:thumbsup:Thanks for everyone's patience with us, and I ask any further queries be directed to my PM for mobile debates. Apologies to the XB fans, and we now return to regular gaming services
:thumbsup:Thanks for everyone's patience with us, and I ask any further queries be directed to my PM for mobile debates. Apologies to the XB fans, and we now return to regular gaming services
You don't have to root certain phones, as they start out with no garbage at all. Windows phones aren't immune from not being updated either, just wait until Windows 9 comes out, lol. Do you remember what happened to Windows phone 7 users?
Using what you want is great though, but contract phone plans are ludicrous unless the deal is ludicrously good. You can use an unlocked Windows GSM phone on a no-contract carrier and potentially save an insane amount of money. I had Sprint and was paying $130-$160/mo for two phones on contract with limitations on data. Now I'm paying $55/mo for two phones with no contract with zero limitations (no 4G though).
Just do the math over two years If your current plan is insanely cheap then don't worry about it, but forking over more of your hard earned cash if it's not necessary is just a waste. I know people that pay ~$100/mo that don't even get decent 4G in their plan, all for a subsidized phone, but over the two year contract period they're actually paying far more than they would if they just bought the unlocked version in cash and had a $30/mo unlimited no-contract plan.
http://www.pocket-lint.com/news/128235-what-to-expect-from-windows-phone-8-1-blue
920 isn't on the 8.1 'blue' support list, though that may come at a later time.
Edit : here's my last Windows phone, the HTC Titan II.
Speaking of TERRIBLE support, this was a flagship phone from April 2012.
http://en.wikipedia.org/wiki/HTC_Titan_II
Windows Phone 8 came out in October, so less than 6 mos later. Can you upgrade the Titan II to Phone 8? HELL NO. Lol that's BS. The hardware is more capable than many official Windows 8 phones, so it's just the usual crap that smartphone companies pull.
lol i was just googling to see if there are any racing games upcoming for ps4/xb1 that i didn't know about, and i came across this article on ign.
http://www.ign.com/wikis/best-of-2013/Best_Xbox_One_Racing_Game
i find it funny that they actually had an "award" for that category. i wonder what came in 3rd place...
Did you click the links? The image from the first article is a slide from the presentation, and it literally says "You can let customers buy once, use anywhere."
lol i was just googling to see if there are any racing games upcoming for ps4/xb1 that i didn't know about, and i came across this article on ign.
http://www.ign.com/wikis/best-of-2013/Best_Xbox_One_Racing_Game
i find it funny that they actually had an "award" for that category. i wonder what came in 3rd place...
The word is "can". Meaning the developer has the option like I said previously, they can let you buy the pack. It's not automatic and I bet 99% of all developers want their $.99 per app.
How is that at-all different that how it goes with iOS and Android though? Yeah, the potential for a bit of price gouging exists, but what they're talking about is a single application with the ability to select a UI based on the device, from what I understood. Why Microsoft's idea there is any worse than what the competition does escapes me, especially since they're offering that opportunity to 4 ecosystems (Windows 8, WP8, Xbox One, Windows RT).
Dude that isn't what I said and I dunno where you got all that from.
What I said is not all the apps will be free for other devices if you buy it on windows phone for example. They are simply making it easier for developers to make one app that can work across all windows devices. That's really all I said.
Can't watch the video...is there anything other than Forza 5, NFS: Rivals, and The Crew? Unless another Forza Horizon is going to sneak out, I don't know what else there could be, and the same applies to the PS4, only with Driveclub.
The real truth of the matter is that this is all crap. The real truth is that the Xbox One is FINE without PR mumbo jumbo, without every game being 1080p, without any of the needless fanboy nitpicky crap, and without hypothetical mumbo jumbo that even with compression of 100:1 isn't doable.
I said something tlike this before. They(Microsoft Xbox team) go out of their way to say things like "we will do more 1080p in the future" and talking about "developers will increase the resolution to 900p" which immediately strikes me as dumb. Why bring up the comparisons at all? Focus on your strengths and show people a reason to own one now, not why you are lacking but hope to be better later. I find very little to complain about with the xb1. Granted some of the games aren't that great for me and I think they could have made the controller better, but there is no reason in my mind to keep talking about stuff from a damage control PR mindset as they have been. I knowthey think it is what people want to hear but it really is unnecessary. Just focus on making e3 and the other expos a success by showing your games.
it kind of reminds me of all the stupid samsung phone commercials. they don't show ANY features at all of what the phone can actually do, but rather they just poke fun at apple phones and how theirs compare to the iphone.
it kind of reminds me of all the stupid samsung phone commercials. they don't show ANY features at all of what the phone can actually do, but rather they just poke fun at apple phones and how theirs compare to the iphone.
The best part about those was that it wasn't even making fun of Apple properly. "Oh, people have to line up to get your phone on release day! Ha, you're so bad. Come over to this store were we have a hundred on the shelf! No, really, please do. Nobody lined up for our phone."
I guess perception is everything, I always saw those commercials as "why are you waiting in line, there's already something better out".
Saw the cloud BS and had to SMH at it. It's a trap to promise something that's impossible to reasonably deliver.
Hahah. The XB1 is fine, the cloud nonsense is PR spin that will never work for the kind of internet quality (or lack thereof) in the United States, which is by FAR the biggest market for the Xbox fanbase.
I'm sort of worried that Phil will start his time out badly if they end up pushing useless 'cloud' bullcrap. In many people's cases, their internet performance is only just good enough to play an online game with moderate lag. Introducing something that in an ideal world would be pushing ~100mbit at 1ms over a LAN (and you can be damned sure that's what the demo builds would be like) will be useless to Joe XbFan in Denton, TX running a sweet 3mbit DSL line that nets him a 50ms ping time.
Physx on PC requires at minimum : PCIe 2.0 x4 slot. Let's do the math, shall we?
100mbit second is 12.5 megabytes/second bandwidth.
PCI Express 2.0 is 500 megabytes/second bandwidth PER LANE. An X4 PCIe 2.0 slot therefore is pushing 2000MB/sec (or 16,000mbit) for bandwidth.
Just to be clear, that's comparing 100mbit to 16,000mbit. And how many people have 100mbit connections? Hell, how many people even have 50? Most of the US is stuck at 10 or less (and they should consider themselves lucky with all the crap ISPs out there).
Also, consider what physics calculations are. They, by definition, must be dynamic for them to be worthwhile outside of FMV/scripted scenes (and in that case, why offload any of it? even the 360 can do that easily). Okay, assuming that we're talking dynamic physics calculations done "by the cloud", that means that you need the feedback/recalculation/location data to IMMEDIATELY be reflected back in the player's game-world with a low enough delay to not be perceptible. Ah, but what if the player changes the parameters of the world as things go along? Suddenly all of the math changes. Even moving the view around in a live, non-scripted manner causes the entire calculation routine to need adjustment. Ie : here are 7,500 individual fragments of material to calculate rotating, spinning, falling through gravity, with differing velocities and mass attributes. Now the player has thrown a grenade, and that produces 3,350 more, all coming at different angles. Now we have debris calculated against debris, what happens next?
You see, even with immense brute strength on PC, this hasn't been fully solved in a meaningful way. Physics are still .. only adequate, to be kind. And this is with bandwidth and latency figures incomparably faster than what you can do over an online connection.
So yes, 'Cloud' physics is insanely stupid in practice, and is unworkable as a 'live' interactive experience. Given the constraints of the real world that we live in, the best we can hope for is more AI / large game world stuff (and that would obviously require the game to be an online-only experience or one that is different depending on whether you have internet + XBL or not, which is fine, but devs have to weigh the pro/con on that deal).
The real truth of the matter is that this is all crap. The real truth is that the Xbox One is FINE without PR mumbo jumbo, without every game being 1080p, without any of the needless fanboy nitpicky crap, and without hypothetical mumbo jumbo that even with compression of 100:1 isn't doable.
What will make the XB1 great is what made the 360 great, and the OG XB before that : GAMES
I can't possibly express that loudly enough. A fantastic game, whether it be at 480p, 720p, upscaled 800p, or *cough* 1080p .. guess what? It's a GREAT FREAKING GAME! (and at the same time, I can't tell you how many truly terrible games I've played at 2560x1440 on PC!)
Phil, please don't give in to PR spin, we've had enough hot air blown at us already. Show us the goods, and all will be well.
XB fans, stick by the guns, it's GAMES GAMES GAMES. Not TV TV TV, not 1080P 1080P 1080P, not CLOUD CLOUD CLOUD. Don't fall for completely obvious bull.
Phil Spencer already confirmed that was not a throwaway demo, it was part of a game.
Hahah. The XB1 is fine, the cloud nonsense is PR spin that will never work for the kind of internet quality (or lack thereof) in the United States, which is by FAR the biggest market for the Xbox fanbase.
The cloud physics isn't supposed to replace the physics that require a near instantaneous response in the game.
Phil Spencer already confirmed that was not a throwaway demo, it was part of a game.
Yet what he said in his post is immediately true. The latency alone would make it unusable for real time gameplay.
The cloud physics isn't supposed to replace the physics that require a near instantaneous response in the game.
And it isn't limited to physics. What if they used it for complicated AI algorithms that would be cumbersome to perform in game. How about a hivemind AI? Look at what Forza attempted with their Drivatars. If the back end actually analyzed and adjusted the AI with how you drive, that is something great.
no, it is literally saying what game is better between forza and nfs. and i don't think it's fair to say which is "better" to be honest. one is a sim, one is an arcade racer. so depending on what you are going for, one is better than the other.