The Official Xbox One Thread

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Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
You shouldn't assume that the value will continually improve. It's going to peak at some point because of the demographics of potential buyers.

Oh most definitely. There are also a lot of games that are inflated due to nostalgia that will pass that are super common. Pokemon games for example were the highest sellers on Gameboy systems, literally millions and millions and millions sold, but easy right now to sell for $40-$200 cib depending on title. That won't last forever.

It doesn't take too much effort to track pricing and offload what you think might be peaked out.

Buying new games as an investement = silly.
Thinking that they will always go up in value = silly.
Keeping the games you already play to recoup some bucks down the line = cool, if you're willing to do that and you enjoy playing them from time to time anyway

I sort of violate my own rule slightly as for buying games for investments, but not new ones. I have a habit of picking up last-gen games for $1-$5 cib that I might play later or just keep to sell sometime down the line. It's absolutely dirt cheap to grab DS/Wii/PS3/360 games right now, and as long as you get them in pristine shape, complete, and avoid sports titles, it's not the worst way to spend a few bucks. I still only buy things I actually want to play at least once though.

But yes, I totally agree, there is no way that games will endlessly rise in value. A lot of the nostalgia gamers will eventually stop caring or get too old, and that will lower demand for those generations.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Because externals are much more expensive than internals. Also, 2TB may hold 80 Games max but people will want to add more than games and that may take up a lot of space as well. It'd be awesome if you could connect this device to your network and have it pull movies/games from a server...
A. Who says you can't? B. Allowance for a generic external drive that costs $5 more than an internal, that you can pick and choose is 1000000000x better than paying 4-5x the price of a similar internal drive to a purchase a Microsoft upgrade kit.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
So, the cloud servers will also be used for some compute tasks. http://www.engadget.com/2013/05/24/xbox-cloud-computing-gaming/

Not a bad deal, considering this could add in some extra horse power. Reminds me of a modern SNES system, with their expandable carts.


As far as old game value, you can guess what your values are and use ebay to pretend that stuff is selling, but let's be real. The market for old, used video games is about as 10 people and they are all buying them to resell at a higher value later. You're better off buying the retro Jordans. Buy any new pair of Jordan 11s for $180 and you can list them on ebay the same day for $400 and sell them. Rare Foamposites? Those can go for even more. My Galaxy Foamposists (that I paid ~$280 for) go for over $1500 and they are maybe a year old.
You can't be that naive....No one will use the cloud to do compute tasks for games because it will be too inconsistent and dependent on the speed of your internet.
 

benzylic

Golden Member
Jun 12, 2006
1,547
1
0
So, the cloud servers will also be used for some compute tasks. http://www.engadget.com/2013/05/24/xbox-cloud-computing-gaming/

Not a bad deal, considering this could add in some extra horse power. Reminds me of a modern SNES system, with their expandable carts.


As far as old game value, you can guess what your values are and use ebay to pretend that stuff is selling, but let's be real. The market for old, used video games is about as 10 people and they are all buying them to resell at a higher value later. You're better off buying the retro Jordans. Buy any new pair of Jordan 11s for $180 and you can list them on ebay the same day for $400 and sell them. Rare Foamposites? Those can go for even more. My Galaxy Foamposists (that I paid ~$280 for) go for over $1500 and they are maybe a year old.

Didnt EA say thats how SimCity was going to work too? :whiste:
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
Cause they use the drives that are the slowest and lest reliable. The better drives are sold for a bit of a premium for internals.

That may indeed be true in many cases, but in that situation above, those actually are both 7200.14 Barracuda drives of the exact same spec/platter/speed. People that pop open this series of Seagate 3TB externals find a ST3000DM001-9YN166 or other revision of the same series (not changes in internals, spindle speed, or cache).

Bizarre, but that's the hard drive market.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
You can't be that naive....No one will use the cloud to do compute tasks for games because it will be too inconsistent and dependent on the speed of your internet.

Of course they will use it. It is a brilliant DRM strategy. You can no longer play your game offline. It HAS to phone home in order to function. No offline mode at all. It would work in the same style D3 works. All loot, character damage to mobs, etc, relies on a server response. You can't "cheat" by modifying game data because it has to be verified by the server.

Didnt EA say thats how SimCity was going to work too? :whiste:
The developers of SimCity wanted it to be extremely social and have regions relying on neighboring cities and such, but that didn't make it into the final game for reason unknown. They had very ambitious goals, we can't fault them for that. If you don't dream big, why bother?
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
Of course they will use it. It is a brilliant DRM strategy. You can no longer play your game offline. It HAS to phone home in order to function. No offline mode at all. It would work in the same style D3 works. All loot, character damage to mobs, etc, relies on a server response. You can't "cheat" by modifying game data because it has to be verified by the server.

/sarcasm amiright?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Cause they use the drives that are the slowest and lest reliable. The better drives are sold for a bit of a premium for internals.

That may be true sometimes but this is the one situation in which that doesn't really matter. If all you're using the hard drive for is installing games, then it matters less if it dies because you don't lose any data.
 

benzylic

Golden Member
Jun 12, 2006
1,547
1
0
Of course they will use it. It is a brilliant DRM strategy. You can no longer play your game offline. It HAS to phone home in order to function. No offline mode at all. It would work in the same style D3 works. All loot, character damage to mobs, etc, relies on a server response. You can't "cheat" by modifying game data because it has to be verified by the server.


The developers of SimCity wanted it to be extremely social and have regions relying on neighboring cities and such, but that didn't make it into the final game for reason unknown. They had very ambitious goals, we can't fault them for that. If you don't dream big, why bother?

I didnt mean it as a bad idea, but the SimCity launch was a disaster for EA in large part due to lack of servers. Hopefully Microsoft took notice of that and has plenty of servers available at launch. And it sounded like they have planned for that, I forgot the exact number that was thrown out at the reveal.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I didnt mean it as a bad idea, but the SimCity launch was a disaster for EA in large part due to lack of servers. Hopefully Microsoft took notice of that and has plenty of servers available at launch. And it sounded like they have planned for that, I forgot the exact number that was thrown out at the reveal.

MS stated they are upping their servers from like 15,000 to 300,000. I think they plan on not being the reason launches go back. And I sure hope they fixed any SQL injection problems and salt their passwords + store only the hash, not the plaintext. I don't think they could afford a debacle like Sony had with PSN. They would lose all security credibility in all markets, and that would be bad for them.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Has anyone confirmed that all games will run on dedicated servers next gen? I know it has been tossed around, but I am hoping that it is a fact.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
I didnt mean it as a bad idea, but the SimCity launch was a disaster for EA in large part due to lack of servers. Hopefully Microsoft took notice of that and has plenty of servers available at launch. And it sounded like they have planned for that, I forgot the exact number that was thrown out at the reveal.

Microsoft isn't EA. Cloud services is a core competency which they actually make money off of with Windows Azure. They are probably only 2nd to Amazon in this department. You think gamers get pissed when servers are down, try talking to billion dollar business where it costs them REAL money when there's an outage. That's why they guarantee 5 nines of uptime in a year (5.26 minutes of downtime a year)
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
they definitely said this in the unveiling conference.

Isn't that new game by Bungie supposed to be like an MMO or something? It looks awesome from the pictures, and would be even better if it had more than 24 people in it at once!
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Several years ago (2006 to be exact), the tech parody site BBSpot posted an article saying that all home theaters would need to be registered with the MPAA and technology would need to be installed to determine the number of people in a room -- so they could collect license fees from people who try to show a movie to too many people at once. Many people took it seriously because it sounded believable, but of course it was just a joke.

The bill would require that any hardware manufactured in the future contain technology that tells the MPAA directly of what is being shown and specific details on the audience. The data would be gathered using various motion sensors and biometric technology.

The MPAA defines a home theater as any home with a television larger than 29" with stereo sound and at least two comfortable chairs, couch, or futon. Anyone with a home theater would need to pay a $50 registration fee with the MPAA or face fines up to $500,000 per movie shown.

Now it looks like what was once a joke is now reality, thanks to a new patent filed by Microsoft:

Microsoft has filed for a Kinect-related patent, and it’s a doozy of an application. The abstract describes a camera-based system that would monitor the number of viewers in a room and check to see if the number of occupants exceeded a certain threshold set by the content provider. If there are too many warm bodies present, the device owner would be prompted to purchase a license for a greater number of viewers.

No, really. It’s that blunt. From the abstract: “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
yea i commented on that BS a few pages ago, if that truly goes live and kills someones superbow party all hell is going to break loose. in general that fee crap for group showing only comes into play if you are charging admission
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Several years ago (2006 to be exact), the tech parody site BBSpot posted an article saying that all home theaters would need to be registered with the MPAA and technology would need to be installed to determine the number of people in a room -- so they could collect license fees from people who try to show a movie to too many people at once. Many people took it seriously because it sounded believable, but of course it was just a joke.



Now it looks like what was once a joke is now reality, thanks to a new patent filed by Microsoft:

This may sound bad, but it makes sense. If I purchased a UFC fight for home viewing, and broadcast it to 50 people, I am breaking the UFC license agreement and the licenses for broadcasts like that are very expensive. I can understand content providers and studios wanting this technology to be in place for things like this. Places like Hooters and BWW don't just pay the $60 or whatever to show a UFC fight. They pay a lot more because they are collecting money based on the broadcast of said event.
 
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