My in-game name: Khegobier
1/19/10 Update:
Not much to update, but anyone that's playing that needs a hand, take a look at GlobalTech Atlas. It's a fan site with a character planner, database (incomplete), maps, guides and much much more. Very nicely done too.
Level 17 and loving it!
1/6/10 Update:
They now have 10-day Trial Keys, and apparently there have been about 12,000 people that have taken advantage of them. Level 10 cap along with some other restrictions, but still more than enough to get you into the game.
I have to say, I did take advantage, and as a result have subscribed.
10/23/09 Update:
TenTonHammer is giving away 15-day trial keys for Fallen Earth and particularly their "Days of the Dead" Halloween event.
I know there was a brief discussion 2 months ago for the "stress test" beta, however Fileplanet has the full OPEN beta for Fallen Earth available right now open to the general public.
Yet another MMO to test. Previous comments weren't too totally enthusiastic about it, however 2 months and some more polish later, you never know what's going to happen. I'll be giving it a whirl. Hell, free is just about all I can afford these days!
Text
8/28/09 Update:
Here's a few beta keys for the last week of the beta, first come first serve:
QPYRM-HDWHE-343TL-CH7DR
QPZTR-43RHP-XEN36-CUYA4
QPZTQ-3VXWG-7GGLG-ALXRT
QQ6CR-UMEQE-DCDJD-U3LFZ
Well, I've been fairly quiet about this one, and for good reason too. It's not that it sucks, has bugs, isn't finished, etc. It's entirely because nearly all of my spare time has been occupied playing Fallen Earth! Here's my take on it.
#1 - First and foremost, it has a realistic story line that actually plays into the strengths of the game itself. It's a post-apocalyptic earth in which you basically are fighting not only for your own survival, but pretty much the entire human race's survival after a virus pretty much decimated the planet. The Shiva virus - what it didn't kill, it pretty much mutated. Other than small pockets of humanity, the world has been essentially thrown back into the dark ages, and humanity survives by scavenging whatever it can. There are some isolated pockets of technology, un-mutated human "clones", which is where you come in. Unfortunately, as the tutorial plays out you end up finding out that even the cloning process is failing now (due to sabotage), and it's your job to fix it, especially if you want to live.
#2 - The world is huge, and the ambiance of the world plays to the back story perfectly. I haven't actually be immersed in a game this deeply in a very, VERY long time. The developers got the atmosphere just about perfect.
#3 - The game play and the controls, it's a hybrid MMORPG / FPS style game. Combat is FPS, plain and simple. You don't go mashing button combos on your keyboard, you physically swing, and you have to actively and manually target your enemy in order to hit them. Both melee and ranged weapons require this. There are abilities in the game, which adds in some of the button mashing, but most of the refresh timers are ridiculously long meaning you're only be firing off one of that particular skill in the timespan that either the enemy dies, or you die. The enemies don't stand still either... they constantly jockey for position to some extent. This makes it even harder to fight. It's a nice combat system, and requires more attention than nearly all other MMOs out there.
#4 - Crafting is king. You want to get anywhere in the game? You need to learn how to craft. Why? Money. Money is scarce. The monetary system is "chips", which are essentially poker chips. Junk loot mostly sells for 1 or 2 chips each, and most anything useful to you even at the lower levels will start around 100+ chips (for a weapon for example). Thing is, getting "loot" is fairly easy. There are harvesting nodes all over the place, so it's not hard to pick up stuff. Mobs drop a decent amount of stuff too. But here's the rub: 80% of the items you pick up are trade skill items. If that's the case, might as well craft! In the game, it appears that pretty much anything you can buy can also be crafted (unless it's a basic trade skill item, in which case it can be harvested). So why spend a dime when you can make what you want! There's no real shortage of crafting materials to scavenge. The real nice part of crafting is you don't have to stand at some artificial crafting table in order to do it. In fact, you can craft while running around, looting, harvesting or even fighting. You do get a bonus for crafting at a designated crafting facility - it shortens the amount of time it takes for a given category of items. Crafting some items takes rather large amounts of time too. For example, crafting a typical level 1 weapon takes on the order of 10 minutes. But the cool thing is you can queue up to 20 crafting "recipes", and then go about your business or even log off! Your crafting queue even continues after you log off.
#5 - PvP. Yep, it's in there. It's unrestricted as far as I can tell. I haven't actively done any PvP, but from what I understand, you loot players. Not sure what the death penalty is exactly though.
#6 - Basically, you can do whatever you want in the game wherever and whenever you want to. It's very sandboxy.
My summary - Fallen Earth doesn't look aesthetically pleasing at first until you actually get into the game and realize what the story is. Then the graphical style begins to fit in. The game play, while there are a few quirks, is solid. The story is great. The game just rocks in my opinion.
1/19/10 Update:
Not much to update, but anyone that's playing that needs a hand, take a look at GlobalTech Atlas. It's a fan site with a character planner, database (incomplete), maps, guides and much much more. Very nicely done too.
Level 17 and loving it!
1/6/10 Update:
They now have 10-day Trial Keys, and apparently there have been about 12,000 people that have taken advantage of them. Level 10 cap along with some other restrictions, but still more than enough to get you into the game.
I have to say, I did take advantage, and as a result have subscribed.
10/23/09 Update:
TenTonHammer is giving away 15-day trial keys for Fallen Earth and particularly their "Days of the Dead" Halloween event.
I know there was a brief discussion 2 months ago for the "stress test" beta, however Fileplanet has the full OPEN beta for Fallen Earth available right now open to the general public.
Yet another MMO to test. Previous comments weren't too totally enthusiastic about it, however 2 months and some more polish later, you never know what's going to happen. I'll be giving it a whirl. Hell, free is just about all I can afford these days!
Text
8/28/09 Update:
Here's a few beta keys for the last week of the beta, first come first serve:
QPYRM-HDWHE-343TL-CH7DR
QPZTR-43RHP-XEN36-CUYA4
QPZTQ-3VXWG-7GGLG-ALXRT
QQ6CR-UMEQE-DCDJD-U3LFZ
Well, I've been fairly quiet about this one, and for good reason too. It's not that it sucks, has bugs, isn't finished, etc. It's entirely because nearly all of my spare time has been occupied playing Fallen Earth! Here's my take on it.
#1 - First and foremost, it has a realistic story line that actually plays into the strengths of the game itself. It's a post-apocalyptic earth in which you basically are fighting not only for your own survival, but pretty much the entire human race's survival after a virus pretty much decimated the planet. The Shiva virus - what it didn't kill, it pretty much mutated. Other than small pockets of humanity, the world has been essentially thrown back into the dark ages, and humanity survives by scavenging whatever it can. There are some isolated pockets of technology, un-mutated human "clones", which is where you come in. Unfortunately, as the tutorial plays out you end up finding out that even the cloning process is failing now (due to sabotage), and it's your job to fix it, especially if you want to live.
#2 - The world is huge, and the ambiance of the world plays to the back story perfectly. I haven't actually be immersed in a game this deeply in a very, VERY long time. The developers got the atmosphere just about perfect.
#3 - The game play and the controls, it's a hybrid MMORPG / FPS style game. Combat is FPS, plain and simple. You don't go mashing button combos on your keyboard, you physically swing, and you have to actively and manually target your enemy in order to hit them. Both melee and ranged weapons require this. There are abilities in the game, which adds in some of the button mashing, but most of the refresh timers are ridiculously long meaning you're only be firing off one of that particular skill in the timespan that either the enemy dies, or you die. The enemies don't stand still either... they constantly jockey for position to some extent. This makes it even harder to fight. It's a nice combat system, and requires more attention than nearly all other MMOs out there.
#4 - Crafting is king. You want to get anywhere in the game? You need to learn how to craft. Why? Money. Money is scarce. The monetary system is "chips", which are essentially poker chips. Junk loot mostly sells for 1 or 2 chips each, and most anything useful to you even at the lower levels will start around 100+ chips (for a weapon for example). Thing is, getting "loot" is fairly easy. There are harvesting nodes all over the place, so it's not hard to pick up stuff. Mobs drop a decent amount of stuff too. But here's the rub: 80% of the items you pick up are trade skill items. If that's the case, might as well craft! In the game, it appears that pretty much anything you can buy can also be crafted (unless it's a basic trade skill item, in which case it can be harvested). So why spend a dime when you can make what you want! There's no real shortage of crafting materials to scavenge. The real nice part of crafting is you don't have to stand at some artificial crafting table in order to do it. In fact, you can craft while running around, looting, harvesting or even fighting. You do get a bonus for crafting at a designated crafting facility - it shortens the amount of time it takes for a given category of items. Crafting some items takes rather large amounts of time too. For example, crafting a typical level 1 weapon takes on the order of 10 minutes. But the cool thing is you can queue up to 20 crafting "recipes", and then go about your business or even log off! Your crafting queue even continues after you log off.
#5 - PvP. Yep, it's in there. It's unrestricted as far as I can tell. I haven't actively done any PvP, but from what I understand, you loot players. Not sure what the death penalty is exactly though.
#6 - Basically, you can do whatever you want in the game wherever and whenever you want to. It's very sandboxy.
My summary - Fallen Earth doesn't look aesthetically pleasing at first until you actually get into the game and realize what the story is. Then the graphical style begins to fit in. The game play, while there are a few quirks, is solid. The story is great. The game just rocks in my opinion.
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