Mr. Pedantic
Diamond Member
- Feb 14, 2010
- 5,039
- 0
- 76
First of all, what is your suggestion regarding the problem of hero choice? Is there a mode that lets you pick a hero and start with full gold as if you went random? Otherwise it's just going to be you with a random hero vs my random hero and i'll probably get meepo or some crap and the test won't prove anything.
Also, I don't play 1v1. If I did, I wouldn't buy a RoH. I recognize the need for a courier, and I buy one if nobody else on my team is willing or able. In a 1v1 I'd never be able to start with a RoH.
Additionally, I think player skill counts for a lot more than item choice. This really proves nothing.
And as far as your "I've laid it out how you will be totally outlaned", you ignored the actual hp regeneration of the RoH.
Here is a more realistic scenario.
You trade hits, the RoH guy takes 3-4 more damage because of your vastly superior items, but 7 seconds later he is fully healed from regen while you are still down 20 hp from max. Repeat a couple times, RoH guy is still at max hp, you are down by 100 hp. You use a tango. Repeat a couple more times, you use another tango. Repeat a few more, you use your last tango. Continued harras slowly brings you down 250 hp from max. You think about using salve, your jungle ganks me and my jungle ganks you, I escape because my hp was topped off with the RoH, you also escape because of your higher max hp, but your salve is disrupted and now you have no more consumables.
Ah, but you can buy more with the courier! Problem is, so can I. No matter what you do from this point, your hp regen is 5 per second lower than mine. As we level up, stats from levels and damage from spells makes that 5-6 point stat boost you had at the start smaller and smaller as time goes on. You are forced to spend hundreds of gold on additional tango to keep your hp topped off, while mine are topped off for free due to the RoH.
Ultimately, I recognize your basic point- tango and stats gives you a stronger start. The problem is, if harass is constant, that benefit only lasts for the first minute of the game before you run out of consumables. The red potion in LoL was a popular first item for players who just wanted to dominate the first couple minutes, but it was always a gamble. If you couldn't press your advantage and take first blood with the potion you were almost always left behind later when it ran out and you had nothing to show for it. I feel that going mass branches + tangos is a similar sort of strategy. If you can capitalize on it, it's great and it pays off. If you can't, you eventually sell the branches at a loss, and burn multitudes of tangos on regen just to stay in lane, and after 5 minutes you are actually behind on gold.
Your argument seems to be that you will ALWAYS win your lane. I can't see how you could honestly expect to win it more than about 50% of the time, if you are winning it every time then you should be in v high elo or on a pro team, not wasting your time in pugs. My argument is that roh lets me win my lane sometimes, but even if I don't win my lane I can still sustain myself and have hp available for when my jungle or mid lane can come over and go for a gank. If I was hugging the tower and spending all my gold on tangos that just won't be nearly as easy.
If you're laning against another hero 1v1 you should never be the only person hitting a creep. Every time you last hit, unless you've zoned your opponent out of the lane, your opponent should be trying to deny you. EVERY SINGLE TIME. The reason +stats(and by extension, +damage) is better than +hp/s is because it helps you last hit. Against a good opponent, the only last hits and denies you should be getting where you're down 10 damage in the early game is when he screws up. You said you'll buy more regen with the courier; in a situation like this, you won't have gold for it.