The Official PS4 Thread

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The problem I really have is space. My TV is wall mounted and I have an A/V rack underneath and on top of it is my center speaker and below that would be my PS3/PS4, the Xbox, Then Cable Box, then A/V Receiver. I do not have space for camera devices in that area. If you offset it from the TV, you can't use it right.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
So, I saw a few articles floating around the 'net to day that were talking about how Sony apparently removed the PlayStation 4 Eye from being bundled with the PlayStation 4 to allow them to beat Microsoft on price. Now, I really don't doubt this as I was actually surprised to hear that it wasn't bundled at E3 as that was the impression that I got from the reveal event.

In those articles, I noticed a prevailing opinion that this is sort of the death knell for the Eye, but honestly, I think that's being a bit premature. I keep seeing them mention that without the super-high attach rate, developers won't be as keen on producing content for the device. Now, I'm not saying that there isn't truth to that statement, but I think there's a bit of ignorance in there when you consider that bundling it with all consoles would create100% forced attachment. Saying that all the people who buy the console (and consequently, the camera) are going to use it or are interested in it isn't really something that you can prove, and it's about as foolish as saying all any pirated download is a lost sale.

However, I do think that the Eye has one big advantage: price. The Eye is only priced at $60, which makes it the same price as a controller. So, if someone is interested in a game that requires the Eye, they aren't making a huge investment like the original Kinect was ($150). In fact, I think Sony would be wise to offer a bundle with a controller and the Eye for $100. You're preying on someone's desire to get a good deal.

Ultimately, as many of you would probably say, how much the Eye sells and how much the Kinect gets used is going to depend on the software. Flicking little robots around is fun for a little bit, but we need something real. If Sony wants good software, then they need Harmonix to release Dance Central for the PS4. Excluding bundled games (i.e. Kinect Adventures), it's probably the most popular motion-based game that I've seen so far.

I dont think its a problem. If thats the case, there is no reason to keep making it all these years. All they need is a good chat app and it'll be worth the $60. I have the one for the PS3, and I dont even remember why I bought it.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
So, I saw a few articles floating around the 'net to day that were talking about how Sony apparently removed the PlayStation 4 Eye from being bundled with the PlayStation 4 to allow them to beat Microsoft on price. Now, I really don't doubt this as I was actually surprised to hear that it wasn't bundled at E3 as that was the impression that I got from the reveal event.

In those articles, I noticed a prevailing opinion that this is sort of the death knell for the Eye, but honestly, I think that's being a bit premature. I keep seeing them mention that without the super-high attach rate, developers won't be as keen on producing content for the device. Now, I'm not saying that there isn't truth to that statement, but I think there's a bit of ignorance in there when you consider that bundling it with all consoles would create100% forced attachment. Saying that all the people who buy the console (and consequently, the camera) are going to use it or are interested in it isn't really something that you can prove, and it's about as foolish as saying all any pirated download is a lost sale.

However, I do think that the Eye has one big advantage: price. The Eye is only priced at $60, which makes it the same price as a controller. So, if someone is interested in a game that requires the Eye, they aren't making a huge investment like the original Kinect was ($150). In fact, I think Sony would be wise to offer a bundle with a controller and the Eye for $100. You're preying on someone's desire to get a good deal.

Ultimately, as many of you would probably say, how much the Eye sells and how much the Kinect gets used is going to depend on the software. Flicking little robots around is fun for a little bit, but we need something real. If Sony wants good software, then they need Harmonix to release Dance Central for the PS4. Excluding bundled games (i.e. Kinect Adventures), it's probably the most popular motion-based game that I've seen so far.

I read about it as well. It really was a, no shit moment I had to even make the article. It was even rumored up till the day of the conference that Sony had a few different price points in mind and wanted to beat the X1 by a noticeable amount (if the rumors were true, Sony was willing to go as low as $349).

I don't think it is the death of the PSEye, it has existed on the PS2/3 and while the software for it was always minimal it was there and might have more use if devs use the kinect and port those functions over as an option for those who have an Eye.

Personally, I think it was the best move Sony could of made for themselves and the consumer. You keep the price down on your product which is key and you give the consumer choice instead of forcing them to pay for something they do not want to pay for or use for that matter. They are offering the eye at a fair price which for those who are curious about it can take the risk and not be totally burned. Worse case, they don't like it and can sell/trade it.

IMO, we aren't going to see anything amazing come from having a kinect/eye thing for games. There might be a cool thing done here or there in a game that makes use of it in a clever way (like motion controls) but for the most part it isn't going to become anything amazing. Especially so for core game experiences. Lets be realistic, when the vast majority of people sit down to play a game, they aren't looking to be moving around much outside of their thumbs except for some heated moments usually. It is easier and quicker to just click a button then it is to do some derp motion wave or saying something. Generally speaking, when we play a game, we are being lazy and want to relax in some fashion.
 
Oct 19, 2000
17,860
4
81
If Sony wants good software, then they need Harmonix to release Dance Central for the PS4. Excluding bundled games (i.e. Kinect Adventures), it's probably the most popular motion-based game that I've seen so far.

I've yet to see this answered anywhere I've read about it...can the PS4 eye do a game like Dance Central or is it more limited to doing a game like Just Dance?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I've yet to see this answered anywhere I've read about it...can the PS4 eye do a game like Dance Central or is it more limited to doing a game like Just Dance?

It can, judging based on the demos I have seen. Whether Sony cares about getting a game like that is different.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
i agree that the ps eye is already dead in the water. which kind of sucks because that tech demo they showed was pretty damn awesome and that is the kind of stuff i like seeing with these new technology - things we've never seen before. it isn't just tacking on some controls that can be mimmicked with the controller either, which is a change of pace from what we're used to seeing.

but at the same time, just BECAUSE something is packed in doesn't mean it is going to be amazing or have great games utilize it either. i mean look at the six axis. hardly ANYTHING used it after the first year or so (thankfully) but that could have also been because the technology was simply god awful.

just playing through the last of us i've seen a "tilt" type graphic happen on the corner of the screen, and i think i'm supposed to tilt my controller at that time to do somethign with the sixaxis, but i have no clue what it has done most of the time. was a stupid idea imo to even tack this sixaxis stuff on.
 

sze5003

Lifer
Aug 18, 2012
14,212
636
126
I don't think it will be dead in the water. It will be used for it's own type of games. Maybe not major titles. I don't expect just because Xbox comes with kinnect that every single game will utilize some kinnect type feature.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I don't think it will be dead in the water. It will be used for it's own type of games. Maybe not major titles. I don't expect just because Xbox comes with kinnect that every single game will utilize some kinnect type feature.

I would, otherwise what's the point? The features should be optional, though.
 

sze5003

Lifer
Aug 18, 2012
14,212
636
126
I hope it's easy for devs to integrate all types of functionality in games for the eye or kinnect. And like you mention, optional. But unless the game is motion specific, what can you think of to put it's use in every single game released ? I dont think every single game will have some kinnect feature.
 

loddie

Member
Jun 13, 2010
26
0
0
Have they changed the L2/R2 triggers at all? The way they curve away from you on the PS3 always struck me as awkward.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Have they changed the L2/R2 triggers at all? The way they curve away from you on the PS3 always struck me as awkward.

They do look different, thankfully. I am not sure exactly how different they feel, as I haven't held the controller, but I am not holding my breath. MS did real triggers with the Xbox and 360, and is going that way with the Xbox One. Sony kind of just "adapted" their Dual Shock to have triggers, which were terrible.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
i agree that the ps eye is already dead in the water. which kind of sucks because that tech demo they showed was pretty damn awesome and that is the kind of stuff i like seeing with these new technology - things we've never seen before. it isn't just tacking on some controls that can be mimmicked with the controller either, which is a change of pace from what we're used to seeing.

but at the same time, just BECAUSE something is packed in doesn't mean it is going to be amazing or have great games utilize it either. i mean look at the six axis. hardly ANYTHING used it after the first year or so (thankfully) but that could have also been because the technology was simply god awful.

just playing through the last of us i've seen a "tilt" type graphic happen on the corner of the screen, and i think i'm supposed to tilt my controller at that time to do somethign with the sixaxis, but i have no clue what it has done most of the time. was a stupid idea imo to even tack this sixaxis stuff on.

They way they implemented the sixaxis in TLOU is actually one of the few ways that was actually very very good and felt right. When your flashlight starts to flicker if you tap the corner of the control in your palm a few times it will stop flickering, just like you would do in real life, you would tap the flashlight in your hand a few times to clear it up. It was one of the only times I've seen it used well and actually added to the experience in a game.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
They do look different, thankfully. I am not sure exactly how different they feel, as I haven't held the controller, but I am not holding my breath. MS did real triggers with the Xbox and 360, and is going that way with the Xbox One. Sony kind of just "adapted" their Dual Shock to have triggers, which were terrible.

I don't think you'll get many who argue the 360 design for the controller was a lot better. The PS4 definitely looks like a step up from the PS3, but I'll be surprised if it surpasses or even equals that tried and true MS design.

Either way, the PS4 controller at least looks bearable now. I'm only 6' and hands to match and my thumbs would regularly hit on those ps3 sticks.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
They way they implemented the sixaxis in TLOU is actually one of the few ways that was actually very very good and felt right. When your flashlight starts to flicker if you tap the corner of the control in your palm a few times it will stop flickering, just like you would do in real life, you would tap the flashlight in your hand a few times to clear it up. It was one of the only times I've seen it used well and actually added to the experience in a game.

oh that is what it's for? that totally screams gimmick to me then and totally useless.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
I don't think you'll get many who argue the 360 design for the controller was a lot better. The PS4 definitely looks like a step up from the PS3, but I'll be surprised if it surpasses or even equals that tried and true MS design.

Either way, the PS4 controller at least looks bearable now. I'm only 6' and hands to match and my thumbs would regularly hit on those ps3 sticks.

best part about the ps4 controller is the concave analog stick tops. such a stupid idea to have them convex.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
oh that is what it's for? that totally screams gimmick to me then and totally useless.

Eh, out of everything you could rotate the controller for, this actually sounds decent.

I think it was some Wii game where I had to hold the controller a certain way to ride a boat or something. THAT was disasterous.

If motion technology magically became 1 to 1 without skipping a beat, I could see it being good. Until then it just causes problems.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I don't think you'll get many who argue the 360 design for the controller was a lot better. The PS4 definitely looks like a step up from the PS3, but I'll be surprised if it surpasses or even equals that tried and true MS design.

Either way, the PS4 controller at least looks bearable now. I'm only 6' and hands to match and my thumbs would regularly hit on those ps3 sticks.
This is how I am feeling. While the PS4 controller may not be as good as the XB1 controller, it looks like it will be a lot better and won't hold me back from gaming on the system. As long as they tightened up the responsiveness of the sticks, which I read that they did, then I will be fine with it.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
Eh, out of everything you could rotate the controller for, this actually sounds decent.

I think it was some Wii game where I had to hold the controller a certain way to ride a boat or something. THAT was disasterous.

If motion technology magically became 1 to 1 without skipping a beat, I could see it being good. Until then it just causes problems.

it is 100% gimmick. they could just make the flashlight always work, like every other game, instead of adding a gimmick where it flickers then comes back on when you shake the controller.

to me it adds nothing. and as i said, i didn't even know what it was happening for and it happened like 4-5 times so far. so like, literally, it added nothing since i didn't know what it was doing or for.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
oh that is what it's for? that totally screams gimmick to me then and totally useless.

You know those flashlights with batteries you charge by shaking the flashlight? That is what Joel is wearing. When the battery juice runs dry you shake the controller to give it another temporary charge.

it is 100% gimmick. they could just make the flashlight always work, like every other game, instead of adding a gimmick where it flickers then comes back on when you shake the controller.

to me it adds nothing. and as i said, i didn't even know what it was happening for and it happened like 4-5 times so far. so like, literally, it added nothing since i didn't know what it was doing or for.

No flashlight on earth lasts all the time without batteries either. Highly unrealistic to just have it "always on".
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
it is 100% gimmick. they could just make the flashlight always work, like every other game, instead of adding a gimmick where it flickers then comes back on when you shake the controller.

to me it adds nothing. and as i said, i didn't even know what it was happening for and it happened like 4-5 times so far. so like, literally, it added nothing since i didn't know what it was doing or for.

I guess. You see it as gimmick, I see it as adding something to the game due to the nature of the game. Adds a level of creepy. But sure, it's not for everyone.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
it is 100% gimmick. they could just make the flashlight always work, like every other game, instead of adding a gimmick where it flickers then comes back on when you shake the controller.

to me it adds nothing. and as i said, i didn't even know what it was happening for and it happened like 4-5 times so far. so like, literally, it added nothing since i didn't know what it was doing or for.
Have you played the last of us? To me, it adds intensity. I am walking into a room with some clickers and all of a sudden my flashlight flickers off. I think this is a great element added to the game.

Edit: Tweak beat me to it, but I agree with him on this point.
 

purbeast0

No Lifer
Sep 13, 2001
53,002
5,892
126
You know those flashlights with batteries you charge by shaking the flashlight? That is what Joel is wearing. When the battery juice runs dry you shake the controller to give it another temporary charge.



No flashlight on earth lasts all the time without batteries either. Highly unrealistic to just have it "always on".

yeah, because everything else about the game screams realism.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Have you played the last of us? To me, it adds intensity. I am walking into a room with some clickers and all of a sudden my flashlight flickers off. I think this is a great element added to the game.

He has just from his posts in the official thread. But, arguing a personal opinion is like arguing a wall. Waste of time. Not a big deal if someone doesn't appreciate it.
 
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