The Official Xbox One Thread

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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I know I'm probably the minority here, but really nothing in either list I can't live without just yet :/
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
If I was getting an X1 I'd buy Dead Rising 3, assuming you are excluding multiplatform titles.

Since Dead Rising 2 was also released on the PC, is it possible that we'll also (eventually) see Dead Rising 3 on the PC? It seems that Microsoft may have had some influence to get Capcom to release it on the X1, but we have seen some "X1 exclusive" games also release on the PC.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Since Dead Rising 2 was also released on the PC, is it possible that we'll also (eventually) see Dead Rising 3 on the PC? It seems that Microsoft may have had some influence to get Capcom to release it on the X1, but we have seen some "X1 exclusive" games also release on the PC.


Depends, if MS funded part of DR3 we will not see it outside of X1. But if they just bought the exclusivity, I bet we will eventually see it on the PC. Capcom has started to "see the light" when it comes to PC sales, might be a year agreement before they can port it to the PC if they can at all.
 
Oct 19, 2000
17,860
4
81
UI impressions: http://www.pocket-lint.com/news/123...rst-look-at-the-new-console-s-user-experience

The article text for those blocked:

Much has been said about the Xbox One, but little has been seen of its user experience, the home hub, the place you will see more than any game. Pocket-lint attended a demo during Gamescom 2013 in Cologne, Germany, that changed all that.

We saw the main UI design and several of the new features that will make navigating around the console as simple as possible. And we discovered how important voice recognition will be in the way you interact with your shiny, new machine. Kinect may have been more of a gimmick on the Xbox 360, but from what we've witnessed Microsoft isn't lying when it says that it will be integral to the full Xbox one experience.

Before we go into the nuts and bolts, however, it's worth pointing out a couple of things. First, the build of the UI we saw is still in beta form. Second, we were not allowed to take any photos of the screen at present. Microsoft has released some screengrabs, but they aren't quite representative of what we saw. We'll no doubt see more in the coming month or so.

In appearance it isn't a million miles away from what the Xbox 360 UI is like at present. In fact, anybody who has been using Windows 8 and not reverting to desktop mode will find it all very familiar. That's all done on purpose, of course, and helps unify a family of devices with a common aesthetic, and we have been fond of the latest 360 front end for a while, so all is good there.

Where things get interesting is with profiles. Kinect immediately senses who you are and adapts your home screen to suit, and as all of your settings and save games are held in the cloud, this can be done on any Xbox One you happen to stand in front of. It doesn't have to be your own. Go to a friend's house, stand in front of their console and Bob's your uncle, your profile changes the experience.

Up to six profiles can also be logged in to the same console at the same time, switching certain features and favourites depending on who is standing or talking to the console at the time.

For example, if you want to bring up your friends menu, just tell it to vocally. It will recognise your voice - again, no matter what Xbox one you are using at the time. If a friend or family member wants to bring up their own friends menu, they say so and it will recognise their voice and act accordingly. It impressed the socks off us in the demo, that's for sure.

Speaking of friends, there are plenty of new features in that area too. For the first time, you can follow other gamers and they can follow you. Think Twitter and you're not far off.

You can follow up to 1,000 friends, but the number of followers you can have is limitless. And if some of those you are following are more important to you, you can pin them to favourites to find them instantly.

There is even a feed to see what they are playing or saying, regardless of whether it be Xbox One or Xbox 360 games. It brings a far greater sense of social networking to Xbox Live than ever before.

You can also see your achievements on multiple devices through the Xbox One achievements hub. It doesn't matter if they are on Xbox 360, Windows Phone or Windows 8, they will be viewable alongside your Xbox One efforts. Plus, developer depending, achievements this time around can be dynamic. They can add new achievements for their games at any point, creating all-new challenges for you to go back into the game.
 

purbeast0

No Lifer
Sep 13, 2001
53,021
5,898
126
once the kinect can do things that aren't just "shortcuts" for things we can do with the controller, then i'll start believing in it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
once the kinect can do things that aren't just "shortcuts" for things we can do with the controller, then i'll start believing in it.

I think some of the Kinect stuff is move convenient than using the controller (switching games, using apps, etc with voice), but it is still used as a gimmick. We need some real clever devs to come up with things you just can't do intuitively on a controller but can on the Kinect to show off it's potential.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It appears that you can do everything without even plugging in the kinect. That doesn't say "integral to the full experience" at all.
 

sze5003

Lifer
Aug 18, 2012
14,241
638
126
Previously we were told it had to be connected all the time as part of which developers would develop game features in mind with Kinect. Now, if it's not required will they guarantee the same event? Or will that come as a second hand task since it's no longer "required?"
 

purbeast0

No Lifer
Sep 13, 2001
53,021
5,898
126
yeah this "show" is awful. spark looks terrible pretty sure it's going to flop hard.

although it did just show some stuff that is pretty innovative with kinect, as far as it recording your moments and then having the monsters in spark actually mimic it 1-1.
 

purbeast0

No Lifer
Sep 13, 2001
53,021
5,898
126
i don't even know what spark is. it looks like a game creator or something like that. i don't want to buy a game that creates games. and i definitely don't want to play games created by people who aren't game designers lol.

but again, i got no clue what it even is nor do i really have any interest in it. what i've seen of it so far is enough to turn me off of it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
i don't even know what spark is. it looks like a game creator or something like that. i don't want to buy a game that creates games. and i definitely don't want to play games created by people who aren't game designers lol.

but again, i got no clue what it even is nor do i really have any interest in it. what i've seen of it so far is enough to turn me off of it.

Spark seems like RPG Maker on steroids or something. But yeah, I agree about not being interested. It probably has a lot to do with being able to actually create a game myself though.

I can't find a liveblog for the event and and pretty busy at work so I'm not watching the event. =(
 

purbeast0

No Lifer
Sep 13, 2001
53,021
5,898
126
Spark seems like RPG Maker on steroids or something. But yeah, I agree about not being interested. It probably has a lot to do with being able to actually create a game myself though.

I can't find a liveblog for the event and and pretty busy at work so I'm not watching the event. =(

you aren't missing anything. that's probably why there are no live blogs of it cause it is pretty awful.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I wish MS would spend more time of other stuff. I would love a release date, or some more info on the other games they have coming, not on spark.
 
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