Hello Sunny...
I still have plenty of Correlizer WUs to go through but I'd like to know how to actually achieve what you've mentioned so WCG can pick up if Correlizer WUs are no longer produced.
Thanks
go to your account at the Correlizer website and click on the "Correlizer preferences" link. you'll notice that the first changeable preference is "resource share," the default value of which i believe is 100. this is the value you need to change (or not change) accordingly...and of course edit the same exact preference at the WCG website.
for instance, if Correlizer and WCG are the only 2 CPU projects running on that host, and the resource share is set to 100 for both projects, then they'll split the CPU's resources 50/50. if you were to change the resource share for Correlizer to 300 and leave the resource share for WCG at 100, then Correlizer would use 75% of the CPU, and WCG would only use 25%. now keep in mind that this
does not necessarily mean that Correlizer will use 75% of the CPU and WGC 25% of the CPU
all the time. it could also mean that Correlizer will run 75% of the time and WCG will run 25% of the time. so if we analyze a 60-minute block of CPU time and assume a 4-core CPU for simplicity's sake, we might sometimes find that Correlizer runs on 3 cores and WCG runs on 1 core for the entire 60 minutes. alternatively, we might find that Correlizer runs on all 4 cores for 45 minutes and that WCG runs on all 4 cores for the remaining 15 minutes.
either way, Correlizer would be getting 75% of the available resources, and WCG would be getting 25%. now b/c of the above resource allocations, the CPU will crunch Correlizer 75% of the time/CPU cycles unless there is no work available. in the event that no Correlizer work is available, the CPU lends all its resources to WCG, despite the fact that the WCG project is set to use only 25% of the CPU's resources. once Correlizer work becomes available again, WCG drops back down to a 25% resource consumption and gives 75% back to Correlizer.
hope that helps...let me know if you need any more specifics...
Eric