Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Qbah
I'd say to have something like
this rendered in real-time at an acceptable framerate? Link from PC Gaming forums
I find it funny that people keep saying, graphical quality is stagnant. When you get to the point of Crysis, there really is little place to go and the wall of diminishing returns comes in. Vegetation and lighting already looks so lifelike. The nanosuit looks great, hell almost all character models look realistic (ignoring human faces, which man has never been able to artifically duplicate in any medium convincingly). The only place in improvements might come into play that really tend to break the immersion are human face textures which will almost be impossible.
If the 5870 or GT300 allow gamers to run high rez, high detail smoothly in games that look like Crysis, I really thing that beyond that, purely graphical wise, there's little reason to upgrade any further in the foreseeable future.
Sigh... You are sooo wrong.
You may think things look about as good as their going to get, but truly there is a lot more room for improvement. Things like particle physics & physics in general are horrible in most games currently. It takes a lot of processing power to do properly. The more processing power we have, the closer to replicating reality we come. There's no wall of diminishing returns. Just a wall of processing power.
And I don't know where you've been the past 8 years, but human faces have been replicated perfectly. Nvidia even has a tech demo for 2009 that is quite convincing, if you showed it to someone who had never seen it before, most would think it's a real person.
Nvidia 88000 Tech Demo
http://www.youtube.com/watch?v=LIGWAYS5uRw&fmt=18
PS3 Alfred Molina demo
http://www.youtube.com/watch?v=W9QbYWEd7AE&fmt=18
Image Metrics CG Facial Animation
http://www.youtube.com/watch?v=UYgLFt5wfP4&fmt=22
Pendulum Studios Alter Ego division
http://www.youtube.com/watch?v...fmt=18&feature=related
Liam Kemp's facial animation test
http://www.liamkemp.com/photoshoot.htm
And that's animated stuff. 3D modelers can make perfectly real looking models.
Ultra realistic korean singer model
http://maxedwin.cgsociety.org/gallery/399499/
http://features.cgsociety.org/..._1110764412_medium.jpg
It's processing power that is holding us back. When we have the power to realistically light a scene, things will look so much more real. Whether it's by ray-tracing or something similar. Right now though it takes a bit to much processing power. But ray-tracing on a GPU is making great progress and performance already.