cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
I never saw that blog post before but it does start to make sense in a way. I said before that the PS4 handling of friends and chat is a lot like the 360 experience, actually almost exactly like it while the XB1 is much different and doesn't have the same flow to it. When reading that blog, the point about the guys doing the OS not being gamers and not understanding that the 360 was setup so that the OS handles all the party and friend lists for a reason seems to be logical. It's almost like they wrote the OS for the XB1 like a standard computer OS where every device or software needs it's own driver or code to tell the OS how to handle it and what to do. Them not being gamers would explain some of the decisions with the friends list being an app, and the issues I have with the voice communications. Maybe they didn't understand or think about how someone may want to chat with a friend and seemlessly jump into a game. I've done this on the PS4 with a friend of mine. He told me about something in AC4 and I was like "really? how did I miss it? let me check" and I jumped into the game without losing the chat session. I would have found it frustrating to lose my chat session. With the PS4 it seems like they looked at what the 360 did right and made it their goal that the OS functions the same way. So that each game or app doesn't need to tell the OS how to handle voice communication and friend invites. That's already being done.
Last edited: