I am curious as to just how limited online gaming is at present. You see MMO's that shy away from action oriented gaming towards the client server and "automatic" computer controlled characters that automatically perform things due to latency, but then you have games like planetside that try to bring "real time" action gaming to MMO's.
Just what are the limits here, is latency really the only limiting factor? If we all had fibre optic connections would there still be lag? I understand that lag is the result of the amount of data one must recieve per unit of time to accurately describe what the objects are doing and the states of those objects, basically you're getting updates to the local objects on your computer.
But even if we all had FTTO would you still have low player counts and whatnot is it possible to accurately have each objects position and state represented so accurately that any latency is negligable?
I always wondered what games like Quake3 or UT2004 would look like if you overlayed the data of everyones machines at the same time and overlay transparent models of the players as "ghosts" to see there true positions on their machines at Time X.
How long and what kind of hardware would it take to get negligable delays/object update times so that when you aim and fire or perform an action it's so on the verge of being real time its negligable?
Just what are the limits here, is latency really the only limiting factor? If we all had fibre optic connections would there still be lag? I understand that lag is the result of the amount of data one must recieve per unit of time to accurately describe what the objects are doing and the states of those objects, basically you're getting updates to the local objects on your computer.
But even if we all had FTTO would you still have low player counts and whatnot is it possible to accurately have each objects position and state represented so accurately that any latency is negligable?
I always wondered what games like Quake3 or UT2004 would look like if you overlayed the data of everyones machines at the same time and overlay transparent models of the players as "ghosts" to see there true positions on their machines at Time X.
How long and what kind of hardware would it take to get negligable delays/object update times so that when you aim and fire or perform an action it's so on the verge of being real time its negligable?