they not the focus would not be on kinnect as much.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
It's like the old ATI vs. Nvidia threads from back in the day. Xbox One just happens to be the Nv 5800 this go round.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
29,491
24,232
146
Uncharted 1 used the sixaxis to cross logs, which I can only remember happening a couple of times. And for tossing grenades. It was rare that a game forced you to use the sixaxis for extended periods of time. Only Lair made you use it all the time, and they eventually patched it out.
I bought a arcade game called Toy Car that was all about the 6axis, to play with my son years back. We had a really good time with it.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
29,491
24,232
146
I wrote a piece on PS4 and Xbox One. I tried to stick to the facts, along with as fair an interpretation as I could. Some have said I was too easy on Microsoft, some think I'm too easy on Sony. Whatever, this is a start. Focused mainly on the systems and launch data.

http://losthammer.wordpress.com/201...13-and-beyond-predictions-and-what-to-expect/

Let me know what you think! I'm also looking for other articles and info to add as time goes on.
Good read. Following your blog now. I agree on wanting to see you follow up about the 3 OS concurrently running, and the effect on RAM. I also missed that PS+ will be required for MP now, so thanks for that tidbit. I look forward to reading how all the guys railing about consoles that require subscription fees, and how they would never pay, are reacting to that news.

And I think you did a good job of addressing the platforms, without inserting unnecessary bias.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
I bought a arcade game called Toy Car that was all about the 6axis, to play with my son years back. We had a really good time with it.

flow is a 100% sixaxis controlled game. it's neat but i would rather play it with the analog stick, but it would be a lot easier if you could control it that way too.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
29,491
24,232
146
flow is a 100% sixaxis controlled game. it's neat but i would rather play it with the analog stick, but it would be a lot easier if you could control it that way too.
Just looked that up; don't know how I missed that title. I see the flash version is free, I will check it out. If I see a benefit to playing on PS3 I'll get it there too, thanks.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Good read. Following your blog now. I agree on wanting to see you follow up about the 3 OS concurrently running, and the effect on RAM. I also missed that PS+ will be required for MP now, so thanks for that tidbit. I look forward to reading how all the guys railing about consoles that require subscription fees, and how they would never pay, are reacting to that news.

And I think you did a good job of addressing the platforms, without inserting unnecessary bias.

I've railed (not so much complained, just refused to buy into it) against it and continue to do so. I'm probably a small niche though as there is so much PC online content for free that I see no need to pay for such a system as an extra layer. This was my #1 reason for not purchasing an Xbox 360. I had an Xbox (orig), but I never once went online with it. There is plenty of single player content. The catch will be when every single player game starts requiring useless online content which in turn forces you to pay for it. We all saw this coming, and it's complete and utter BS.

You can't tell me that MS touting the 4x power of the cloud etc had no direct correlation to forcing people to pay for live on the Xbone. I am sure with their "change of heart" (lawl) they are scrambling to find a new model/reason for this to happen. Since MS got away with charging for it last gen, of COURSE Sony is going to do it this time. That's how it works. Had no one bought into XBL, we wouldn't be paying for online games at all right now. Blame the people who bought into it the first time. This is why the backlash that occurred after E3 was so important. It was going to set another new precedent. Before you try to say, but look how bad (Nintendo/PS3 online) is, think about the PC who has more or less cheaper games and who's servers are controlled by the publishers vs the console makers. Why exactly is there an additional layer needed for consoles?

I will be waiting it out to see how devs handle these new systems. I think with the backlash that MS got at the beginning, most of them should shy away from needless online locking of single player games.
 
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Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Good read. Following your blog now. I agree on wanting to see you follow up about the 3 OS concurrently running, and the effect on RAM. I also missed that PS+ will be required for MP now, so thanks for that tidbit. I look forward to reading how all the guys railing about consoles that require subscription fees, and how they would never pay, are reacting to that news.

And I think you did a good job of addressing the platforms, without inserting unnecessary bias.

Thanks man! I appreciate that very much. I am indeed writing a follow-up related to the OS issues, along with integrated Twitch vs. uStream, I just want to make sure I have good sourcing on it, and I feel like we'll get a few more good leaks/interviews over the next bit of time in order to make the article what I want it to be.

I have a really cool article series coming up (history of console wars gen by gen) along with an interview of a man with the coolest gaming collection I've ever seen. I'm also honored to have Chris Tang (google him haha!) writing for me as well, he was the Sega World Champion along with working inside the gaming industry for 2+ decades now. Kind of funny that I won the Nintendo World Championships way back when I was a kid, he won the Sega one, and now we're writing for the game site

This was his first article, he's a little less optimistic about Xbox One out of the gate than I am, but he's pretty logical, and he's been in the industry as an insider far longer than I have.

http://losthammer.wordpress.com/201...l-suvive-but-sony-will-still-win-this-battle/

I really do think that both systems will do quite well, and even have expectations that WiiU will be a viable 'niche' system as well. Speaking the truth makes me a bit unliked by the extreme Xbox fanboy crowd, but it's not like I expect the Xbox One to fail by any means. They still have a lot of positives : The controller that many prefer, great IPs, a proven solid online system in XBL, and so on. Really the best thing about this system for everyone, PC gamers included, is that we've finally moved almost every system to x86. That's huge, and I don't think many understand just how good this is for us.

Previously developers of cross-platform titles had to spend a lot of resources just making things work on three (if they made it for PC as well) drastically differing versions of a title. Budget and scheduling constraints, along with arguably a degree of laziness, led to poor or unoptimized ports on a regular basis. This time around, much less time/expense will be lost to this process, cutting development time and letting those resources either make the developer more profitable, or letting more resources actually go into great features and content.

Thanks again I Hope your 2013 year of gaming is the best year yet!
 
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