The Official Xbox One Thread

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sze5003

Lifer
Aug 18, 2012
14,241
638
126
gonna have to disagree about framerate. framerate matters BIG time. but as long as it's a constant 60 or a constant 30, it's fine. it's when it hiccups that it really takes away from the experience. like gta4 was a total bust to me because the framerate was pretty much always in the 20's. it's actually why i have no interest in part 5.

It really isn't bad in gta 5..at least on my ps3 it seems fine. Not sure how it would be measured though.
 

Phil1977

Senior member
Dec 8, 2009
228
0
0
but the main one you need to understand is cross platform developers are not going to take the time to go the extra mile for one console over the other

And that's a misconception. People believe it takes time and resources to add detail, shadows, AA, draw distance and whatnot.

But reality is that these are simply parameters of the game engine. On the PC users can tweak these themselves by using console commands, editing config files or using command line parameters.

So technically this isn't an issue. They can turn on certain features so that the game is 30fps most of the time on the xbox and then turn on more features on the PS4 to also have 30fps most of the time.

So this isn't really a technical problem but more a political one. Will developers try to keep MS happy and not rattle the cages by seeing comparison videos on YT with objects missing on the XBox but visible on the PS4.

The hardware differences are there. Personally I don't care, other consoles are weaker and sold well but I don't like this dishonestly of MS telling people that overclocking and cache memory is evening things out. Their design is a compromise between performance and cost to afford the kinect and I just don't understand why they don't communicate it like it is.

It's the large dips that you notice the most and it definitely has them.

Love GTA 5 on the PS3. To those wondering about frame rate and what to does: Drive through a tunnel in GTA5 and notice how much smoother and better everything feels.

I swear that all these late PS3 games run more around the 20 fps mark than 30. While it's really not that much of a big deal, the game would be a lot more fun with a higher frame rate.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It's the large dips that you notice the most and it definitely has them.

The game is such quality in the world though that I honestly don't even notice that. The biggest thing I notice is the lack of AA. Again, I stopped noticing it after playing a while. That is simply referring to the graphics, not other flaws in the gameplay etc.

As far as general frame rate it depends on the type of game for me. Shooters, racing games, and action games like bayonetta, devil may cry, ninja gaiden etc benefit heavily from running 60fps (or even above on PC). Games like last of us, tomb raider, even in some ways uncharted don't necessarily feel like they are bad when they are at 30fps. Heck I remember playing crysis in 2008 with an 8800gtx at below 1080p and it barely got 30fps average with dips below 25 I am sure. Felt OK but at the time there was no way to get much above that.
 
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OneOfTheseDays

Diamond Member
Jan 15, 2000
7,052
0
0
Again you're not going to be able to tell the difference graphically between the two consoles. Several noteable game developers, including Carmack himself, have stated so.

Stop worrying about the specs race. Focus on game libraries, platform features, etc. Those will be the differentiating factors this go-around.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Again you're not going to be able to tell the difference graphically between the two consoles. Several noteable game developers, including Carmack himself, have stated so.

Stop worrying about the specs race. Focus on game libraries, platform features, etc. Those will be the differentiating factors this go-around.

You will, and several developers have stated so...geeze.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I think the Xbone game box looks really cool. Im partial to green stuff. I might get the XBone. Also my brother works for Microsoft, gotta support the fam. Plus he can get me games discounts sometimes.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Again you're not going to be able to tell the difference graphically between the two consoles. Several noteable game developers, including Carmack himself, have stated so.

Stop worrying about the specs race. Focus on game libraries, platform features, etc. Those will be the differentiating factors this go-around.

No, Carmack has been misquoted a bit on that one.

He directly said "It's almost amazing how close they are in capabilities, how common they are,"

From a game dev standpoint, when both systems are using the same 8-core CPU, same GCN architecture, and same 8GB system memory (- whatever the OS/etc is using), well you DO have systems that are equally capable.

What he's saying is that there won't be games that you can make on one platform that won't be possible to port to the other system. And once you get all the tweaks right, the games should play roughly the same.

Capability ~= performance though. With a pretty stark difference in memory bandwidth and GPU power, you'll be able to move your sliders up a bit on PS4 vs. XB1 as a game dev. It doesn't even have anything to do with 'optimization' AT ALL, it's just : can we render this at 1080p? Yes, okay, can we turn draw distance up? No. Okay then. Etc. With all things being equal, the PS4 will either have smoother average performance, or higher detail settings. The only alternative is a forced combination of framelocking with details moved down to make XB1 playable. Which we may see some releases like that, but doing that risks getting blown out by competing 1st party and better ported 3rd party titles if the differences are stark enough.
 

OneOfTheseDays

Diamond Member
Jan 15, 2000
7,052
0
0
No, Carmack has been misquoted a bit on that one.

He directly said "It's almost amazing how close they are in capabilities, how common they are,"

From a game dev standpoint, when both systems are using the same 8-core CPU, same GCN architecture, and same 8GB system memory (- whatever the OS/etc is using), well you DO have systems that are equally capable.

What he's saying is that there won't be games that you can make on one platform that won't be possible to port to the other system. And once you get all the tweaks right, the games should play roughly the same.

Capability ~= performance though. With a pretty stark difference in memory bandwidth and GPU power, you'll be able to move your sliders up a bit on PS4 vs. XB1 as a game dev. It doesn't even have anything to do with 'optimization' AT ALL, it's just : can we render this at 1080p? Yes, okay, can we turn draw distance up? No. Okay then. Etc. With all things being equal, the PS4 will either have smoother average performance, or higher detail settings. The only alternative is a forced combination of framelocking with details moved down to make XB1 playable. Which we may see some releases like that, but doing that risks getting blown out by competing 1st party and better ported 3rd party titles if the differences are stark enough.

There's not going to be a meaningful difference. Specs don't really matter, both consoles are close enough and developers will figure out how to extract good performance from both consoles.

The differentiating features are not going to lie in the specs, it's the game library and services offered by each console. MSFT bet big on the services side and IMHO it was the right move to make.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
There's not going to be a meaningful difference. Specs don't really matter, both consoles are close enough and developers will figure out how to extract good performance from both consoles.

But given the same development effort, the PS4 version will have one or more of: a higher minimum framerate, farther draw distance, better textures, other eye candy that comes "for free" by turning up the sliders on the game engine settings.

Those all are "meaningful" to me, even though I agree that the X1 version will be "good" too. Just possibly not as smooth or as pretty.

Edit: but if you prefer the exclusives on the X1 or do a lot of gaming with friends on Xbox Live, it's still going to be the right console for you. The fact that your minimum FPS is 20 instead of 30 on some cross platform game is less important than that.
 
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Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I'll be able to sit back and hear everyone's opinions before I pick a console. Not to mention avoid release-day problems
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Crytek game running like crap on all hardware? Who would have thought! Perhaps, they should shit focus away from "let's tessellate the crap out of this legion" and more so to the "let's make people actually want to play the crap out of this legion".
 
Oct 19, 2000
17,860
4
81
I guess Ryse is running like a stinker and not just playing like one too.

http://www.cinemablend.com/games/Crytek-Downgrades-Ryse-Graphics-Xbox-One-59460.html

Polygons cut in half and resolution cut to 900p. I'll keep getting my Roman fix by taking a bath.

Crytek didn't "downgrade" the graphics, they just figured out that they could drastically reduce the polygons needed and increase shaders to get a very similar look. They also decided to render in 900p to get the look they wanted, as they found that 1080p native didn't give them a worthwhile bump in IQ.

Anything Microsoft or an exclusive developer do is considered bad, it's ridiculous.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
106
Well the undeniable part is that the 900p looks better than last gen's standard of 720p. I'd love to see full 1080p but 900p is much preferable to 720p.
 

purbeast0

No Lifer
Sep 13, 2001
53,021
5,898
126
im never playing snes or my killer instinct arcade game ever again because they suck asshole because the resolution is less than 480p!
 

slugg

Diamond Member
Feb 17, 2002
4,723
78
91
I'm considering canceling my preorder. Hmm... Does anyone want mine? I won't price gouge/scalp. If we can transfer it, you can have it. Else, I'm just going to cancel.

Most of the reason why I wanted one was the entertainment features. Well, I've heard from a very reliable source that it's not as fantastic as they make it out to be. As far as the games, most of what I like is available on PC. So I'm feeling very "meh" right now.
 
Oct 19, 2000
17,860
4
81
Most of the reason why I wanted one was the entertainment features. Well, I've heard from a very reliable source that it's not as fantastic as they make it out to be. As far as the games, most of what I like is available on PC. So I'm feeling very "meh" right now.

Care to elaborate? I feel like their entertainment features are fairly straight forward (i.e. nothing ground breaking), I'm curious to see what you were expecting.
 
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