Obsoleet
Platinum Member
- Oct 2, 2007
- 2,181
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With graphics advancements plateauing for quite some time now, I think it's more and more plausible that raytracing may finally start to get its time in the sun.
I was playing Enemy Territory Quake Wars from 2007 a few weeks ago, and the graphics are more than acceptable even today. It definitely did not feel or look like a game from 7 years ago, and we've had a lot of improvements since then. Same with Team Fortress 2, still acceptable. It's really about gameplay, especially once you reach ~2007 level of graphics advancement. Titanfall uses Source.
I'd place money on raytracing fitting well into AMD's APU / HSA strategy. A hybrid rasterizer / ray-tracing engine utilizing HSA makes a lot of sense in a transitional period, with AMD (and Intel, once they adopt HSA) being in a unique position to leverage such a hybrid in the near-future.
That's why I'm so bullish on AMD these days, I think they are on the right track and frankly few others, other than Intel can even follow them down the HSA path.
I was playing Enemy Territory Quake Wars from 2007 a few weeks ago, and the graphics are more than acceptable even today. It definitely did not feel or look like a game from 7 years ago, and we've had a lot of improvements since then. Same with Team Fortress 2, still acceptable. It's really about gameplay, especially once you reach ~2007 level of graphics advancement. Titanfall uses Source.
I'd place money on raytracing fitting well into AMD's APU / HSA strategy. A hybrid rasterizer / ray-tracing engine utilizing HSA makes a lot of sense in a transitional period, with AMD (and Intel, once they adopt HSA) being in a unique position to leverage such a hybrid in the near-future.
That's why I'm so bullish on AMD these days, I think they are on the right track and frankly few others, other than Intel can even follow them down the HSA path.