- Feb 12, 2013
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With all this talk off apis and gpus lately, you almost forget that in there current implementation they are a dead end.
The only gpu company with some foresight seems to be Imagination tech. They might have been defeated once but why compete on your competitions terms?
A press release and a post on engadget gas dropped with IMG tech talking up raytracing on their latest hardware.
[ http://www.engadget.com/2014/03/18/imagination-powervr-raytracing/#comments ][ http://imgtec.com/news/Release/index.asp?NewsID=853 ]
we know ray tracing is the future and we also know it is very, very computationally intensive. It can literally take server farms hours to produce a high quality production quality render. So why is this little mobile gpu IP vendor boasting the capability? It is simple, its called innovation.
Enough ranting. Right now most of you guys with beefy gpus should be able to do some simple renders using a path tracing technique. The technique differs slightly from ray tracing as you and render in real time at the cost of visual noise. There are a few demos out there of path tracers implemented in Opencl:
also there is octane renderer that seems to be a beastly path tracer implemented in CUDA
when will AMD or NVIDIA make a proper raytracing or path tracing card?
[for the technically minded] is it possible to implement an efficient enough path tracer in opencl that can achieve playable frame rates?
The only gpu company with some foresight seems to be Imagination tech. They might have been defeated once but why compete on your competitions terms?
A press release and a post on engadget gas dropped with IMG tech talking up raytracing on their latest hardware.
[ http://www.engadget.com/2014/03/18/imagination-powervr-raytracing/#comments ][ http://imgtec.com/news/Release/index.asp?NewsID=853 ]
we know ray tracing is the future and we also know it is very, very computationally intensive. It can literally take server farms hours to produce a high quality production quality render. So why is this little mobile gpu IP vendor boasting the capability? It is simple, its called innovation.
Enough ranting. Right now most of you guys with beefy gpus should be able to do some simple renders using a path tracing technique. The technique differs slightly from ray tracing as you and render in real time at the cost of visual noise. There are a few demos out there of path tracers implemented in Opencl:
- https://code.google.com/p/sfera/ | https://www.youtube.com/watch?v=Dh9uWYaiP3s
- http://www.geeks3d.com/20120502/laguna-real-time-opencl-path-tracer/
- http://davibu.interfree.it/opencl/smallptgpu/smallptGPU.html | http://www.youtube.com/watch?v=TAZsC3buDug
also there is octane renderer that seems to be a beastly path tracer implemented in CUDA
when will AMD or NVIDIA make a proper raytracing or path tracing card?
[for the technically minded] is it possible to implement an efficient enough path tracer in opencl that can achieve playable frame rates?