The Official Xbox One Thread

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purbeast0

No Lifer
Sep 13, 2001
53,027
5,912
126
and ps3 was $499/$599 for the 20/60gb versions, and the 60gb one had backwards compatibility.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The Wii-U sold like 160,000 units last quarter. I don't imagine it will be hard to outsell it. Now, if Nintendo decides to get their stuff together and start putting out games for the Wii-U, they might see an increase in sales.

There's probably already twice that in pre-orders for the new systems. Maybe more.

Oh and I mentioned this before but it's now confirmed at the source. An adapter will be available to allow your Xbox 360 compatible headsets to work on the XB1. So for those of you who like me have invested a good amount of cash into a high end headset (I have a Sennheiser PC360) you will be able to use it with the XB1 with the adapter. No pricing available yet. I'm guessing like $15-$20 which is not too bad considering a good headset that would work would cost much more than that.

http://www.ign.com/articles/2013/07/31/xbox-one-headset-adapter-confirmed-by-microsoft
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
There's probably already twice that in pre-orders for the new systems. Maybe more.

Oh and I mentioned this before but it's now confirmed at the source. An adapter will be available to allow your Xbox 360 compatible headsets to work on the XB1. So for those of you who like me have invested a good amount of cash into a high end headset (I have a Sennheiser PC360) you will be able to use it with the XB1 with the adapter. No pricing available yet. I'm guessing like $15-$20 which is not too bad considering a good headset that would work would cost much more than that.

http://www.ign.com/articles/2013/07/31/xbox-one-headset-adapter-confirmed-by-microsoft

I can't look at the article, but I assume that is a first part adapter right? I'd imagine a third party one would come soon after and be a bit less. I just wish they'd release a USB adapter for fightsticks. =(
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I can't look at the article, but I assume that is a first part adapter right? I'd imagine a third party one would come soon after and be a bit less. I just wish they'd release a USB adapter for fightsticks. =(

Yes, it's being developed by Microsoft. There is no price announcement, but honestly for the people who would worry about their headset not working (the people who use a $100+ headset) $20 isn't too bad if that is what it ends up costing.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Ugh, why didn't they just put a standard 3.5 jack and hardwire some buttons like the OnLive controller?

The new controller has a higher data transfer rate to the console. Microsoft says the new connector was designed with future accessories that connect to the controller in mind.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
The new controller has a higher data transfer rate to the console. Microsoft says the new connector was designed with future accessories that connect to the controller in mind.

As in streaming full game audio AND voice to the headphones plugged into the controller I believe! If that's actually true, that's huge. Wouldn't even need my home theatre anymore, I'd just use headphones all the time for the better sound.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
no one talking about the 53mhz bump in GPU speed? I just don't see how it is going to make a noticeable difference.
 

Pheran

Diamond Member
Apr 26, 2001
5,740
35
91
no one talking about the 53mhz bump in GPU speed? I just don't see how it is going to make a noticeable difference.

No one is talking about it because it isn't going to make any difference. I'm surprised they even announced it at all - it makes it sound like a laughable attempt to partially compensate for the fact that the PS4 has 50% more horsepower in the GPU at the same clockspeed, not to mention the greater memory bandwidth.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The real news is MS is talking about DirectX being fully optimized for the Xbox One. That in itself could give them a boost if the PS4 lacks those optimizations.

In reality, both will play the cross platform games the same and both will look good enough for the next 7 or 8 years. If you are really hung up on GPU clock speeds and texture resolutions, I suggest you leave consoles, because that is not their strong points.
 

Pheran

Diamond Member
Apr 26, 2001
5,740
35
91
In reality, both will play the cross platform games the same and both will look good enough for the next 7 or 8 years. If you are really hung up on GPU clock speeds and texture resolutions, I suggest you leave consoles, because that is not their strong points.

What concerns me about the Xbox One's graphics hardware is that I expected the next-gen consoles to work well while rendering at a 1080p native resolution. I think the PS4 has enough horsepower to pull that off, but I'm not convinced that the Xbox One does without struggling (or, more likely, rendering at some lower res and then upscaling). Only time will tell.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
all games need to run in full 1080P, or this generation has already failed.

They won't, we already know Battlefield 4 will be 720p but it'll have 64 player maps. I'd rather have more players on a map then higher rez graphics.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
As in streaming full game audio AND voice to the headphones plugged into the controller I believe! If that's actually true, that's huge. Wouldn't even need my home theatre anymore, I'd just use headphones all the time for the better sound.

Headphones better than a true 5.1 setup? Hardly. I will always take my home theater setup over any headphones.

The real news is MS is talking about DirectX being fully optimized for the Xbox One. That in itself could give them a boost if the PS4 lacks those optimizations.

In reality, both will play the cross platform games the same and both will look good enough for the next 7 or 8 years. If you are really hung up on GPU clock speeds and texture resolutions, I suggest you leave consoles, because that is not their strong points.

The ps4 has its own api based on a DX 11.1+ feature set. It is streamlined and tuned for the ps4's specific hardware. I feel that the ps4 will have the advantage in pure optimizations. Not to mention the more available memory.

all games need to run in full 1080P, or this generation has already failed.

You know that is not happening. Don't kid yourself.

I kind of feel that the ps4 can but the Xbox one couldn't. So we will see tons of games just go for 720p. At least we will get real 720p this time and not like we had before where games were rendered below 720p and scaled.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Headphones better than a true 5.1 setup? Hardly. I will always take my home theater setup over any headphones.
True 7.1 headphones are better than a true 5.1 home theater set up for a lot of people.


The ps4 has its own api based on a DX 11.1+ feature set. It is streamlined and tuned for the ps4's specific hardware. I feel that the ps4 will have the advantage in pure optimizations. Not to mention the more available memory.
The PS4 is using OpenGL and, as far as I know, doesn't have source code access like MS does with Direct X. So, while OpenGL might see some optimization (and move out of gaming obscurity), Direct X we know will be aggressively optimized.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
all games need to run in full 1080P, or this generation has already failed.

And this generation "that has already failed" will sell more games than on PC, AGAIN. Because the only people who cry about native resolution are PC gamers trying to troll. Console games, myself included, don't care if it was originally rendered in 5x5 and upscaled to 10000000x1000000 as long as it has no framerate issues and is looks good enough.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
no one talking about the 53mhz bump in GPU speed? I just don't see how it is going to make a noticeable difference.

Amount of bump isn't important. The fact there is a bump is. Means chip yields are good. Means APU is unlikely to have supply issues. Means more Xbox One units manufactured. Means downclock rumors from a month ago were 100% fake.

Also, in order to evaluate yields of a product for mass production, silicon production must have started already. Granted, final assembly should definitely be on track by the end of the month, so that's pretty much a given anyway.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
And this generation "that has already failed" will sell more games than on PC, AGAIN. Because the only people who cry about native resolution are PC gamers trying to troll. Console games, myself included, don't care if it was originally rendered in 5x5 and upscaled to 10000000x1000000 as long as it has no framerate issues and is looks good enough.
As a semi avid PC gamer I have to agree here. I buy a PC and a highend video card so I can max out graphics as much as possible to make it look as good as possible. But the fact is if I didn't want to buy a video card and I couldn't run a game at max settings. Well then I kicked down the graphics till it was playable and if I couldn't get it playable or it looked too bad, I would shelve the game.

On consoles its the same thing. If it looks terribad, the game won't sell, or it needs a gimmick to get people to buy it. It's always been that way. Developers will have the choice of whether a higher resolution makes their game look better and more playable than if they were to lower it and include more content.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
True 7.1 headphones are better than a true 5.1 home theater set up for a lot of people.


The PS4 is using OpenGL and, as far as I know, doesn't have source code access like MS does with Direct X. So, while OpenGL might see some optimization (and move out of gaming obscurity), Direct X we know will be aggressively optimized.

Ps4 is not using opengl. It is a proprietary api designed specifically for the hardware. Sony calls it the wrapper api. http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/

As for headphones you never get the same spacial separation on headphones since it is all faked in software. If you put the proper drivers inside like the Razer headphones, the drivers being so close together don't have the same separation even still.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
I dunno, I just like the sealed off feeling of headphones and being able to hear things you could never hear on your speakers unless you had them cranked way beyond what people in the house could tolerate.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
And this generation "that has already failed" will sell more games than on PC, AGAIN. Because the only people who cry about native resolution are PC gamers trying to troll. Console games, myself included, don't care if it was originally rendered in 5x5 and upscaled to 10000000x1000000 as long as it has no framerate issues and is looks good enough.

My Epson 8350 cares.
 
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