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SockHaser

Member
Jan 12, 2011
170
0
0
I'd also like to point out, if I had the power, I'd make being awful at Dota a crime. I hate getting people who are bad, believe they aren't, and refuse to listen.

And yet you don't know so many Dota mechanics, even simple stuff like orchid doesn't stop TP's....

I imagine you are quite like the OP of that thread
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
And yet you don't know so many Dota mechanics, even simple stuff like orchid doesn't stop TP's....

I imagine you are quite like the OP of that thread

True, I don't recall every minor detail of every item of Dota. I have been playing HoN for years (and Dota prior to that). TP works as a spell in HoN and I thought it did the same in Dota, but could have been mistaken. So your "you don't know so many Dota mechanics" is rather incorrect and, unlike what I stated that I hate, I listen and learn. And the Force Staff also canceled TPs in HoN, plus, during TI3 the caster even stated s4 canceled someone's TP with a Force Staff and then ult'd 2 to prevent them during the base race.

Nice try though!
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,039
0
76
We don't know any other things besides what this guy is wanting to tell us. I bet you though he has a history, a reported history and I wouldn't be surprised if that played a significant part in this extreme case. Sometimes the only way to teach someone something is to go overboard. I'm not saying it is right or not, but we don't know all the details.

What we do moba games have a horrible rep for crappy communities and we know Valve wants to make sure this is not the case with Dota 2. So they might very well indeed come down hard on people. The assholes aren't going to keep the game alive, but will instead kill it.

He said, like it's some kind of accomplishment, that before this he hadn't had a Mute in over a month or a low priority for the last 2 weeks.

He hasn't told us much, but it seems pretty easy to read between the lines on this one.
 

SockHaser

Member
Jan 12, 2011
170
0
0
True, I don't recall every minor detail of every item of Dota. I have been playing HoN for years (and Dota prior to that). TP works as a spell in HoN and I thought it did the same in Dota, but could have been mistaken. So your "you don't know so many Dota mechanics" is rather incorrect and, unlike what I stated that I hate, I listen and learn. And the Force Staff also canceled TPs in HoN, plus, during TI3 the caster even stated s4 canceled someone's TP with a Force Staff and then ult'd 2 to prevent them during the base race.

Nice try though!

How is it incorrect if you didn't actually know the mechanic? Just because it was different in Hon doesn't mean you were not wrong. It seems you are just making excuses to me.

"Oh I'M not wrong, but if someone else makes a mistake, they are bad players and if I was in charge I would ban them all."

lol
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,039
0
76
True, I don't recall every minor detail of every item of Dota. I have been playing HoN for years (and Dota prior to that). TP works as a spell in HoN and I thought it did the same in Dota, but could have been mistaken. So your "you don't know so many Dota mechanics" is rather incorrect and, unlike what I stated that I hate, I listen and learn. And the Force Staff also canceled TPs in HoN, plus, during TI3 the caster even stated s4 canceled someone's TP with a Force Staff and then ult'd 2 to prevent them during the base race.

Nice try though!

No, s4 cancelled a TP with a sheepstick. Not a forcestaff.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
No, s4 cancelled a TP with a sheepstick. Not a forcestaff.

And the caster said Force Staff, which was incorrect, but having not tried it myself and the same item in HoN did, I assumed it was correct.

How is it incorrect if you didn't actually know the mechanic? Just because it was different in Hon doesn't mean you were not wrong. It seems you are just making excuses to me.

"Oh I'M not wrong, but if someone else makes a mistake, they are bad players and if I was in charge I would ban them all."

lol
That is exactly what I said. Nice reading comprehension. I admitted I was wrong on the TP mechanic (because it was a spell in HoN, therefore silences of all kinds canceled it and I, incorrectly, remembered it being the same in Dota 1).

"Oh, you're mistaken on the mechanic of a single item in Dota! You know nothing!" - Lol, nice try again. I stated people who are awful. I didn't claim people who didn't know everything should be banned. I never claimed I knew everything. But, I do know enough to spot the awful kids who do plague this game.

There should be very long, in depth tutorial that you are forced to go through before you can play with other people. There should be a test at the end. Fail it? Do the tutorial again. That would solve probably 90% of the rage in this game.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Well, when you take the advice given, people generally are nice. When you don't know what you're doing and are making bad choices, and refusing to listen to the voice of reason, people will flame you.

Here is the thing: about half the time the "newb" will actually be the lower skilled player, but the other half of the time he will actually be more skilled than you. Yes, match making doesn't exclusively match you with retards, on average you will get matched with superior players about half the time.

With that known, you must realize that occasionally the player who is actually least skill will start giving advice to players of greater skill. If you listen to the friendly advice giver and follow his advice, you will lose, because he is giving terrible bad advice. However, the kicker is that there is no way to tell whether you are being given good or bad advice at the time you get it!

So your choice is to follow the advice of players who give it all the time, and lose because of that bad advice half the time. Or you can ignore the advice all the time, and maybe lose half the time because you ignored good correct advice.

Or, this is what I actually do, is you can listen to sensible advice that is given in a polite way while you disregard advice given by arrogant players who have the "do what I say or you suck" attitude. I've found that this is a fairly decent filter, most of the arrogant players who yell at their own team actually fall into the category of player who only thinks he is smart, and are actually giving terrible advice.


Of course I'm not even touching on the cases where you get false feedback. For example, player is pushing a lane, you yell at him to get back. He takes tower, then gets ganked by enemies who teleport in at the last second. You think "oh see, this guy is an idiot, I warned him he was going to die, and look! he really did get ganked! I was right and he was an idiot!" While the reality is, he give up ~600 gold by getting ganked, and earned your team some 1200 gold by destroying the tower, while simultaneously wasting enemy gold spent on teleport scrolls.

I see this all the time, a player does the strategically correct play but he gets called an idiot by team members who can't do basic math.
 

SockHaser

Member
Jan 12, 2011
170
0
0
And the caster said Force Staff, which was incorrect, but having not tried it myself and the same item in HoN did, I assumed it was correct.

No caster said that, S4 never even had a force staff that game.

Whatever, I don't really care, you are obviously one of those people who just complain about everyone else being bad. Honestly, if you are being matched with horrible players, your mmr must be pretty shitty too.
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
Here is the thing: about half the time the "newb" will actually be the lower skilled player, but the other half of the time he will actually be more skilled than you. Yes, match making doesn't exclusively match you with retards, on average you will get matched with superior players about half the time.

With that known, you must realize that occasionally the player who is actually least skill will start giving advice to players of greater skill. If you listen to the friendly advice giver and follow his advice, you will lose, because he is giving terrible bad advice. However, the kicker is that there is no way to tell whether you are being given good or bad advice at the time you get it!

So your choice is to follow the advice of players who give it all the time, and lose because of that bad advice half the time. Or you can ignore the advice all the time, and maybe lose half the time because you ignored good correct advice.

Or, this is what I actually do, is you can listen to sensible advice that is given in a polite way while you disregard advice given by arrogant players who have the "do what I say or you suck" attitude. I've found that this is a fairly decent filter, most of the arrogant players who yell at their own team actually fall into the category of player who only thinks he is smart, and are actually giving terrible advice.


Of course I'm not even touching on the cases where you get false feedback. For example, player is pushing a lane, you yell at him to get back. He takes tower, then gets ganked by enemies who teleport in at the last second. You think "oh see, this guy is an idiot, I warned him he was going to die, and look! he really did get ganked! I was right and he was an idiot!" While the reality is, he give up ~600 gold by getting ganked, and earned your team some 1200 gold by destroying the tower, while simultaneously wasting enemy gold spent on teleport scrolls.

I see this all the time, a player does the strategically correct play but he gets called an idiot by team members who can't do basic math.

And then you have people like the Drow I played with yesterday.
They stated they were new, NP, I ended up pushing a lane with her as CM.
Killed a tower and started retreating, I was caught by the enemy Alch's stun and promptly murdered.
The Drow is then caught by the rest of the enemy team and killed as well.
After looking at her items I noticed she didn't have a Shadowblade.
Told her to build one for escape in situations like that.
After that the Drow kept pushing lanes, alone, and getting ganked completely refusing to build an item that probably would have saved her at least a couple of those times.
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,039
0
76
And then you have people like the Drow I played with yesterday.
They stated they were new, NP, I ended up pushing a lane with her as CM.
Killed a tower and started retreating, I was caught by the enemy Alch's stun and promptly murdered.
The Drow is then caught by the rest of the enemy team and killed as well.
After looking at her items I noticed she didn't have a Shadowblade.
Told her to build one for escape in situations like that.
After that the Drow kept pushing lanes, alone, and getting ganked completely refusing to build an item that probably would have saved her at least a couple of those times.

This is why I hate drow. She's squishy as hell, so she needs an escape mechanism. She's still squishy as hell, so in teamfights she needs some sort of lifesteal, which means a Satanic most likely. Because she's a ranged hero with an orb, she has to choose between lifesteal and frost, since Vlad's won't work with her. Even with a shadow blade, she's completely countered by silence, so she needs a manta to remove the silence. That's four item slots gone, which means the only real way to augment her damage is a daedalus and butterfly, unless she needs ANOTHER slot for a BKB to give her more survivability in fights, since Satanic only works when she's not being chain-stunned.

And on top of that her last hitting animation sucks, it's so hard to keep lane equilibrium with her, and against any proper carry she will STILL lose, because she's spent so much money overcoming her disadvantages other carries have been able to use that money augmenting their damage and tankiness.

I had a game as AM against drow the other day. AM isn't even a really hard carry, yet at 40 minutes I was able to just completely blow her up if she stayed and fought. And if she ran, unless she used shadow blade, I'd blow her up then as well.
 
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Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Blech.

Have you guys actually realized no other life event can induce such rage outside of Dota?

I mean, who the hell knows just how to piss you off to no end with utterly poisonous behavior in real life? No one.

Dota is worse than other games because the match requires you to invest the next 30-50 mins with other 9 players = results in bad behavior really getting to you.

I've quit for what, over a week? And I'm glad. I had this epiphany... really nothing in my life can set me in such bad mood than playing a bad game of Dota.

I may or may not come back, but it sure feels good. The initial crave is gone and I'm playing mindless single-player indie games here and there. Just as satisfying, zero rage.
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,039
0
76
Blech.

Have you guys actually realized no other life event can induce such rage outside of Dota?

I mean, who the hell knows just how to piss you off to no end with utterly poisonous behavior in real life? No one.

Dota is worse than other games because the match requires you to invest the next 30-50 mins with other 9 players = results in bad behavior really getting to you.

I've quit for what, over a week? And I'm glad. I had this epiphany... really nothing in my life can set me in such bad mood than playing a bad game of Dota.

I may or may not come back, but it sure feels good. The initial crave is gone and I'm playing mindless single-player indie games here and there. Just as satisfying, zero rage.

I'm infuriated by stubborn stupidity. So really, a lot of things outside Dota frustrate me and drive me insane, but when I'm dealing with other people, there are usually (bad) reasons I can't say that other people are being stubborn and stupid. Whereas in Dota, since most of what I say makes logical sense, I can say whatever I want.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
It felt good quitting LoL as well, though I only did so because I didn't have time to play. Now that I do, I don't feel like going back. One of the best, most fun games I've played to date, but also one of the most annoying and infuriating. Not to mention having to constantly keep up with all the patches, tweaks, new items, new champs, etc. It takes a lot to stay remotely competitive on games like these once you hit level 30 (or whatever the equivalency is in other games).

One thing I like about Smite so far is that it doesn't have all-chat. I can't talk to the enemies, and they can't talk to me. I just figured this out in a game I played yesterday, surprisingly, but I've since realized that I've had mostly pleasant experiences with other people in the game. I think the lack of all-chat greatly contributes to this.

I might try to get into Dota 2. I have coworkers/friends that play now, and I've heard the tutorial is quite robust now. Ugh, it's just...so much to learn again.
 

Juddog

Diamond Member
Dec 11, 2006
7,852
6
81
This is why I hate drow. She's squishy as hell, so she needs an escape mechanism. She's still squishy as hell, so in teamfights she needs some sort of lifesteal, which means a Satanic most likely. Because she's a ranged hero with an orb, she has to choose between lifesteal and frost, since Vlad's won't work with her. Even with a shadow blade, she's completely countered by silence, so she needs a manta to remove the silence. That's four item slots gone, which means the only real way to augment her damage is a daedalus and butterfly, unless she needs ANOTHER slot for a BKB to give her more survivability in fights, since Satanic only works when she's not being chain-stunned.

And on top of that her last hitting animation sucks, it's so hard to keep lane equilibrium with her, and against any proper carry she will STILL lose, because she's spent so much money overcoming her disadvantages other carries have been able to use that money augmenting their damage and tankiness.

I had a game as AM against drow the other day. AM isn't even a really hard carry, yet at 40 minutes I was able to just completely blow her up if she stayed and fought. And if she ran, unless she used shadow blade, I'd blow her up then as well.

Drow isn't really a "stay and fight" type hero though; she excels at ganking loners, chasing, and otherwise hanging in the back. Since the ult loses it's power at close range, the way to counter drow is to close the distance, so staying and fighting just shows the player is ignorant as to the purpose of the hero. I would really consider a drow to be a full blown carry for that reason.
 

Peter Nixeus

Senior member
Aug 27, 2012
365
1
81
www.nixeus.com
Drow isn't really a "stay and fight" type hero though; she excels at ganking loners, chasing, and otherwise hanging in the back. Since the ult loses it's power at close range, the way to counter drow is to close the distance, so staying and fighting just shows the player is ignorant as to the purpose of the hero. I would really consider a drow to be a full blown carry for that reason.

I agree...

With Drow, you stay and fight under the AOE limit of her ultimate passive - even if you know you are going to die just fight and drain her HP and hopefully your team mate finishes her off. If you are alone and you run from a Drow, she will kite you to death - so you might as well just close the gap and fight.
 

Juddog

Diamond Member
Dec 11, 2006
7,852
6
81
Got my cleft's hawk call last night - just showed up in my backpack, looks like Steam accepted my screenshots as proof of the compendium being broken.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Drow is bad currently. Then again, when was she ever good, outside of that brief 2 week window with her broken global aura. The whole 'stay afar' concept is flawed in Dota now because there are so many close-in skills in the game.

The supposed kiting of Sniper and Drow just don't work- especially at anything from medium+ level pubs. SB, Naix, Tiny, Sven, CK, all those heroes can insta-melee range and stun you. Then you got dagger initiation, forcestaff, shadow blade, 800 (OP) range sheep stick... and all Diffusal/Atos users.

Suddenly Drow's entire ultimate is missing and Sniper's dedicated range skill is worthless. Compare that to, say Naix whose 4 skills are all scary useful and scale forever.

That's why they just can't carry. I've been saying Sniper's range should be buffed and indeed Sniper got the range buff twice in last 18 months or so. It's still not good enough or at least make the payoff worth it for being away.

Sniper's level 4 range should be 950 from 850. People said he'd be OP if he got 850 range. He did and he's still trash. Hell, make it even 1000.

Drow's ultimate should still work at 50% at melee range. Icefrog overnerfed her twice when she was OP with the stupid global aura. It used to be 50% + global. Icefrog took both away, wtf. Either that or make the payoff worth it... make the Agility bonus 50/75/100 from 40/60/80 if she's gonna be 0 agility at melee range.
 
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CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
Drow is bad currently. Then again, when was she ever good, outside of that brief 2 week window with her broken global aura. The whole 'stay afar' concept is flawed in Dota now because there are so many close-in skills in the game.

The supposed kiting of Sniper and Drow just don't work- especially at anything from medium+ level pubs. SB, Naix, Tiny, Sven, CK, all those heroes can insta-melee range and stun you. Then you got dagger initiation, forcestaff, shadow blade, 800 (OP) range sheep stick... and all Diffusal/Atos users.

Suddenly Drow's entire ultimate is missing and Sniper's dedicated range skill is worthless. Compare that to, say Naix whose 4 skills are all scary useful and scale forever.

That's why they just can't carry. I've been saying Sniper's range should be buffed and indeed Sniper got the range buff twice in last 18 months or so. It's still not good enough or at least make the payoff worth it for being away.

Sniper's level 4 range should be 950 from 850. People said he'd be OP if he got 850 range. He did and he's still trash. Hell, make it even 1000.

Drow's ultimate should still work at 50% at melee range. Icefrog overnerfed her twice when she was OP with the stupid global aura. It used to be 50% + global. Icefrog took both away, wtf. Either that or make the payoff worth it... make the Agility bonus 50/75/100 from 40/60/80 if she's gonna be 0 agility at melee range.

I don't think that Drow, Sniper, and Viper are bad, per se. But they are very much early game carries, once a the mid to late game carries start to ramp up they're done for.
They also work well when they are a secondary carry or nuker. While someone like naix, or alch are in the enemies face bashing it in they can sit on the sidelines and fire off shots without much to worry about.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
I don't think that Drow, Sniper, and Viper are bad, per se. But they are very much early game carries, once a the mid to late game carries start to ramp up they're done for.
They also work well when they are a secondary carry or nuker. While someone like naix, or alch are in the enemies face bashing it in they can sit on the sidelines and fire off shots without much to worry about.

That's a very valid point. I like early-peaking mid game heroes.

But Drow is still awkward. She is generally bad early, okay mid, and bad late. Compare that to Ursa/Templar Assassin/Viper.. hard hitting early and semi-carry late.

Sniper is absolute shit early, absolute shit mid, and okay at best late game.

"But Sniper owns with feed and gold late!" = Who doesn't do the same job better with same feed and gold?
 

CWRMadcat

Senior member
Jun 19, 2001
402
0
71
Of course I'm not even touching on the cases where you get false feedback. For example, player is pushing a lane, you yell at him to get back. He takes tower, then gets ganked by enemies who teleport in at the last second. You think "oh see, this guy is an idiot, I warned him he was going to die, and look! he really did get ganked! I was right and he was an idiot!" While the reality is, he give up ~600 gold by getting ganked, and earned your team some 1200 gold by destroying the tower, while simultaneously wasting enemy gold spent on teleport scrolls.

I see this all the time, a player does the strategically correct play but he gets called an idiot by team members who can't do basic math.


What you're describing is somewhat of a complex problem because there's a lot going on in a situation like that. Even though it seems like it's a great idea to just knock down a tower and suicide, its profitability declines greatly if your opponents choose to counterpush and take a tower of their own, or even take a rosh if they're close enough. In particular, if hero levels are getting up there and you're playing a critical role (i.e. carry), I wouldn't make that trade.
 

BergeLSU

Senior member
Apr 6, 2011
475
0
76
What you're describing is somewhat of a complex problem because there's a lot going on in a situation like that. Even though it seems like it's a great idea to just knock down a tower and suicide, its profitability declines greatly if your opponents choose to counterpush and take a tower of their own, or even take a rosh if they're close enough. In particular, if hero levels are getting up there and you're playing a critical role (i.e. carry), I wouldn't make that trade.


It goes even deeper. Say Enigma pushed the bottom lane and ended up getting killed by 3 TPs in by the Dire. They then decide they should push the bottom lane to match it.

You have two choices as a team: you can defend that bottom T1, or you can choose to push the middle T1 and top T1, knowing that the Dire has 3 TPs on CD, and they LIKELY did not buy another set.

In reality, though, your own team is piddling in the jungle, or farming the other lanes without ward coverage, or TPs. Thus, it ends up as a T1 for a T1 and a death.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
What you're describing is somewhat of a complex problem because there's a lot going on in a situation like that. Even though it seems like it's a great idea to just knock down a tower and suicide, its profitability declines greatly if your opponents choose to counterpush and take a tower of their own, or even take a rosh if they're close enough. In particular, if hero levels are getting up there and you're playing a critical role (i.e. carry), I wouldn't make that trade.

In in his case, I wouldn't do it. If I see them TPing, and I can't safely secure the tower kill, it isn't worth the death. Yes, you 'give your team 1200 gold' at the expense of gold and XP for yourself, plus gold and XP to the other team for killing you. You also put them in an advantageous position to either push, Rosh, or teamfight, because you are down for however many seconds. So, sure, mathematically, your team comes out ahead, but if you just gave gold and experience to their carry (who will then probably farm out the lane) and gave them momentum to advance, was that gold difference that important? 1200 gold is nothing in teams of gold ahead unless it is very, very early game. (same situation in like the first 2-3 minutes, I'd take the tower; whoever TP'd lost their lane and the gold advantage should help the other lane win)

You can't just look at the gold / XP gain or loss. It really isn't that important. How many games have you seen pros with a 20K gold advantage lose a team fight because they pushed a bit too far, or were caught out of position? Now, that 1200 gold difference doesn't seem like much.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
It goes even deeper. Say Enigma pushed the bottom lane and ended up getting killed by 3 TPs in by the Dire. They then decide they should push the bottom lane to match it.

You have two choices as a team: you can defend that bottom T1, or you can choose to push the middle T1 and top T1, knowing that the Dire has 3 TPs on CD, and they LIKELY did not buy another set.

In reality, though, your own team is piddling in the jungle, or farming the other lanes without ward coverage, or TPs. Thus, it ends up as a T1 for a T1 and a death.

If 3 TPs come in to save the T1 tower, they will probably have 4 in the lane. They are not only taking your T1 (after you die) they are probably going to push the T2. So, your team can split push, but if you don't defend the T2, you're just lost a lane to farm in. And if you're Radiant, you just lost a jungle and are close to being completely boxed out of Rosh (mid T1 down).
 

CWRMadcat

Senior member
Jun 19, 2001
402
0
71
There's also some serious incompetence going on if three people TP into a tower that can't even be salvaged. We're completely ignoring the possibility that you end up getting ganked and the tower denied.

But in general, I don't believe it's worth the slight gold lead to be down 5v4.
 

2timer

Golden Member
Apr 20, 2012
1,803
1
0
Just started playing Dota 2 last week, and so far I'm enjoying it. I try to be friendly and not take it so seriously, and that seems to go a long way.

Is there any way to get matched up more consistently with skilled players? Like a particular server or game mode perhaps? I learned very quickly to uncheck "Limited Heroes" because my experience there has been mostly noobs or people who think it's fun to rule noobs (I don't find that fun).
 
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