The Official Xbox One Thread

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Drako

Lifer
Jun 9, 2007
10,706
161
106
I have to say, World of Tanks is better on the One than I thought it was going to be. Kind of makes me want to get back into playing it.
 

blackdogdeek

Lifer
Mar 14, 2003
14,454
10
81
That "xbox one taking over the living room" thread got me thinking. Do you think MS will develop a DVR app? If they could subvert the DVR functionality from the provider's settop box then you'd only need it for tuning the stations. They'd also have much more recording space than a typical DVR box I think. And they'd be one more crucial step closer to taking over the entire experience.

http://gizmodo.com/microsoft-just-announced-that-the-xbox-one-will-become-1721983120

I AM A GENIUS!
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Unless you don't have a DVR already, I don't see the benefit. My DTV box can record 4-5 channels at the same time and store 1TB of shows. Unless I want to tether additional hard drives to the Xbox, the paltry 500GB won't go far if it's shared with game installs.

not to mention, you will have to buy the tv tuner and install an HD antenna for this to work. way more of a hassle to record OTA tv than it's worth.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Microsoft could really hit a home run if they could get a media-centric Xbox One package out there. Like, get folks a discount on their sports streaming. MLB.TV is $130. The NBA charges $200. The NFL makes you sign up for DirecTV THEN pay $200. Imagine if Microsoft could partner with these companies and offer something like $500 for all 4 major sports, or a $50 discount on individual sports vs. other subscription means.

It seems TV providers have little interest in support cable-cutting stuff, with the rare exceptions like Sling and standalone premium channel services like HBO Go. Live sports are probably the biggest anchor for cable services for many people, and if Microsoft cut deals with the major sports for streaming on all Microsoft devices (Xbox One, Windows 10, Windows 10 Mobile), they'd have something awesome and special.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Microsoft could really hit a home run if they could get a media-centric Xbox One package out there. Like, get folks a discount on their sports streaming. MLB.TV is $130. The NBA charges $200. The NFL makes you sign up for DirecTV THEN pay $200. Imagine if Microsoft could partner with these companies and offer something like $500 for all 4 major sports, or a $50 discount on individual sports vs. other subscription means.

It seems TV providers have little interest in support cable-cutting stuff, with the rare exceptions like Sling and standalone premium channel services like HBO Go. Live sports are probably the biggest anchor for cable services for many people, and if Microsoft cut deals with the major sports for streaming on all Microsoft devices (Xbox One, Windows 10, Windows 10 Mobile), they'd have something awesome and special.

If MS could throw money at them, it would be great. But, that isn't going to happen. DirecTV threw billions at the NFL to keep Sunday Ticket and only allowed it in places where you don't have the ability to get DirecTV (which isn't a lot of places, I'm sure).

Even if MS could get team centric packages for sports, it would be a big step.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
If MS could throw money at them, it would be great. But, that isn't going to happen. DirecTV threw billions at the NFL to keep Sunday Ticket and only allowed it in places where you don't have the ability to get DirecTV (which isn't a lot of places, I'm sure).

Even if MS could get team centric packages for sports, it would be a big step.

Yeah it's just not going to happen. What I am looking forward to and waiting for more info on is Sony's announcement that you will be able to pay for only the channels you want and stream it through the PS4. The problem is though that things like that will ultimately lead to all the cable companies imposing strict caps on data usage. Unless the government somehow steps in and says that they can't do that at all, it's where it will be heading. Cable TV costs too much for the channels I actually watch but I'm stuck with it because there's no streaming and if there was I would expect Comcast to enact data caps quickly.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
lol ... battletoads dude Rash is in killer instinct for a month. dling the update right now to test him out and my joystick.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
wow that destruction is pretty impressive. even more impressive that a rifle can take down a tall ass building!

i was a fan of the first crackdown, not as much the second. definitely interested in this though.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
That is pretty impressive. I wonder how much it will translate into the actual game though. Plus, it doing the destruction calculations on the cloud means always online. Rut Roh! I said it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That is pretty impressive. I wonder how much it will translate into the actual game though. Plus, it doing the destruction calculations on the cloud means always online. Rut Roh! I said it.


Plus it will likely lag at times too ruining the gameplay.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
That is pretty impressive. I wonder how much it will translate into the actual game though. Plus, it doing the destruction calculations on the cloud means always online. Rut Roh! I said it.

Not necessarily. Forza uses Drivatars through XBLC, but you can still go offline. They just dumb it down to canned AI, so I'm sure there will be basic/lesser physics in an offline mode, if they so choose.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Not necessarily. Forza uses Drivatars through XBLC, but you can still go offline. They just dumb it down to canned AI, so I'm sure there will be basic/lesser physics in an offline mode, if they so choose.

Drivatars are the worst example you could use. They are terrible, both on XBL and offline. The implementation was so poor.

It would be a disservice for them to spend all the time making destructible environments and then to just muck them up by removing them or having a crappy implementation in offline mode. Just make the game require online connection. It is 2015. Unless you live in Somalia, you can be online to play your games.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Drivatars are the worst example you could use. They are terrible, both on XBL and offline. The implementation was so poor.

It would be a disservice for them to spend all the time making destructible environments and then to just muck them up by removing them or having a crappy implementation in offline mode. Just make the game require online connection. It is 2015. Unless you live in Somalia, you can be online to play your games.

Code:
if (connectedToXbl) {
  destructableEnvironmentOn = true;
}
else {
  destructableEnvironmentsOn = false;
}

function ObjectHit() {
  if (destructableEnvironmentOn  == true) {
     doExtraPhysics();
  }
  ...
}

damn... i should go work for ms making games.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Code:
if (connectedToXbl) {
  destructableEnvironmentOn = true;
}
else {
  destructableEnvironmentsOn = false;
}

function ObjectHit() {
  if (destructableEnvironmentOn  == true) {
     doExtraPhysics();
  }
  ...
}

damn... i should go work for ms making games.

It is not that it is trivial to turn it on and off, it is that the destructible environments are really impressive and the immersion shouldn't be cheapened by people who can afford an Xbox One and the game, but not internet.

Drivatars as the example were so laughably bad, it might as well not be AI. They literally had no concept of any other cars. They simply took the "owners" lines and nothing else.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Drivatars are the worst example you could use. They are terrible, both on XBL and offline. The implementation was so poor.

It would be a disservice for them to spend all the time making destructible environments and then to just muck them up by removing them or having a crappy implementation in offline mode. Just make the game require online connection. It is 2015. Unless you live in Somalia, you can be online to play your games.

It is not that it is trivial to turn it on and off, it is that the destructible environments are really impressive and the immersion shouldn't be cheapened by people who can afford an Xbox One and the game, but not internet.

Drivatars as the example were so laughably bad, it might as well not be AI. They literally had no concept of any other cars. They simply took the "owners" lines and nothing else.

What would you have expected? They intended for the A.I. to mimic people, so they studied those people and produced those driving lines. I agree there are problems--they are WAAAAAAAAAAAY too aggressive in Forza 5, but they're not a total failure. Plus, there are already talks online of how they're improving Drivatars for Forza 6, like giving them separate plans of attack in the rain (if you've driven the track in the rains). It was a first try on dynamic A.I. like that for the team, and it's really not something we've seen approached much (if at all) in other games this generation (Mordor's Nemesis KIND of did neat things on a smaller level). To basically call it a failure for being imperfect on the first try is a rather reckless way to assess a new approach to game A.I.

And it's not just about having Internet. you have to have GOOD Internet. Sadly, not everyone can get that (no, I'm not calling for Obama to give us the free Interwebz). Shoot, I remember a few years ago, I was wanting to look into U-Verse. The FASTEST U-Verse offering here was 756 Kbps. The fastest AT&T DSL was 3 Mbps. Luckily, we're now on 75 Mbps Comcast cable, but not everyone will be able to get something to handle the streaming of physics, especially in a time where households like to throw Netflix and Hulu streams up in every room of the house. Those with decent cable Internet should be fine, but that's not everyone.

I'm torn on the persistent online connection idea, though. Like I said, I'm set for having a good connection, not a concern. However, even in 2015, we get outages at times. It's not frequent, it's usually not for long, but it sucks. Heck, we say the DDoS of last Christmas. It's bad enough not getting to play Halo multiplayer on Christmas, but having your whole copy of Crackdown crippled because XBLC isn't available to run the destruction physics? That would be a crappy Christmas experience. Then there are the examples from when the Bone was supposed to need a frequent connection to work, like folks in the military. You can't buy a game in your favorite series because you're fighting for our country? It'd suck.

I guess I don't mind it on a small scale, having games here and there function in such a manner. Destiny is fine with it, that's the scope of the game (plus, I don't care for the game). The core of some games demands a persistent online connection. I don't think Crackdown necessarily does, even though it could benefit from such a thing. My issue would be that if we started with the acceptance of such a practice, it's not a long stretch to having the majority of games follow suit. That would suck for vacationing families. As an example, my grandma has a van with a 120V outlet, HDMI input, and TV screens. We could theoretically throw a console in the van and play games on the road. If games started leaning on XBLC with frequency, that idea could change (because tethering to LTE's not going to be a good-enough alternative, especially with data caps).
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
if anyone lives under a rock and hadn't heard the news about killer instinct, i'll sum it up.

- season 3 confirmed march 2016, along with pc release same time
- rash (from battle toads) confirmed to be a guest character in KI season 3, and he's playable right now until september 8th.
- kim wu is confirmed with the latest trailer for rash that teaser weapon at the end.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
What would you have expected? They intended for the A.I. to mimic people, so they studied those people and produced those driving lines. I agree there are problems--they are WAAAAAAAAAAAY too aggressive in Forza 5, but they're not a total failure. Plus, there are already talks online of how they're improving Drivatars for Forza 6, like giving them separate plans of attack in the rain (if you've driven the track in the rains). It was a first try on dynamic A.I. like that for the team, and it's really not something we've seen approached much (if at all) in other games this generation (Mordor's Nemesis KIND of did neat things on a smaller level). To basically call it a failure for being imperfect on the first try is a rather reckless way to assess a new approach to game A.I.

And it's not just about having Internet. you have to have GOOD Internet. Sadly, not everyone can get that (no, I'm not calling for Obama to give us the free Interwebz). Shoot, I remember a few years ago, I was wanting to look into U-Verse. The FASTEST U-Verse offering here was 756 Kbps. The fastest AT&T DSL was 3 Mbps. Luckily, we're now on 75 Mbps Comcast cable, but not everyone will be able to get something to handle the streaming of physics, especially in a time where households like to throw Netflix and Hulu streams up in every room of the house. Those with decent cable Internet should be fine, but that's not everyone.

I'm torn on the persistent online connection idea, though. Like I said, I'm set for having a good connection, not a concern. However, even in 2015, we get outages at times. It's not frequent, it's usually not for long, but it sucks. Heck, we say the DDoS of last Christmas. It's bad enough not getting to play Halo multiplayer on Christmas, but having your whole copy of Crackdown crippled because XBLC isn't available to run the destruction physics? That would be a crappy Christmas experience. Then there are the examples from when the Bone was supposed to need a frequent connection to work, like folks in the military. You can't buy a game in your favorite series because you're fighting for our country? It'd suck.

I guess I don't mind it on a small scale, having games here and there function in such a manner. Destiny is fine with it, that's the scope of the game (plus, I don't care for the game). The core of some games demands a persistent online connection. I don't think Crackdown necessarily does, even though it could benefit from such a thing. My issue would be that if we started with the acceptance of such a practice, it's not a long stretch to having the majority of games follow suit. That would suck for vacationing families. As an example, my grandma has a van with a 120V outlet, HDMI input, and TV screens. We could theoretically throw a console in the van and play games on the road. If games started leaning on XBLC with frequency, that idea could change (because tethering to LTE's not going to be a good-enough alternative, especially with data caps).

eh, it's not really about having "good" internet at all for things handed off to azure. it's basically making an http request and nothing more. you don't need to have much bandwidth to make an http request. you're simply sending over a little bit of data, the cloud does the computations, then sends the results back to you that is probably a little bit of data. then the game will know what to do with the data.

and if you tihnk about it, when firing a rocket or a big weapon, although in game time to animate and reach the building, which can take a few seconds or whatever, programatically it's already known exactly where that rocket is going to hit. so in theory, the request to the server to calculate the damage can be done as soon as you fire the weapon, and could in theory be back before it ever hits the building.
 
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