The Secret World beta

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Ashenor

Golden Member
May 9, 2012
1,227
0
0
Playing this for the first time this weekend. Not really sure what to think.

It ran a bit clunky but was kind of fun and different. I went assault rifle, but not sure if i would want to play it swords or claws. Are you stuck with one path once you chose it or can you switch?

The micro transactions on top of what does not seem to be a real polished release is a bit concerning for sure.

Are any of the preoder bonus's different? Stuck at work so can't check.

And is it $200 for a lifetime sub with the game? If it actually last a few years before going free to play is not terrible if the game is included, basically 16 bucks a month for a year it breaks down to upfront.
 

sushicide

Member
Nov 7, 2001
118
0
76
I was almost interested in the story...but who ever wrote the dialogues need to be dragged out and shot
 

Lumathix

Golden Member
Mar 16, 2004
1,686
0
46
ONe thing killed the beta for my wife and I. The camera sucked balls. Out in the open, it was adequate, but once you ran by a wall, or guard rail, or ran inside a room or building the camera lost it's damn mind and started bouncing all over the place. We may check it out a month or so after launch to see what's up. Till then, pass.
 

Grimbones

Senior member
Jun 12, 2004
551
0
0
I am very surprised about the negativity surrounding this game. This game is different, and different enough that i actually preordered it based off of only a couple hours of gameplay.

The story, in my opinion was much more interesting and gripping than the star wars campaigns i went through. There's mystery to it, and some confusion, but the characters i ran into in the first hour or two were MEMORABLE. I would have to disagree that the writing is bad...every character i ran into was believable, and the voice acting is pretty good to boot.

I will admit that it is a little strange they did not input a voice for your character to respond to their soliloquies, but that did not bother me.

I will also admit there is a rather limited amount of gameplay up until you get to kingsmouth, but once you do the game opens up a lot more than other MMOs. The animations are honestly not that terrible, and this is coming from an big animation critic, they just aren't OVER THE TOP. Which makes them understated, and i suppose to some people they could call it boring, but i do not agree with that.

It is not Guild wars 2...i cancelled my GW2 preorder, and switched to TSW. Guild wars is so heavy on instant gratification, i cannot tell you how many loading screens i watched in the first two hours of that game...and if you say the writing is bad in this game, the writing in GW2 must be a trainwreck, because i did not understand for one second what an enormous hand was doing reaching out of the ground.

As i said, GW2 wants to be the game where you go WOW STUNNING, but i was not buying it, the stories were weak, the combat was OBscenely fast and so much so that you could not really stop and figure out what was happening, you were just spamming keys.

Perhaps i am just old school, but i do not mind that TSW is a bit slower paced, with more believable animations. I played a ranger in GW2 and i was rolling around on the ground, and literally getting nauseated from how the camera rolled around with my character... I really wanted to like GW2, but i'm sorry it felt like a korean game, and it looked like one too.

In comparison, the graphics in TSW were far superior, and the game had an actual dark and foreboding atmosphere to it. There were times when the game was running a tad choppy, but it was open beta weekend when i played, and there is always the chance that their servers were getting taxed.

On the graphics side, this game actually supports tessellation, and i finally have found a game that i can notice it working. It may sound stupid, but when i could see the bumps in the gravel road, and the dimensions that the leaves were throwing on the ground, it boosted my interest in the game. Perhaps i am a little geeky in that respect, but to me it was cool to see it finally (I was beginning to wonder if my 5850 was going to see tessellation before it was finally upgraded)

If i were to offer up some suggestions though, the character customization seemed a little weak, especially considering i do not think there is armor in the game.

Also, this is a huge pet peeve of mine when it comes to the current generation of MMO's (post WoW)...for some incredible reason they found it necessary to do away with auto attacking in games. I do not understand how spamming a key is in anyway more entertaining than just auto attacking and waiting to use a meaningful attack. You know how old it gets spamming 1 over and over and over? Not a winning feature. It is hard to kite and move around when you constantly have to spam like that.

Anyway! I just wanted to let everyone know that it was not quite as bleak as i have been reading here. The story was one of the strong aspects for me, and the graphics are impressive for an MMO.

I am the first to admit that there will undoubtedly be millions of people playing GW2, and perhaps only tens of thousands playing TSW, but i am willing to give it a shot. I enjoyed what i played enough to save the content for after i bought the game--and for once it did not feel as though i was playing a WoW clone (swtor, rift, even tera reminded me more of it than this game--not that i disliked WoW..i was one of the few that played it for years, and quit it, and still respect what the game brought to the table!)

Anyway, Take care, and game on.
 

Grimbones

Senior member
Jun 12, 2004
551
0
0
Could someone please explain to me how people are saying this game was difficult to access? I realize there is no quest helper that holds you by the hand. This is not a complicated game to understand by any means...

Go try and play Final fantasy 14 for two minutes and then come back to this...

I am not trying to compare the two games, i just do not get where people are coming from, also i do not get where people say it is not polished, the game i played only a few days ago was polished...perhaps the animations were not as smooth as butter, but it played fine.

Perhaps someone would like to argue with me on a few of these points...?

Like i said, the game is different, there are clues littered throughout the game, and you actually have to pay attention (i realize this could easily be the games downfall in this day and age), but that does not make it a bad game...

I just hope the later levels of the game are as well constructed as kingsmouth, because that zone was awesome, nice and quiet, creepy setting. Great atmosphere.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,653
229
106
The Hands of Ulgoth is a earth golem summoned by the centaur champion Modniir High Sage that apparently is a caster.

How does one know that besides seeing it? There is a description in a book in the game.

The game is filled with lore, one just needs to pay attention.

Apparently fantasy settings have stuff like that while modern age horror settings haven tentacles in the ceilings.

But I guess since the game doesn't hand holding some people might have problems to adjust and feel like they don't know what is happening and they are just spamming keys.

And no GW2 isn't a Korean game (Anet is a US studio) and doesn't look like one either. Korean games look like Tera.

One might prefer a slower paced game instead of a fast paced game.

On the other GW2 is a video game that requires mechanical skill and not only stat gear, so it plays a bit more like a MOBA than traditional MMORPGS.

Below a video about some GW2 little details http://www.youtube.com/watch?v=fu_clrndx_c&feature=plcp , a video about graphics and art style http://www.youtube.com/watch?v=UbWn6740JOg&feature=plcp and a video about combat http://www.youtube.com/watch?v=WE6sKI0DUg8&feature=plcp .
 
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mingsoup

Golden Member
May 17, 2006
1,295
2
81
Think I'm gonna cancel my preorder. The game still has alot of growing to do, its great and I like the premise, but not 50$ great. It will no doubt be 50% off maybe in a month. Look at Tera. I forsee very similar sales on this title. I can wait, D3 has been eating serious time. Just yesterday, I was totally locked out of the client due to an ATI error. XFIRE never ever did work. Memory leaks quite often in the last month. I'll wait.

Oh, but early access for all pre-orders starts on Friday the 29th at ~9am PST. Torn......I actually get it for 40$, with a 10$ amazon.com voucher.
 
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Mandres

Senior member
Jun 8, 2011
944
58
91
The Hands of Ulgoth is a earth golem summoned by the centaur champion Modniir High Sage that apparently is a caster.

How does one know that besides seeing it? There is a description in a book in the game.

The game is filled with lore, one just needs to pay attention.

Apparently fantasy settings have stuff like that while modern age horror settings haven tentacles in the ceilings.

But I guess since the game doesn't hand holding some people might have problems to adjust and feel like they don't know what is happening and they are just spamming keys.

And no GW2 isn't a Korean game (Anet is a US studio) and doesn't look like one either. Korean games look like Tera.

One might prefer a slower paced game instead of a fast paced game.

On the other GW2 is a video game that requires mechanical skill and not only stat gear, so it plays a bit more like a MOBA than traditional MMORPGS.

Below a video about some GW2 little details http://www.youtube.com/watch?v=fu_clrndx_c&feature=plcp , a video about graphics and art style http://www.youtube.com/watch?v=UbWn....youtube.com/watch?v=WE6sKI0DUg8&feature=plcp .


:thumbsup: great work mr. viral marketer :thumbsup: A+, will read again.
 

Grimbones

Senior member
Jun 12, 2004
551
0
0
I appreciate your fervor for GW2, but to me it felt like a game that was trying too hard too fast. It felt like a movie sequel that tries to one-up its predecessor instead of continuing with the ideas that worked in the first one.

When i say korean, i mean its pacing is very fast, and its visuals are too, plus it has the cutesy furball race that every single asian mmo seems to have thesedays. The fact that i could not remove that sacchrin sweet glow from the game was bothersome to me. I removed it in WoW, and i wanted to remove it in that game. The graphics of GW2 are pretty minimal, but i will admit they have a lot going on in their cities.

I wanted to like GW2, and the cinematography they achieve in their trailers is wonderful, because it plays like a faster paced WoW. I do appreciate the fact that they even out PvP with equalizing levels and what not, but other than that i was not blown off my rocker in the first hour or two.

And yes, the pacing of the game is like faster than a meth addicts heartbeat...there is no denying that. The fact that you can portal everywhere in the game only lends itself to that notion...sure you have to walk there first, but after that you can teleport everywhere...which for me breaks immersion.

I like slower paced games...I do not understand why developers think those would be unpopular nowadays...In my opinion it is a problem with the writing, and development of an MMO...

Say, if you were on a Ship traveling somewhere, and something were to happen along the way, perhaps the ship was attacked, and you had to defend it, then that would make traveling go by faster, and more interesting would it not? To me, stuff like this is what i am looking for in an MMO--i may never get my grandiose hopes realized, but I am hopeful.

All that said, the atmosphere, and pacing of TSW was more to my liking, and it did not feel like something i had played over and over and over.

To each their own i will say.

Edit: Also, i would say that you do not have to pay attention in GW2, or many recent MMO's because it is so fast paced, and they show you on the map exactly where to go and what to do, so what am i paying attention for exactly? The writing was not great, and like i said, they were trying to do too much too fast. And you say there was no hand-holding? Just because stuff is thrown at you very fast and done in a fashion that thinks you have already played WoW, so you must understand what is going on, does not mean there is no handholding...the game i played was very simplistic... The questing (which i thought was going to be a lot different from WoW's questing) was pretty basic--though i will say i enjoyed that there was variety to the quests.

My dream MMO is one where you start out with a sharp pointy stick as a weapon and go from there...I hate starting out a game with this amazing shiny sword that is supposed to be garbage...where do you go from there? Couldn't it at least look rusty and beat up a bit?
 
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GaiaHunter

Diamond Member
Jul 13, 2008
3,653
229
106
I appreciate your fervor for GW2, but to me it felt like a game that was trying too hard too fast. It felt like a movie sequel that tries to one-up its predecessor instead of continuing with the ideas that worked in the first one.

When i say korean, i mean its pacing is very fast, and its visuals are too, plus it has the cutesy furball race that every single asian mmo seems to have thesedays. The fact that i could not remove that sacchrin sweet glow from the game was bothersome to me. I removed it in WoW, and i wanted to remove it in that game. The graphics of GW2 are pretty minimal, but i will admit they have a lot going on in their cities.

I wanted to like GW2, and the cinematography they achieve in their trailers is wonderful, because it plays like a faster paced WoW. I do appreciate the fact that they even out PvP with equalizing levels and what not, but other than that i was not blown off my rocker in the first hour or two.

And yes, the pacing of the game is like faster than a meth addicts heartbeat...there is no denying that. The fact that you can portal everywhere in the game only lends itself to that notion...sure you have to walk there first, but after that you can teleport everywhere...which for me breaks immersion.

I like slower paced games...I do not understand why developers think those would be unpopular nowadays...In my opinion it is a problem with the writing, and development of an MMO...

Say, if you were on a Ship traveling somewhere, and something were to happen along the way, perhaps the ship was attacked, and you had to defend it, then that would make traveling go by faster, and more interesting would it not? To me, stuff like this is what i am looking for in an MMO--i may never get my grandiose hopes realized, but I am hopeful.

All that said, the atmosphere, and pacing of TSW was more to my liking, and it did not feel like something i had played over and over and over.

To each their own i will say.

Edit: Also, i would say that you do not have to pay attention in GW2, or many recent MMO's because it is so fast paced, and they show you on the map exactly where to go and what to do, so what am i paying attention for exactly? The writing was not great, and like i said, they were trying to do too much too fast. And you say there was no hand-holding? Just because stuff is thrown at you very fast and done in a fashion that thinks you have already played WoW, so you must understand what is going on, does not mean there is no handholding...the game i played was very simplistic... The questing (which i thought was going to be a lot different from WoW's questing) was pretty basic--though i will say i enjoyed that there was variety to the quests.

My dream MMO is one where you start out with a sharp pointy stick as a weapon and go from there...I hate starting out a game with this amazing shiny sword that is supposed to be garbage...where do you go from there? Couldn't it at least look rusty and beat up a bit?

1) No, you don't appreciate my fervor. Although I'm not particularly fervorous.

You can say you don't like the combat or you that you don't find the story compelling.

I'm fine with that. Different tastes. I enjoy GW2 a lot. My GF is less excited with ti, but part of that is because she doesn't like to learn new game. She didn't like GW that much either and now she played for almost 10K hours while I played 9500 or so despite having started playing 1 year before her.

But you then started saying it doesn't make sense. Most people would end there and let it vague. You actually pointed something, which is better, but then I explained why it makes sense.

People can dislike something without that something being bad or being bad for everyone else.

2) It is a thing with sequels, isn't it?

If the game is similar to the first than it is nothing more than the 2.0. If it different it "why did they ruin it? It doesn't feel the same anymore".

3) It is fun you equate korean with fast paces. Whenever I read korean MMO I equate it to slow boring grinding, but I know what you mean, the combat is frantic and fast - I love that aspect. The levelling on the other hand isn't particularly fast, but it doesn't really matter much since levelling is just a secondary aspect.

4) I don't understand how you can say GW2 graphics are minimal. It is one of the best looking and detailed MMORPGs out there, even if you don't like the art style - the detail, the shadows, the reflections, the lights, all feels very detailed and convincing.

Might not be using all the bleeding edge technologies, but that alone doesn't a game good or even visually compelling.

I guess GW and GW2 bleeding edge technologies were saved for their patching system that only requires a restart and after30 seconds you are playing again and no servers maintenance (32 hours in 7 years for GW).

5) About the fast travelling system - I keep hearing complains about that. But in reality you board a ship in WoW and you are in the other continent. And when you want to travel, you hop on a griff or other flying mount and look in the screen for 15 minutes. Or a mage casts a portal to summon you or you use some magical stone.

There is no threat at all and in fact it simply allows you to skip respawns. Is that immersive, slaying a ton of bandits every time you walk that road? How many bandits are there in that area? Do they have some clone tanks spewing trolls and ogres?

It is a problem with MMOs - they don't track time properly.

Might as well be instant and it is much more convenient when you want to play with friends/guildies instead of "I'm actually on the other side of the continent - see you in 1 hour".

For me it seems that a portion of the player base equates fast or instant as bad - the same "you have to work for it!". The problem is that sometimes that work is in fact just boring crap to make you spend time - a larger part of the population just wants a good MMO game and not a World to live a second life, so it can have different rules.

6) There is no hand holding. They give you a weapon, toss you in the field and you are on your own.

They have since first beta been introducing more tips and hints to help players, but there are all kind of details, like being able to send stuff from your bags directly to the storage, that people need to figure out on their own.

And then you are downed and have 4 new abilities - where is the help and hand holding?

The map only show you general points of interest (it isn't that immersion breaking to believe the character and other NPCs know where towns, farms, and other things are) - if you only follow them, you will miss a large portion of the content. In fact the scouts and Heart quests were introduced because during their testing they found people were getting lost and not know what to do.

If you only follow the heart quests and move from heart quest to heart quest you will find it not very enjoyable. Once you decide to just go wherever you want, the game is completely different -next time you play, I recommend you to just choose some point in the other side of map and decide to go there - you will take hours to arrive there since you'll be so side tracked.

7) You need to pay attention to what the NPCs say - some will trigger events if you interact with them or just follow them around. See some of the videos I linked and more of that guy videos, especially the Dynamic Events ones, there are tons of quests and details that are hidden and you'll never find if you pay no attention.

8) One thing I dislike is how enemies just a few levels above you can just one shot you, that restricts some of the freedom. Unfortunately, TSW is not any different in that aspect, since if you move to a region before acquiring higher level gears you will also be killed fairly easy.

9) In the end it is a fantasy MMORPG - it never claimed to be something else.

By the way, Frodo started with Mithril armor, a magic elven sword and the One ring - not to shabby for a level 1 halfling.

For me, a hero could save the world from a dragon by sticking a pen on him. I mean, if success depends on having a legendary item, who is the hero? The person or the item? Any joe schmuck could hold the sword adn save the world.

Guess we are different types of players, although what prevents me of playing TSW and many other games is that I refuse to pay a monthly subscription, especially one that also has a cash shop.

I have no problem with cash shops, as long as they don't sell items require to progress or give a statistical advantage, but a sub+cash shop?
 
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Udgnim

Diamond Member
Apr 16, 2008
3,668
113
106
people with active accounts can send a buddy key allowing 24 hours of play

pm me an email address and I'll send you a buddy key
 
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