The Pyro in TF2

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40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: WT
OK, its Thursday ... where's my Pyro update !??!!? Grrrr ....

Valve's Thursday is much different from a regular Thursday.
 

WT

Diamond Member
Sep 21, 2000
4,816
59
91
Stupid me ... 40Hands, I forgot who I was dealing with !!! DOH !! I'll check again at ... say ... 11:59PM tonight !
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
117
116
Originally posted by: mb
I told them to wait until I get home from work. Sorry guys.



OK with me, I'm stuck at work as well.

I am interested to hear people's experiences though, so hopefuly Valve will get it out for you guys soon.

KT
 

andylawcc

Lifer
Mar 9, 2000
18,183
3
81
likewise, I just install Steam on my laptop which no way in hell it could run TF2..... just to see if the patch is out yet....
 
Oct 25, 2006
11,036
11
91
ITS OUT!!!11!

Other Patch Notes

Tuned the flamethrower hit detection to improve detection versus retreating opponents - WOOT

Removed Flamethrower's damage falloff (was falling off to 25% by the end)- double WOOT

Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps- Ouch. Looks like they wanna stop Rocket Spam

Removed central building, reduced overall map length- Well looks...great


Got 600 kbps- Valve servers are godly
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:



Added 2 community maps: cp_fastlane and ctf_turbine



Pyro


Added alt-fire compression blast to the basic flamethrower

Added The Axtinguisher, The Backburner, and The Flare Gun

Hadouken taunt now kills people it hits

Tuned the flamethrower hit detection to improve detection versus retreating opponents

Removed Flamethrower's damage falloff (was falling off to 25% by the end)



cp_well


Added a route from the forward central foyer up to the battlements

Redistributed health and ammunition throughout the bases



ctf_well


Added a route from the forward central foyer up to the battlements

Removed central building, reduced overall map length

Redistributed health and ammunition throughout the bases



Other Notes


Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps

In-game avatar images will now have a badge around them if the player is your friend

Fixed bug that allowed players to move around in a reference pose

Added custom death icons for unlockable weapons

The player join team message now specifies whether the player used the auto team option

Payload maps now support four control points per stage

Achievement dialog will stay open when you're moving in & out of the game and the main menu

Added full Russian localization, with both fonts & speech

Returned the "Report a Bug" option to the main menu

 

marmasatt

Diamond Member
Jan 30, 2003
6,573
21
81

Turbine is supposed to be awesome. Gonna play this in just a bit. There'll be an awful lot of pyros I bet..... : 0
 

WT

Diamond Member
Sep 21, 2000
4,816
59
91
Crap, most of the servers I play on haven't updated/rebooted yet, so I'll try and at least get on one. Note: Clan friend says pubs are full of Pyros, so don't be surprised at some lousy games tonight.
 
Dec 27, 2001
11,272
1
0
Well, what's the best class to counter pyros? Might be a good chance to rack up some points.

Soldier and heavy are good options.
 
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