The point of ATi's/nVidia's new video cards?

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happy medium

Lifer
Jun 8, 2003
14,387
480
126
Originally posted by: Rezist
I know this has probably been done to death in the past, but right now it applies even more so. Why are we so excited for new video cards when we really have nothing to use them for except benchmarks? PC gaming has really declined in the last couple of years due to the consoles and now more then ever the PC is the one getting shafted with the port.

What games are you playing in which your unhappy with the performance and are willing to shell out the money to upgrade?

??????I think we are slightly off subject.

I think what he was trying to ask if you already have a gtx285 or 4890 (or have access to one), and they play most if not all games at high detail @ 1900x 1080, why do we need new cards that are suppose to be 2x more powerfull when most new games are also supposed to be ports of consoles?

It seems a good time for a refresh of current cards. Something like a shrunk down gtx285/4890 with higher clocks,lower power usage ,cooler running. Kinda like the 7800gtx to 7900gtx refresh. I'm not saying like the 8800gt to 9800gt. I think the hd4770 was a good start.
 

Kakkoii

Senior member
Jun 5, 2009
379
0
0
Originally posted by: mwmorph
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Qbah
I'd say to have something like this rendered in real-time at an acceptable framerate? Link from PC Gaming forums

I find it funny that people keep saying, graphical quality is stagnant. When you get to the point of Crysis, there really is little place to go and the wall of diminishing returns comes in. Vegetation and lighting already looks so lifelike. The nanosuit looks great, hell almost all character models look realistic (ignoring human faces, which man has never been able to artifically duplicate in any medium convincingly). The only place in improvements might come into play that really tend to break the immersion are human face textures which will almost be impossible.

If the 5870 or GT300 allow gamers to run high rez, high detail smoothly in games that look like Crysis, I really thing that beyond that, purely graphical wise, there's little reason to upgrade any further in the foreseeable future.

Sigh... You are sooo wrong.


You may think things look about as good as their going to get, but truly there is a lot more room for improvement. Things like particle physics & physics in general are horrible in most games currently. It takes a lot of processing power to do properly. The more processing power we have, the closer to replicating reality we come. There's no wall of diminishing returns. Just a wall of processing power.

And I don't know where you've been the past 8 years, but human faces have been replicated perfectly. Nvidia even has a tech demo for 2009 that is quite convincing, if you showed it to someone who had never seen it before, most would think it's a real person.

Nvidia 88000 Tech Demo
http://www.youtube.com/watch?v=LIGWAYS5uRw&fmt=18

PS3 Alfred Molina demo
http://www.youtube.com/watch?v=W9QbYWEd7AE&fmt=18

Image Metrics CG Facial Animation
http://www.youtube.com/watch?v=UYgLFt5wfP4&fmt=22

Pendulum Studios Alter Ego division
http://www.youtube.com/watch?v...fmt=18&feature=related

Liam Kemp's facial animation test
http://www.liamkemp.com/photoshoot.htm

And that's animated stuff. 3D modelers can make perfectly real looking models.

Ultra realistic korean singer model
http://maxedwin.cgsociety.org/gallery/399499/

http://features.cgsociety.org/..._1110764412_medium.jpg



It's processing power that is holding us back. When we have the power to realistically light a scene, things will look so much more real. Whether it's by ray-tracing or something similar. Right now though it takes a bit to much processing power. But ray-tracing on a GPU is making great progress and performance already.

Sigh... someone needs to learn how to read. That's why I mentioned diminishing returns right at the beginning. You can put 100x more processing power for a moderately better looking image, but at that point, the cost and time required to do so make it uneconomically feasible anyways. Yeah, chain 5 million 4870s together. You'll get your real life graphical quality, but you'll never find a dev house that can do it on an economical basis to create a game for it. Art costs money and time. AAA titles today can cost up to $100million to develop already, who is going to put in the exponentially higher cost and time to make something look like that?

I won't go even into detail about why I need to draw a line between animated and static modeling. I think it should be patently obvious the difference and challenges the former that the latter can so easily avoid from a psychological perspective.

It' not power holding us back. A couple more generations an it'll be the practicality of the real world holding us back.

Uh no, with more processing power it takes less time. Because the hardware is then capable of running software that does the hard work for the designers. Such as making things move realistically, and making the lighting look great. Instead of spending tons of time tweaking the different lighting effects and employing tons of tricks to try and get it as close to photo realistic as possible. More processing power allows for much more automation of effects instead of creating them beforehand and having them replay in the game.

Let's say we had the power for large scale real time ray tracing in games more complicated that Crysis. And we had an engine that combines ray-tracing, physics and destructible environments. In said engine, all developers would have to do is assign a pre-defined/tweaked material and molecular structure and to an object. The engine then does the correct lighting, physics and breaking correctly for the developers based on the materials chosen that make up your model.

Sure, if a developer wanted to create an uber realistic game with all that processing power from freaking scratch, then yeah it's going to cost too much for them. That's the point of freaking MIDDLEWARE!
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
Originally posted by: Rezist

What games are you playing in which your unhappy with the performance and are willing to shell out the money to upgrade?
Any game that I can?t run maxed at 2560x1600 with at least 4xAA, which is quite a few newer and semi-newer titles (e.g. Jericho, Crysis, Airborne, Hell?s Highway, UT3, Call of Juarez, Cryostasis).

Heck, I have some 2005 titles like Deus Ex Invisible War and Thief that can only handle 2xAA at that resolution on my current card.

Even if I had no such games, I?d still pay for an upgrade to be able to go higher than 4xAA, and I?d be extremely pleased with such an upgrade.

But right now: Stalker Clear Sky. I use 1680x1050 with 2xTrSS and even with substantially reduced details it still absolutely rapes my GTX285. But I?ll be damned if I give up my anti-aliased vegetation.

An extra 30%-60% performance in that game would be much appreciated because I?m replaying it right now.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
What I'd rather have than new video cards is smaller monitors with higher resolution. Normally, higher resolution looks better, but if you increase monitor size along with it, you don't get an improvement in quality, just a bigger picture. A 17" LCD with 1920x1200(they have laptops that do this) would be so clear that one probably wouldn't need AA at all on it to look good without any visible jaggies. They should have 2560x1600 on 22" LCDs!
 

mwmorph

Diamond Member
Dec 27, 2004
8,877
1
81
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Qbah
I'd say to have something like this rendered in real-time at an acceptable framerate? Link from PC Gaming forums

I find it funny that people keep saying, graphical quality is stagnant. When you get to the point of Crysis, there really is little place to go and the wall of diminishing returns comes in. Vegetation and lighting already looks so lifelike. The nanosuit looks great, hell almost all character models look realistic (ignoring human faces, which man has never been able to artifically duplicate in any medium convincingly). The only place in improvements might come into play that really tend to break the immersion are human face textures which will almost be impossible.

If the 5870 or GT300 allow gamers to run high rez, high detail smoothly in games that look like Crysis, I really thing that beyond that, purely graphical wise, there's little reason to upgrade any further in the foreseeable future.

Sigh... You are sooo wrong.


You may think things look about as good as their going to get, but truly there is a lot more room for improvement. Things like particle physics & physics in general are horrible in most games currently. It takes a lot of processing power to do properly. The more processing power we have, the closer to replicating reality we come. There's no wall of diminishing returns. Just a wall of processing power.

And I don't know where you've been the past 8 years, but human faces have been replicated perfectly. Nvidia even has a tech demo for 2009 that is quite convincing, if you showed it to someone who had never seen it before, most would think it's a real person.

Nvidia 88000 Tech Demo
http://www.youtube.com/watch?v=LIGWAYS5uRw&fmt=18

PS3 Alfred Molina demo
http://www.youtube.com/watch?v=W9QbYWEd7AE&fmt=18

Image Metrics CG Facial Animation
http://www.youtube.com/watch?v=UYgLFt5wfP4&fmt=22

Pendulum Studios Alter Ego division
http://www.youtube.com/watch?v...fmt=18&feature=related

Liam Kemp's facial animation test
http://www.liamkemp.com/photoshoot.htm

And that's animated stuff. 3D modelers can make perfectly real looking models.

Ultra realistic korean singer model
http://maxedwin.cgsociety.org/gallery/399499/

http://features.cgsociety.org/..._1110764412_medium.jpg



It's processing power that is holding us back. When we have the power to realistically light a scene, things will look so much more real. Whether it's by ray-tracing or something similar. Right now though it takes a bit to much processing power. But ray-tracing on a GPU is making great progress and performance already.

Sigh... someone needs to learn how to read. That's why I mentioned diminishing returns right at the beginning. You can put 100x more processing power for a moderately better looking image, but at that point, the cost and time required to do so make it uneconomically feasible anyways. Yeah, chain 5 million 4870s together. You'll get your real life graphical quality, but you'll never find a dev house that can do it on an economical basis to create a game for it. Art costs money and time. AAA titles today can cost up to $100million to develop already, who is going to put in the exponentially higher cost and time to make something look like that?

I won't go even into detail about why I need to draw a line between animated and static modeling. I think it should be patently obvious the difference and challenges the former that the latter can so easily avoid from a psychological perspective.

It' not power holding us back. A couple more generations an it'll be the practicality of the real world holding us back.

Uh no, with more processing power it takes less time. Because the hardware is then capable of running software that does the hard work for the designers. Such as making things move realistically, and making the lighting look great. Instead of spending tons of time tweaking the different lighting effects and employing tons of tricks to try and get it as close to photo realistic as possible. More processing power allows for much more automation of effects instead of creating them beforehand and having them replay in the game.

Let's say we had the power for large scale real time ray tracing in games more complicated that Crysis. And we had an engine that combines ray-tracing, physics and destructible environments. In said engine, all developers would have to do is assign a pre-defined/tweaked material and molecular structure and to an object. The engine then does the correct lighting, physics and breaking correctly for the developers based on the materials chosen that make up your model.

Sure, if a developer wanted to create an uber realistic game with all that processing power from freaking scratch, then yeah it's going to cost too much for them. That's the point of freaking MIDDLEWARE!

Ray tracing... There is nothing rasterization engines cannot do that raytracing can except for 100% realistic self reflections and there's many things ray tracing can't do that rasterization can like real AA. Ray tracing is not some panacea, it's not something you jut say, ok, everything is fixed now. Raytracing creates just as many problems as rasterization does.

You're also back to the exact wrong points, what you mentioned is all engine wise, programming. What I was talking about is art. Who is going to do the million+ poly models? You cant tesselate complex shapes perfectly without work. Who is going to work on the extreme resolution textures an different maps? You still have to create the massively more detailed objects, you still have to texture them, then map them, then adjust every detail such a surface diffusion, reflection, refraction, subsurface scattering, etc to make it look 100% realistic?

Have you ever set up a 3D scene in Maya or 3dsmax? I have. Creating complex shapes take time. texturing takes massive time, an as you reach the boundary of lifelike, each 1% improvement takes more an more time. Now to achieve this holy grail of absolute realism you keep trying to push, I would have to do that for every object in the game, creating unique models and textures for every face. I would nee to subtly re-texture every door, wall, crate, down to something like 15k x 15k pixel texture maps since no two things in real life ever look the same. There is no point, just like programming, all you can say at some point is from a practicality point of view, it's good enough and you cant afford to and it wouldn't be humanly possible to do more on a large scale like a AAA title game.

Anybody can spend a month creating a realistic human head. What you propose is doing it uniquely 100x, along with all the other world objects, on budget, on time with perfect quality.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
Originally posted by: dguy6789

What I'd rather have than new video cards is smaller monitors with higher resolution. Normally, higher resolution looks better, but if you increase monitor size along with it, you don't get an improvement in quality, just a bigger picture.
I partially agree with you there, but not completely. Pixel pitch (what you?re referring to) is certainly important, but pixel count is still always important too.

The more pixels you have the better the interpolation, be it from vector space to screen space with 3D games, or for non-native resolutions. That and high resolution textures can?t properly map to a lesser resolution.

As an extreme example, a screen with a resolution of 16x10 is useless, no matter how tight the pixel pitch is.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Originally posted by: BFG10K
Originally posted by: Rezist

What games are you playing in which your unhappy with the performance and are willing to shell out the money to upgrade?
Any game that I can?t run maxed at 2560x1600 with at least 4xAA, which is quite a few newer and semi-newer titles (e.g. Jericho, Crysis, Airborne, Hell?s Highway, UT3, Call of Juarez, Cryostasis).

Heck, I have some 2005 titles like Deus Ex Invisible War and Thief that can only handle 2xAA at that resolution on my current card.

Even if I had no such games, I?d still pay for an upgrade to be able to go higher than 4xAA, and I?d be extremely pleased with such an upgrade.

But right now: Stalker Clear Sky. I use 1680x1050 with 2xTrSS and even with substantially reduced details it still absolutely rapes my GTX285. But I?ll be damned if I give up my anti-aliased vegetation.

An extra 30%-60% performance in that game would be much appreciated because I?m replaying it right now.



Then sli another gtx 285. Oh never mind you have a $1,200 monitor with a motherboard and cpu that was discontinued a year and a half ago.
Not to bust your bubble, but most people who have or can afford a monitor like that usually leave themselves an upgrade path or simply buy new hardware to sli/crossfire. If you add another 285 to your system and all games except Crysis will run at your desired settings. If you like aa/af so much why not go for a 4890 they seem to perform better then a gtx285 with it enabled? Shit for the price of the gtx285 you can almost get 2 4890's. Sorry forgot no crossfire option either.
 

Ben90

Platinum Member
Jun 14, 2009
2,866
3
0
Ray tracing can do AA...
Crysis has absolutely horrible animations/player models... i acctually think i prefer the simpler, but smoother source CSS models/animation
There is a lot of room for improvement, i want anyone that thinks we have hit the wall in graphics to take a screen shot of their most beautiful 4x4FSAA .1 fps crysis screen shot and save it for ~ 20 years, then compare it to whats out
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
I'd like a card that can handle Crysis with very high settings, 4x AA 16x AF @ 1080p for cheap.
 

Zap

Elite Member
Oct 13, 1999
22,377
2
81
Originally posted by: FalseChristian
LOL! And I'ze need 2000 fps in GLQuake.

Heh, I've actually benched one of my former LAN party rigs at over 1000FPS in Quake III.

I actually enjoy a lot of older games and my "newer" games are L4D and COD4, so I'm not too demanding on graphics cards. Heck, I still occasionally play WolfET. I'm pretty happy with my two GTX 285 - one for main rig and one for LAN party rig.
 

Kakkoii

Senior member
Jun 5, 2009
379
0
0
Originally posted by: mwmorph
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Qbah
I'd say to have something like this rendered in real-time at an acceptable framerate? Link from PC Gaming forums

I find it funny that people keep saying, graphical quality is stagnant. When you get to the point of Crysis, there really is little place to go and the wall of diminishing returns comes in. Vegetation and lighting already looks so lifelike. The nanosuit looks great, hell almost all character models look realistic (ignoring human faces, which man has never been able to artifically duplicate in any medium convincingly). The only place in improvements might come into play that really tend to break the immersion are human face textures which will almost be impossible.

If the 5870 or GT300 allow gamers to run high rez, high detail smoothly in games that look like Crysis, I really thing that beyond that, purely graphical wise, there's little reason to upgrade any further in the foreseeable future.

Sigh... You are sooo wrong.


You may think things look about as good as their going to get, but truly there is a lot more room for improvement. Things like particle physics & physics in general are horrible in most games currently. It takes a lot of processing power to do properly. The more processing power we have, the closer to replicating reality we come. There's no wall of diminishing returns. Just a wall of processing power.

And I don't know where you've been the past 8 years, but human faces have been replicated perfectly. Nvidia even has a tech demo for 2009 that is quite convincing, if you showed it to someone who had never seen it before, most would think it's a real person.

Nvidia 88000 Tech Demo
http://www.youtube.com/watch?v=LIGWAYS5uRw&fmt=18

PS3 Alfred Molina demo
http://www.youtube.com/watch?v=W9QbYWEd7AE&fmt=18

Image Metrics CG Facial Animation
http://www.youtube.com/watch?v=UYgLFt5wfP4&fmt=22

Pendulum Studios Alter Ego division
http://www.youtube.com/watch?v...fmt=18&feature=related

Liam Kemp's facial animation test
http://www.liamkemp.com/photoshoot.htm

And that's animated stuff. 3D modelers can make perfectly real looking models.

Ultra realistic korean singer model
http://maxedwin.cgsociety.org/gallery/399499/

http://features.cgsociety.org/..._1110764412_medium.jpg



It's processing power that is holding us back. When we have the power to realistically light a scene, things will look so much more real. Whether it's by ray-tracing or something similar. Right now though it takes a bit to much processing power. But ray-tracing on a GPU is making great progress and performance already.

Sigh... someone needs to learn how to read. That's why I mentioned diminishing returns right at the beginning. You can put 100x more processing power for a moderately better looking image, but at that point, the cost and time required to do so make it uneconomically feasible anyways. Yeah, chain 5 million 4870s together. You'll get your real life graphical quality, but you'll never find a dev house that can do it on an economical basis to create a game for it. Art costs money and time. AAA titles today can cost up to $100million to develop already, who is going to put in the exponentially higher cost and time to make something look like that?

I won't go even into detail about why I need to draw a line between animated and static modeling. I think it should be patently obvious the difference and challenges the former that the latter can so easily avoid from a psychological perspective.

It' not power holding us back. A couple more generations an it'll be the practicality of the real world holding us back.

Uh no, with more processing power it takes less time. Because the hardware is then capable of running software that does the hard work for the designers. Such as making things move realistically, and making the lighting look great. Instead of spending tons of time tweaking the different lighting effects and employing tons of tricks to try and get it as close to photo realistic as possible. More processing power allows for much more automation of effects instead of creating them beforehand and having them replay in the game.

Let's say we had the power for large scale real time ray tracing in games more complicated that Crysis. And we had an engine that combines ray-tracing, physics and destructible environments. In said engine, all developers would have to do is assign a pre-defined/tweaked material and molecular structure and to an object. The engine then does the correct lighting, physics and breaking correctly for the developers based on the materials chosen that make up your model.

Sure, if a developer wanted to create an uber realistic game with all that processing power from freaking scratch, then yeah it's going to cost too much for them. That's the point of freaking MIDDLEWARE!

Ray tracing... There is nothing rasterization engines cannot do that raytracing can except for 100% realistic self reflections and there's many things ray tracing can't do that rasterization can like real AA. Ray tracing is not some panacea, it's not something you jut say, ok, everything is fixed now. Raytracing creates just as many problems as rasterization does.

Reflections with multiple bounces is the prime reason why Ray-tracing is very good. It's the touch that makes a scene feel so realistic. Because light is being refracted/reflected in all the right ways. Ray-tracing replicates how light act's in real life basically. It simplifies the work needed to make something look real in a scene. If you've ever used Ray-tracing in Maya, you'd know that. And you'd also know that you can Anti-alias with it. I do it all the time.

Also, ray-tracing does transparency way better than rasterization ever can.

And ray-tracing probably isn't the panacea. I'm not saying it's 100% perfect. Something better may come along in the future. But for now it's the best at creating realistic scenes. And with Chaos Groups V-Ray for GPU, it's getting ever closer to real time.


Originally posted by: mwmorph
You're also back to the exact wrong points, what you mentioned is all engine wise, programming. What I was talking about is art. Who is going to do the million+ poly models? You cant tesselate complex shapes perfectly without work. Who is going to work on the extreme resolution textures an different maps? You still have to create the massively more detailed objects, you still have to texture them, then map them, then adjust every detail such a surface diffusion, reflection, refraction, subsurface scattering, etc to make it look 100% realistic?
Ever heard of Zbrush? No? You should try it. lol.

And texturing wise isn't really much of a problem. But it is a problem that will be solved through software. Further down I'll go more into it.

"surface diffusion, reflection, refraction, subsurface scattering, etc"
Those things don't exactly take days to adjust.


Originally posted by: mwmorph
Have you ever set up a 3D scene in Maya or 3dsmax? I have. Creating complex shapes take time. texturing takes massive time, an as you reach the boundary of lifelike, each 1% improvement takes more an more time. Now to achieve this holy grail of absolute realism you keep trying to push, I would have to do that for every object in the game, creating unique models and textures for every face. I would nee to subtly re-texture every door, wall, crate, down to something like 15k x 15k pixel texture maps since no two things in real life ever look the same. There is no point, just like programming, all you can say at some point is from a practicality point of view, it's good enough and you cant afford to and it wouldn't be humanly possible to do more on a large scale like a AAA title game.

So have I in Maya. But I don't create complex organic shapes in Maya, I create them in ZBrush, where it takes WAY less time to do. And allows your creativity to flow.

You don't have to do that to every single thing in the game. That's why I was talking about middleware. You have software that creates these random variations, imperfections for you based on a bit of input first of course.

Watch this video and you'll get an idea of what I mean. It's near the end of the video:
http://www.zbrushcentral.com/z...howthread.php?t=074539

The noise feature they will be implementing is sort of what I mean. The same as real life, random imperfections.

The same would have to be done for basic types of materials that are constantly found throughout a game world. Such as wood beams for example. You would have an algorithm for creating random variations in the grain of the wood. Obviously constrained by certain variables to keep it looking like wood of course though.

But I would go even further than this. Use the ray-tracer or w/e to create the colors of the object by assigning some sort of randomized molecular structure code map on the objects, that the ray tracer would then know how much refraction, reflection, diffusion, etc.. to do based on it's real life counter part. Dunno though, this is probably a wacky idea lol.

Basically what I'm saying is that these problems your talking about can be solved through software. So that the artist's are still free to create, but the long remedial stuff is easily created through randomization based on a bit of user input and also defined presets of tons of different materials that are used most in real life.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Originally posted by: Barfo
I'd like a card that can handle Crysis with very high settings, 4x AA 16x AF @ 1080p for cheap.

Thats not gonna happen this year. Mabe the 5870x2 but thats really 2 cards in one.
If gtx285's in sli wont do it neither will a 5870/gt300.
But it still wont be cheap, not even next year.
 

zebrax2

Senior member
Nov 18, 2007
972
62
91
New cards generally means better performance/dollar/watt. This generations top end may only compare to tomorrows mid range and that would be god send to low/mid range upgraders.
 

Hauk

Platinum Member
Nov 22, 2001
2,806
0
0
Originally posted by: happy medium
Originally posted by: Hauk
Originally posted by: happy medium
Anyone else?

LOL - There's a difference in running a game with minimum system requirements vs. running a game in HD with max detail. Port or not...

That was the recommended settings Athlon x2 4400, 2/3gb ram and a shader model 3 card with 512mb ram. (7900gtx/1900xt).

A normal everyday c2d @ 2.8 with 4gb ram and a 4870 1gb/260gtx will more then likely max that game easy @ 1900x1080.

I listed a game that I intend to run maxed out at 1920 x 1080 with 50fps minimum. I hope to operate at that level with any game coming out within the next year. And I enjoy the prospect of doing it with a single gpu, maybe two. I named a game I'm excited about, that's all. It's time for an incremental performance increase..
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
A 17" LCD with 1920x1200(they have laptops that do this) would be so clear that one probably wouldn't need AA at all on it to look good without any visible jaggies. They should have 2560x1600 on 22" LCDs!

This is close to what you are looking for. Acer has some of the new higher pixel density monitors too.

Raytracing creates just as many problems as rasterization does.

That's a bunch of BS, raytracing creates way the hell more problems then rasterizing
 
Apr 20, 2008
10,062
984
126
Originally posted by: Rezist
PC gaming has really declined in the last couple of years due to the consoles and now more then ever the PC is the one getting shafted with the port.

Begone with this nonsense. I'm finding it had to keep up with all of the games I have purchased.

I've purchased more games in the past 6 months because of Steam than I have in my life. I've been playing PC games since I bought Civilization as a young child. I am completely sure a WHOLE LOT of other people are in the same boat.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: Scholzpdx
Originally posted by: Rezist
PC gaming has really declined in the last couple of years due to the consoles and now more then ever the PC is the one getting shafted with the port.

Begone with this nonsense. I'm finding it had to keep up with all of the games I have purchased.

I've purchased more games in the past 6 months because of Steam than I have in my life. I've been playing PC games since I bought Civilization as a young child. I am completely sure a WHOLE LOT of other people are in the same boat.

I'm not one of them because I don't buy rinky dink garbage games. I only buy the top tier games. I didn't buy Cryostasis just to have something to play, I passed on it because the game is a disappointment.
 

Obsoleet

Platinum Member
Oct 2, 2007
2,181
1
0
Everytime new cards are released people try to downplay their importance either because they just bought new cards or because they are Nvidia people (NV has usually been behind in technical advancements so they use the "you don't need it because Nvidia didn't grant it" dogma).

Bottom line is most people here will be using a new card within a year so there's no need to downplay new releases. People said the exact same things about other generations, sometimes just say them temporarily until their team gets their cards out (namely Nvidia who's behind in this case).

Under half the people here will support the new DX11 Radeons, the other 60% will support the idea of going DX11 "when it makes sense", which is when Nvidia has DX11 cards out. Regardless of if there's 0, 1 or 100 DX11 games out. Just the way it works out.

/thread
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
Originally posted by: happy medium
Originally posted by: Barfo
I'd like a card that can handle Crysis with very high settings, 4x AA 16x AF @ 1080p for cheap.

Thats not gonna happen this year. Mabe the 5870x2 but thats really 2 cards in one.
If gtx285's in sli wont do it neither will a 5870/gt300.
But it still wont be cheap, not even next year.

Yeah you're right. Good thing is I don't mind waiting
 

Rezist

Senior member
Jun 20, 2009
726
0
71
I actually made the post since I couldn't really find anything good to play on my PC. I certainly understand the need for new cards, I'm a value buyer when it comes to cards so I have a 4850 that was damn cheap when I got it. I'll probably buy a 5850 when the new NV cards have been out a while the price war begins but even then I won't need it for any games I'm playing except Crysis.
 

lakerstowin

Member
Dec 23, 2008
77
0
0
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Kakkoii
Originally posted by: mwmorph
Originally posted by: Qbah
I'd say to have something like this rendered in real-time at an acceptable framerate? Link from PC Gaming forums

I find it funny that people keep saying, graphical quality is stagnant. When you get to the point of Crysis, there really is little place to go and the wall of diminishing returns comes in. Vegetation and lighting already looks so lifelike. The nanosuit looks great, hell almost all character models look realistic (ignoring human faces, which man has never been able to artifically duplicate in any medium convincingly). The only place in improvements might come into play that really tend to break the immersion are human face textures which will almost be impossible.

If the 5870 or GT300 allow gamers to run high rez, high detail smoothly in games that look like Crysis, I really thing that beyond that, purely graphical wise, there's little reason to upgrade any further in the foreseeable future.

Sigh... You are sooo wrong.


You may think things look about as good as their going to get, but truly there is a lot more room for improvement. Things like particle physics & physics in general are horrible in most games currently. It takes a lot of processing power to do properly. The more processing power we have, the closer to replicating reality we come. There's no wall of diminishing returns. Just a wall of processing power.

And I don't know where you've been the past 8 years, but human faces have been replicated perfectly. Nvidia even has a tech demo for 2009 that is quite convincing, if you showed it to someone who had never seen it before, most would think it's a real person.

Nvidia 88000 Tech Demo
http://www.youtube.com/watch?v=LIGWAYS5uRw&fmt=18

PS3 Alfred Molina demo
http://www.youtube.com/watch?v=W9QbYWEd7AE&fmt=18

Image Metrics CG Facial Animation
http://www.youtube.com/watch?v=UYgLFt5wfP4&fmt=22

Pendulum Studios Alter Ego division
http://www.youtube.com/watch?v...fmt=18&feature=related

Liam Kemp's facial animation test
http://www.liamkemp.com/photoshoot.htm

And that's animated stuff. 3D modelers can make perfectly real looking models.

Ultra realistic korean singer model
http://maxedwin.cgsociety.org/gallery/399499/

http://features.cgsociety.org/..._1110764412_medium.jpg



It's processing power that is holding us back. When we have the power to realistically light a scene, things will look so much more real. Whether it's by ray-tracing or something similar. Right now though it takes a bit to much processing power. But ray-tracing on a GPU is making great progress and performance already.

Sigh... someone needs to learn how to read. That's why I mentioned diminishing returns right at the beginning. You can put 100x more processing power for a moderately better looking image, but at that point, the cost and time required to do so make it uneconomically feasible anyways. Yeah, chain 5 million 4870s together. You'll get your real life graphical quality, but you'll never find a dev house that can do it on an economical basis to create a game for it. Art costs money and time. AAA titles today can cost up to $100million to develop already, who is going to put in the exponentially higher cost and time to make something look like that?

I won't go even into detail about why I need to draw a line between animated and static modeling. I think it should be patently obvious the difference and challenges the former that the latter can so easily avoid from a psychological perspective.

It' not power holding us back. A couple more generations an it'll be the practicality of the real world holding us back.

Uh no, with more processing power it takes less time. Because the hardware is then capable of running software that does the hard work for the designers. Such as making things move realistically, and making the lighting look great. Instead of spending tons of time tweaking the different lighting effects and employing tons of tricks to try and get it as close to photo realistic as possible. More processing power allows for much more automation of effects instead of creating them beforehand and having them replay in the game.

Let's say we had the power for large scale real time ray tracing in games more complicated that Crysis. And we had an engine that combines ray-tracing, physics and destructible environments. In said engine, all developers would have to do is assign a pre-defined/tweaked material and molecular structure and to an object. The engine then does the correct lighting, physics and breaking correctly for the developers based on the materials chosen that make up your model.

Sure, if a developer wanted to create an uber realistic game with all that processing power from freaking scratch, then yeah it's going to cost too much for them. That's the point of freaking MIDDLEWARE!


WITH MORE PROCESSING POWER COMES MORE RESPONSIBILITY.........opps sorry guys wrong thread
 

Chaotic42

Lifer
Jun 15, 2001
33,932
1,113
126
I'm waiting to jump ship from ATI. I'd rather not pay full price for something equal to what I have now (except that it works).

It's more likely that I'll just stop gaming.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: happy medium
Originally posted by: Barfo
I'd like a card that can handle Crysis with very high settings, 4x AA 16x AF @ 1080p for cheap.

Thats not gonna happen this year. Mabe the 5870x2 but thats really 2 cards in one.
If gtx285's in sli wont do it neither will a 5870/gt300.
But it still wont be cheap, not even next year.

That's exactly why we need new cards. The price of a card like that will never drop unless ATI/NV keep pushing technology.
 

poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
Originally posted by: lavaheadache
Originally posted by: Rezist
I know this has probably been done to death in the past, but right now it applies even more so. Why are we so excited for new video cards when we really have nothing to use them for except benchmarks? PC gaming has really declined in the last couple of years due to the consoles and now more then ever the PC is the one getting shafted with the port.

What games are you playing in which your unhappy with the performance and are willing to shell out the money to upgrade?

I'm gonna insert the obligatory Crysis post. I actually do like the game. I haven't played it in over a year but I will definately again when I can run on very high with 4xaa @ 1920x1200.

other than that, now that i can set up games to run in triple widescreen i need more power than the gtx280 has

QFT. Crysis level graphics needs more powerful vid cards.

and i dont understand the OPs post? they have'nt released a new gen card in over 2 years, are u saying u dont think the graphics sector should develop anymore? we should just be content w/ the current generation and never move forward? gimme a break.

its called progress and development. U really need us to point that out on a tech forum?
 
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