The Official Xbox One Thread

Page 315 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
You don't have to root certain phones, as they start out with no garbage at all. Windows phones aren't immune from not being updated either, just wait until Windows 9 comes out, lol. Do you remember what happened to Windows phone 7 users?

Using what you want is great though, but contract phone plans are ludicrous unless the deal is ludicrously good. You can use an unlocked Windows GSM phone on a no-contract carrier and potentially save an insane amount of money. I had Sprint and was paying $130-$160/mo for two phones on contract with limitations on data. Now I'm paying $55/mo for two phones with no contract with zero limitations (no 4G though).

Just do the math over two years If your current plan is insanely cheap then don't worry about it, but forking over more of your hard earned cash if it's not necessary is just a waste. I know people that pay ~$100/mo that don't even get decent 4G in their plan, all for a subsidized phone, but over the two year contract period they're actually paying far more than they would if they just bought the unlocked version in cash and had a $30/mo unlimited no-contract plan.

You have to root it if you want to get updates after a few months was my point on that part, not the garbage carrier apps. Like, if I wanted to get my Incredible past Gingerbread, I would have had to root it. If I had wanted gingerbread in a timely manner (it was late on the Incredible, don't remember by how long), I'd have had to root it.

I agree that plans get silly at times, but it really depends on the scenario. AT&T's giving you 10 GB of data and unlimited minutes and messaging for 4 lines at $160/month right now, then $15 for each added line. Like I said, my family would be on a crazy plan with or without me, and I'm only another $15/month on the plan (I think it was $35 when I actually signed up), so I'm in that 10-GB pool (though I use MAYBE 500 MB in a month) and have no need to worry about minutes or texting, and it's only $15/month.

It you're in a household with just one or two devices, it obviously changes, as it does for you. Then there's the part where people are bad at saving money. It's hard to put $600 on a device (for something high-end like an iPhone, S4, or the upcoming Lumia 930), but adding another $20/month on the plan (while more-expensive in the long run) isn't as scary. It's like a smaller version of getting a car/house loan, versus buying one outright. You pay more because of the spread-out plan, but it's the only viable route for some.

However, getting 4 people on AT&T Next...then you're adding another $120/month or so on the bill, and you're back in crazy town on the prices (because the $160/month bill would jump to $280, if Next is $30/month, per-device).

http://www.pocket-lint.com/news/128235-what-to-expect-from-windows-phone-8-1-blue

920 isn't on the 8.1 'blue' support list, though that may come at a later time.

Edit : here's my last Windows phone, the HTC Titan II.

Speaking of TERRIBLE support, this was a flagship phone from April 2012.

http://en.wikipedia.org/wiki/HTC_Titan_II

Windows Phone 8 came out in October, so less than 6 mos later. Can you upgrade the Titan II to Phone 8? HELL NO. Lol that's BS. The hardware is more capable than many official Windows 8 phones, so it's just the usual crap that smartphone companies pull.

http://www.engadget.com/2014/04/02/nokia-lumia-windows-phone-8-1-update/

Well, that had to do with the kernel change, apparently. It was something of a necessary evil to get to the point they're at now (prepping for a shared ecosystem between mobile, desktop, tablet, and console), sadly. I agree it sucked, and I complained about it when it happened (even though I never got a WP7 device), but at this point, Microsoft's guaranteed 36 months of support for devices. Plus, right now, I've had my 920 for about 18 months, and it's staring at getting its 4th major update in a month or two, while I got just one in the 2-year window I was on Android. I've already gotten significantly-better software support from Nokia/Microsoft than HTC gave me.

But yeah, I'll drop it now as well. Just wanted to give the ending thoughts. I'm looking for a One right now, so I'll excuse myself for accidentally going off-track in this thread, haha.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
lol i was just googling to see if there are any racing games upcoming for ps4/xb1 that i didn't know about, and i came across this article on ign.

http://www.ign.com/wikis/best-of-2013/Best_Xbox_One_Racing_Game

i find it funny that they actually had an "award" for that category. i wonder what came in 3rd place...

Can't watch the video...is there anything other than Forza 5, NFS: Rivals, and The Crew? Unless another Forza Horizon is going to sneak out, I don't know what else there could be, and the same applies to the PS4, only with Driveclub.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Did you click the links? The image from the first article is a slide from the presentation, and it literally says "You can let customers buy once, use anywhere."

The word is "can". Meaning the developer has the option like I said previously, they can let you buy the pack. It's not automatic and I bet 99% of all developers want their $.99 per app.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
The word is "can". Meaning the developer has the option like I said previously, they can let you buy the pack. It's not automatic and I bet 99% of all developers want their $.99 per app.

How is that at-all different that how it goes with iOS and Android though? Yeah, the potential for a bit of price gouging exists, but what they're talking about is a single application with the ability to select a UI based on the device, from what I understood. Why Microsoft's idea there is any worse than what the competition does escapes me, especially since they're offering that opportunity to 4 ecosystems (Windows 8, WP8, Xbox One, Windows RT).
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
How is that at-all different that how it goes with iOS and Android though? Yeah, the potential for a bit of price gouging exists, but what they're talking about is a single application with the ability to select a UI based on the device, from what I understood. Why Microsoft's idea there is any worse than what the competition does escapes me, especially since they're offering that opportunity to 4 ecosystems (Windows 8, WP8, Xbox One, Windows RT).

Dude that isn't what I said and I dunno where you got all that from.

What I said is not all the apps will be free for other devices if you buy it on windows phone for example. They are simply making it easier for developers to make one app that can work across all windows devices. That's really all I said.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Dude that isn't what I said and I dunno where you got all that from.

What I said is not all the apps will be free for other devices if you buy it on windows phone for example. They are simply making it easier for developers to make one app that can work across all windows devices. That's really all I said.

Yes, and that's why I linked the article where Microsoft had the slide saying you can implement a single-purchase, multi-device access model, but you said it's just "can," and I said that's likely the exact same way it is on iOS/Android. They likely have it set up as a "can," but developers seem to take to it just fine.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Saw the cloud BS and had to SMH at it. It's a trap to promise something that's impossible to reasonably deliver.

Hahah. The XB1 is fine, the cloud nonsense is PR spin that will never work for the kind of internet quality (or lack thereof) in the United States, which is by FAR the biggest market for the Xbox fanbase.

I'm sort of worried that Phil will start his time out badly if they end up pushing useless 'cloud' bullcrap. In many people's cases, their internet performance is only just good enough to play an online game with moderate lag. Introducing something that in an ideal world would be pushing ~100mbit at 1ms over a LAN (and you can be damned sure that's what the demo builds would be like) will be useless to Joe XbFan in Denton, TX running a sweet 3mbit DSL line that nets him a 50ms ping time.

Physx on PC requires at minimum : PCIe 2.0 x4 slot. Let's do the math, shall we?

100mbit second is 12.5 megabytes/second bandwidth.

PCI Express 2.0 is 500 megabytes/second bandwidth PER LANE. An X4 PCIe 2.0 slot therefore is pushing 2000MB/sec (or 16,000mbit) for bandwidth.

Just to be clear, that's comparing 100mbit to 16,000mbit. And how many people have 100mbit connections? Hell, how many people even have 50? Most of the US is stuck at 10 or less (and they should consider themselves lucky with all the crap ISPs out there).

Also, consider what physics calculations are. They, by definition, must be dynamic for them to be worthwhile outside of FMV/scripted scenes (and in that case, why offload any of it? even the 360 can do that easily). Okay, assuming that we're talking dynamic physics calculations done "by the cloud", that means that you need the feedback/recalculation/location data to IMMEDIATELY be reflected back in the player's game-world with a low enough delay to not be perceptible. Ah, but what if the player changes the parameters of the world as things go along? Suddenly all of the math changes. Even moving the view around in a live, non-scripted manner causes the entire calculation routine to need adjustment. Ie : here are 7,500 individual fragments of material to calculate rotating, spinning, falling through gravity, with differing velocities and mass attributes. Now the player has thrown a grenade, and that produces 3,350 more, all coming at different angles. Now we have debris calculated against debris, what happens next?

You see, even with immense brute strength on PC, this hasn't been fully solved in a meaningful way. Physics are still .. only adequate, to be kind. And this is with bandwidth and latency figures incomparably faster than what you can do over an online connection.

So yes, 'Cloud' physics is insanely stupid in practice, and is unworkable as a 'live' interactive experience. Given the constraints of the real world that we live in, the best we can hope for is more AI / large game world stuff (and that would obviously require the game to be an online-only experience or one that is different depending on whether you have internet + XBL or not, which is fine, but devs have to weigh the pro/con on that deal).

The real truth of the matter is that this is all crap. The real truth is that the Xbox One is FINE without PR mumbo jumbo, without every game being 1080p, without any of the needless fanboy nitpicky crap, and without hypothetical mumbo jumbo that even with compression of 100:1 isn't doable.

What will make the XB1 great is what made the 360 great, and the OG XB before that : GAMES

I can't possibly express that loudly enough. A fantastic game, whether it be at 480p, 720p, upscaled 800p, or *cough* 1080p .. guess what? It's a GREAT FREAKING GAME! (and at the same time, I can't tell you how many truly terrible games I've played at 2560x1440 on PC!)

Phil, please don't give in to PR spin, we've had enough hot air blown at us already. Show us the goods, and all will be well.

XB fans, stick by the guns, it's GAMES GAMES GAMES. Not TV TV TV, not 1080P 1080P 1080P, not CLOUD CLOUD CLOUD. Don't fall for completely obvious bull.
 
Last edited:

purbeast0

No Lifer
Sep 13, 2001
52,994
5,889
126
Can't watch the video...is there anything other than Forza 5, NFS: Rivals, and The Crew? Unless another Forza Horizon is going to sneak out, I don't know what else there could be, and the same applies to the PS4, only with Driveclub.

no, it is literally saying what game is better between forza and nfs. and i don't think it's fair to say which is "better" to be honest. one is a sim, one is an arcade racer. so depending on what you are going for, one is better than the other.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The real truth of the matter is that this is all crap. The real truth is that the Xbox One is FINE without PR mumbo jumbo, without every game being 1080p, without any of the needless fanboy nitpicky crap, and without hypothetical mumbo jumbo that even with compression of 100:1 isn't doable.

I said something tlike this before. They(Microsoft Xbox team) go out of their way to say things like "we will do more 1080p in the future" and talking about "developers will increase the resolution to 900p" which immediately strikes me as dumb. Why bring up the comparisons at all? Focus on your strengths and show people a reason to own one now, not why you are lacking but hope to be better later. I find very little to complain about with the xb1. Granted some of the games aren't that great for me and I think they could have made the controller better, but there is no reason in my mind to keep talking about stuff from a damage control PR mindset as they have been. I knowthey think it is what people want to hear but it really is unnecessary. Just focus on making e3 and the other expos a success by showing your games.
 

purbeast0

No Lifer
Sep 13, 2001
52,994
5,889
126
I said something tlike this before. They(Microsoft Xbox team) go out of their way to say things like "we will do more 1080p in the future" and talking about "developers will increase the resolution to 900p" which immediately strikes me as dumb. Why bring up the comparisons at all? Focus on your strengths and show people a reason to own one now, not why you are lacking but hope to be better later. I find very little to complain about with the xb1. Granted some of the games aren't that great for me and I think they could have made the controller better, but there is no reason in my mind to keep talking about stuff from a damage control PR mindset as they have been. I knowthey think it is what people want to hear but it really is unnecessary. Just focus on making e3 and the other expos a success by showing your games.

it kind of reminds me of all the stupid samsung phone commercials. they don't show ANY features at all of what the phone can actually do, but rather they just poke fun at apple phones and how theirs compare to the iphone.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
it kind of reminds me of all the stupid samsung phone commercials. they don't show ANY features at all of what the phone can actually do, but rather they just poke fun at apple phones and how theirs compare to the iphone.

There were a couple commercials I remember them mentioning features but never really showing how they work. Almost as if they just wanted to cram in as much stuff as possible "this phone can do this and that and this too" then someone on the commercial acts impressed and they make a joke. Though as you said a lot of them simply compared themselves to the competition which I don't get. Show what you can do and people will either be impressed and search out more info and/or want your product or they won't but at least you will be selling your products on their own merits, not because you compared your features to theirs and made promises nobody knows if you can keep.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
it kind of reminds me of all the stupid samsung phone commercials. they don't show ANY features at all of what the phone can actually do, but rather they just poke fun at apple phones and how theirs compare to the iphone.

The best part about those was that it wasn't even making fun of Apple properly. "Oh, people have to line up to get your phone on release day! Ha, you're so bad. Come over to this store were we have a hundred on the shelf! No, really, please do. Nobody lined up for our phone."
 
Oct 19, 2000
17,860
4
81
The best part about those was that it wasn't even making fun of Apple properly. "Oh, people have to line up to get your phone on release day! Ha, you're so bad. Come over to this store were we have a hundred on the shelf! No, really, please do. Nobody lined up for our phone."

I guess perception is everything, I always saw those commercials as "why are you waiting in line, there's already something better out".
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I guess perception is everything, I always saw those commercials as "why are you waiting in line, there's already something better out".

I just thought it was funny that "something better" was sitting on shelves when the iPhone sells out instantly. And better doesn't mean squat when the worst is far beyond what you really need. It is really like arguing between a Ferrari and a Lambo. Sure, one might be better, but either can do everything required of a super car.
 

EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
Saw the cloud BS and had to SMH at it. It's a trap to promise something that's impossible to reasonably deliver.

Hahah. The XB1 is fine, the cloud nonsense is PR spin that will never work for the kind of internet quality (or lack thereof) in the United States, which is by FAR the biggest market for the Xbox fanbase.

I'm sort of worried that Phil will start his time out badly if they end up pushing useless 'cloud' bullcrap. In many people's cases, their internet performance is only just good enough to play an online game with moderate lag. Introducing something that in an ideal world would be pushing ~100mbit at 1ms over a LAN (and you can be damned sure that's what the demo builds would be like) will be useless to Joe XbFan in Denton, TX running a sweet 3mbit DSL line that nets him a 50ms ping time.

Physx on PC requires at minimum : PCIe 2.0 x4 slot. Let's do the math, shall we?

100mbit second is 12.5 megabytes/second bandwidth.

PCI Express 2.0 is 500 megabytes/second bandwidth PER LANE. An X4 PCIe 2.0 slot therefore is pushing 2000MB/sec (or 16,000mbit) for bandwidth.

Just to be clear, that's comparing 100mbit to 16,000mbit. And how many people have 100mbit connections? Hell, how many people even have 50? Most of the US is stuck at 10 or less (and they should consider themselves lucky with all the crap ISPs out there).

Also, consider what physics calculations are. They, by definition, must be dynamic for them to be worthwhile outside of FMV/scripted scenes (and in that case, why offload any of it? even the 360 can do that easily). Okay, assuming that we're talking dynamic physics calculations done "by the cloud", that means that you need the feedback/recalculation/location data to IMMEDIATELY be reflected back in the player's game-world with a low enough delay to not be perceptible. Ah, but what if the player changes the parameters of the world as things go along? Suddenly all of the math changes. Even moving the view around in a live, non-scripted manner causes the entire calculation routine to need adjustment. Ie : here are 7,500 individual fragments of material to calculate rotating, spinning, falling through gravity, with differing velocities and mass attributes. Now the player has thrown a grenade, and that produces 3,350 more, all coming at different angles. Now we have debris calculated against debris, what happens next?

You see, even with immense brute strength on PC, this hasn't been fully solved in a meaningful way. Physics are still .. only adequate, to be kind. And this is with bandwidth and latency figures incomparably faster than what you can do over an online connection.

So yes, 'Cloud' physics is insanely stupid in practice, and is unworkable as a 'live' interactive experience. Given the constraints of the real world that we live in, the best we can hope for is more AI / large game world stuff (and that would obviously require the game to be an online-only experience or one that is different depending on whether you have internet + XBL or not, which is fine, but devs have to weigh the pro/con on that deal).

The real truth of the matter is that this is all crap. The real truth is that the Xbox One is FINE without PR mumbo jumbo, without every game being 1080p, without any of the needless fanboy nitpicky crap, and without hypothetical mumbo jumbo that even with compression of 100:1 isn't doable.

What will make the XB1 great is what made the 360 great, and the OG XB before that : GAMES

I can't possibly express that loudly enough. A fantastic game, whether it be at 480p, 720p, upscaled 800p, or *cough* 1080p .. guess what? It's a GREAT FREAKING GAME! (and at the same time, I can't tell you how many truly terrible games I've played at 2560x1440 on PC!)

Phil, please don't give in to PR spin, we've had enough hot air blown at us already. Show us the goods, and all will be well.

XB fans, stick by the guns, it's GAMES GAMES GAMES. Not TV TV TV, not 1080P 1080P 1080P, not CLOUD CLOUD CLOUD. Don't fall for completely obvious bull.

Phil Spencer already confirmed that was not a throwaway demo, it was part of a game.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Hahah. The XB1 is fine, the cloud nonsense is PR spin that will never work for the kind of internet quality (or lack thereof) in the United States, which is by FAR the biggest market for the Xbox fanbase.

The cloud physics isn't supposed to replace the physics that require a near instantaneous response in the game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The cloud physics isn't supposed to replace the physics that require a near instantaneous response in the game.

And it isn't limited to physics. What if they used it for complicated AI algorithms that would be cumbersome to perform in game. How about a hivemind AI? Look at what Forza attempted with their Drivatars. If the back end actually analyzed and adjusted the AI with how you drive, that is something great.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
Phil Spencer already confirmed that was not a throwaway demo, it was part of a game.

Yes, but the thing that makes it a throwaway is they would only confirm that their demo was running on two 'high end machines' with one helped by 'tons of external cloud power' or whatever. It's like something extremely pre-alpha in nature, and the test actually had some major goofs in it with hit detection.

Yet what he said in his post is immediately true. The latency alone would make it unusable for real time gameplay.

Bingo.

The cloud physics isn't supposed to replace the physics that require a near instantaneous response in the game.

Well what would the point of that be? Oh, here's some vaguely non-interactive background stuff we can add if you so happen to be online? Meh. The fun part of physics is the interactive portion of it. Pre-scripted stuff worked fine in PS360 gen already. What you say is true though, this could be something in the middle. Like big events triggered (BF4 levelution or whatever kind of things) and the stuff comes crashing down in a particular way.

And it isn't limited to physics. What if they used it for complicated AI algorithms that would be cumbersome to perform in game. How about a hivemind AI? Look at what Forza attempted with their Drivatars. If the back end actually analyzed and adjusted the AI with how you drive, that is something great.

Bingo.

At the end of the day that kind of thing (boosted AI, live updated in-game characters) would be both far more workable AND more helpful to gameplay. Imagine if GTA6 had not just the characters in the initial game build, but online they constantly updated the city with new guys getting hired, fired, people moving in, their little stories changing, etc. All of that could be done easily.

The big problem with the 'oh, we can use servers to make graphics better' thing is that it's idiotically unfeasible on so many levels.

EVEN if you accept at face value that a stout server (let's say a 16-core Xeon) can somehow do the physics calculations for a single player (or two), what then?

Xbox One hits 25 million install base, big game (Halo 5?) releases with 'Cloud Powa' support. 8 million copies sell, what are they going to do when 2,000,000 people are trying to play on launch week? Throw ridiculous money at more servers?

No, it's much MUCH more valuable with things like you suggest, and I look forward to seeing what they have to offer. I just don't want more goofy useless PR spin.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
no, it is literally saying what game is better between forza and nfs. and i don't think it's fair to say which is "better" to be honest. one is a sim, one is an arcade racer. so depending on what you are going for, one is better than the other.

You're absolutely right. I think Forza as a game is really good and all, but there is a part of me that prefers Rivalsor The Crew, the arcade style of racing. It's not because I hate sim or anything, it's just Forza somewhat expects a level of automotive intellect I simply do not have. I cannot tune a car in Forza to save my life, and that made beating some races a legitimate pain in the butt.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |