cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
just fyi there is a dr3 demo on xbl now. dling now and it's going pretty slow. its 7gb.
Just finished DR3. My only gripes with it are the dodge roll being the left analog stick (click it to roll). I'd prefer that be somewhere else. I did it accidently sometimes and not at all other times. The camera occasionally got stuck and I could not see well. Other than that it was pretty fun, frustrating bosses that feel cheap but once you get the patterns you can be cheap on them, but the game was fun.
It is no different than earlier games. Nintendo hard is just a cute name for games that had invisible walls that killed you in one hit, spots were if you hadn't been there a few times before to memorize the exact patterns were impossible, and other incredibly cheap mechanisms for making their game difficult. Top Gun isn't hard, except the "QTE" landing / refueling is terrible, as the controls don't seem to accept inputs in time to pass it. And then we get some artificially long games because you have to replay certain levels over and over until you run out of lives. All just leftover from the arcade days. Games were meant to suck quarters from you, ask SmashTV.
Lol SmashTV...i remember that game. My friend and I would load it up on SNES and pop it in with game genie for infinite lives to beat it.
Hard as it's meant to be is Ninja Gaiden on the original Xbox and Ninja Gaiden 2 on the 360 (sigma 2 on the PS3). It relied on your reflexes and timing to win. Nothing was cheap, everything could be beaten with good dodge timing, proper blocking, and knowing when to attack and when to move.
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