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BergeLSU

Senior member
Apr 6, 2011
475
0
76
I suppose it's not that surprising, there are a million invites now and it takes like 5 minutes to make a new account (not fine). Plus the fact that people make smurfs to teach their friends (like you do) so that they don't play high level matchmaking. (This is obviously fine of course!)

That Valve matchmaking is very good at this aspect actually which is quite important. Anyone who is any good at the game seems to get very quickly lifted to a much higher matchmaking level (for example the streamer Draskyl who made a smurf account yesterday because he ended up in low prio, is already playing somewhat decent players (at least not first timers)) I don't know how it manages to do it, maybe it is really clever and can see who buys a ghost scepter, BKB, how many denies you have but people I know who have smurfed (I haven't) say it doesn't take more than 4 or 5 matches to be at a similar level to before.


It's just frustrating when my friends have to be convinced to buy wards at all, and the other team is smoke ganking at the 5 minute mark. I think he averaged 15 deaths a game for the past 5 games we played together. While I was usually better than the other team, the difference was too much for me to overcome. For example, one of those games I went 9-4, and the rest of my team went a combined 1-38. Completely overmatched.
 

boozie

Senior member
Oct 12, 2006
486
1
81
On a side note, I've played a bunch of games with my noob friends, and I can't believe how many smurf accounts we run into.

I doubt you're running into a lot of smurf accounts vs your friend (s) just playing out of their league due to your rating. Valve has a pretty good system to get smurfs where they belong quickly.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Yesterday night I wanted to tryout the new Huskar for mindless fun.

Of course I'm matched against Sneyking of Dignitas. FFS, I should just create a smurf account.. :\

That's TWO games of pros when I pick Huskar in last 2 days. wtf.

[edit]
Okay I played a proper Huskar now and carried. I'm not really impressed- actually prefer the older Huskar.

-The no-damage nerf is quite bad for his killing power. The increased attack speed doesn't do much because he has plenty of it and suffers from diminishing return.

-The 98%~ magic immunity is really a gimmick since enemies will still stun/disable/autoattack you to death. He really needs that damage.

-The buffed Flaming Spear is great early/mid indeed & dishes out insane damage. But this makes his late game with lifesteal awkward. With lifesteal, he can't DPS with no damage. His late game is quite bad.

He's still squishy as hell. A very subpar hero.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
dota_camera_disable_zoom 1

Why must I enter this stupid command every time I start the game? Make it a regular option already, blah!
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
Yesterday night I wanted to tryout the new Huskar for mindless fun.

Of course I'm matched against Sneyking of Dignitas. FFS, I should just create a smurf account.. :\

That's TWO games of pros when I pick Huskar in last 2 days. wtf.

[edit]
Okay I played a proper Huskar now and carried. I'm not really impressed- actually prefer the older Huskar.



-The no-damage nerf is quite bad for his killing power. The increased attack speed doesn't do much because he has plenty of it and suffers from diminishing return.

-The 98%~ magic immunity is really a gimmick since enemies will still stun/disable/autoattack you to death. He really needs that damage.

-The buffed Flaming Spear is great early/mid indeed & dishes out insane damage. But this makes his late game with lifesteal awkward. With lifesteal, he can't DPS with no damage. His late game is quite bad.

He's still squishy as hell. A very subpar hero.

I think he is a situational pick. If you pick him vs a team with no right clickers (or one who only comes online late game) then you will stomp the other team by 30 minutes. Or pair him with Dazzle etc.

Also, his win rate has rocketed from 46-52% (ofc limited sample size)
 

Exploder87

Member
Apr 26, 2012
47
0
0
- dota_range_display is now only usable in Bot Matchmaking, Practice lobby with bots and Practice lobbies with cheats enabled

Ah ffs. Taken from the June 5th patch notes. This is a serious setback... especially if you're playing against Necrolyte. The range display was an amazing way of avoiding the Heartstopper aura.

EDIT: Why is the text grey?
 

boozie

Senior member
Oct 12, 2006
486
1
81
Yea the range display is really disappointing to me. I had my game set up such that I could hit * on my keypad and type in whatever range I wanted shown without going in to console.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Yea the range display is really disappointing to me. I had my game set up such that I could hit * on my keypad and type in whatever range I wanted shown without going in to console.

The general consensus on reddit is 'time to man up and learn like the rest of us.'

 

boozie

Senior member
Oct 12, 2006
486
1
81
The general consensus on reddit is 'time to man up and learn like the rest of us.'


Well the general dota community is a cesspool so I don't see much credence there.

I'm not playing for money. I am not at the tier where I can differentiate 1200 vs 1300 nor do I ever care to be.

If the feature never existed I wouldn't be as bitter, but it's really a disappointment. You don't take features out of a game that you left in for that long. The game is literally less fun to me now.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Well the general dota community is a cesspool so I don't see much credence there.

I'm not playing for money. I am not at the tier where I can differentiate 1200 vs 1300 nor do I ever care to be.

If the feature never existed I wouldn't be as bitter, but it's really a disappointment. You don't take features out of a game that you left in for that long. The game is literally less fun to me now.

Feature? It was a console command that gave unfair advantage to minorities that use them for online ranked matchmaking games.

Good thing they disabled it. It still works in bot games. So you know Valve validates my point.
 

Juddog

Diamond Member
Dec 11, 2006
7,852
6
81
What is this range thing that you guys are talking about? Keep in mind I'm at the "noob" phase still; mostly have been playing against bots to level 4 so far until I have all of the hero basics down.
 

BergeLSU

Senior member
Apr 6, 2011
475
0
76
What is this range thing that you guys are talking about? Keep in mind I'm at the "noob" phase still; mostly have been playing against bots to level 4 so far until I have all of the hero basics down.


There was a console command that you could create a green ring around your hero to any range.

For example, I made a bind that when I hit "T" and ring with a range 1200 would appear around my hero. It was helpful when I was solo hard lane, or had a blink dagger.

I wouldn't have a problem with it if hovering the blink dagger showed it's range. There is no way to define 1200 range in game at the moment. New players can only guess how far away they can get experience, or how far they can blink away.

Then you have the issue with the blink dagger that if you try to blink further than 1200 units away, you only go 960. It is such an obscure rule that is not defined in game.
 

Juddog

Diamond Member
Dec 11, 2006
7,852
6
81
There was a console command that you could create a green ring around your hero to any range.

For example, I made a bind that when I hit "T" and ring with a range 1200 would appear around my hero. It was helpful when I was solo hard lane, or had a blink dagger.

I wouldn't have a problem with it if hovering the blink dagger showed it's range. There is no way to define 1200 range in game at the moment. New players can only guess how far away they can get experience, or how far they can blink away.

Then you have the issue with the blink dagger that if you try to blink further than 1200 units away, you only go 960. It is such an obscure rule that is not defined in game.

Oh weird; never knew about that.
 

BergeLSU

Senior member
Apr 6, 2011
475
0
76
Oh weird; never knew about that.


Which is why it was removed. The devs must figure it is better for everyone to be in the dark than for some to have an advantage because of a console command.

Professionally, I think it does not matter. Any pro knows the command, and could use it.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Oh weird; never knew about that.



Any ranged skills, you can hover your mouse on the skill and it would pop up the skill's range temporarily.

The console command made it static, making it unfair.
 

boozie

Senior member
Oct 12, 2006
486
1
81
Feature? It was a console command that gave unfair advantage to minorities that use them for online ranked matchmaking games.

Good thing they disabled it. It still works in bot games. So you know Valve validates my point.

Console commands are absolutely features. Yes, you get validation because they changed their opinion on something years later. I am stating I don’t agree with that opinion and you can act like it’s some form of vindication for the hardcare all you want but that doesn’t change my opinion.
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Console commands are absolutely features. Yes, you get validation because they changed their opinion on something years later. I am stating I don’t agree with that opinion and you can act like it’s some form of vindication for the hardcare all you want but that doesn’t change my opinion.

Talk about thick headed and blatant stubbornness.

I'm not going to repeat my valid points. Yours don't mean anything than being butthurt. How is not using range indicator 'hardcore'?

You are not only a newbie, but a 1% of the newbie who use the console command, while the rest of the 99% casuals/newbies play just fine.

You are complaining about your special training wheels being taken away so you continue to never learn. How does anyone begin to address your terrible way of thinking?

This has Nothing to do with hardcore players or me. You are abusing an extra advantage given by an obscure console command on a MULTIPLAYER game that stresses fairness and balanced play.

So Valve took that away. You have zero valid point against this other than just being butthurt.
 
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boozie

Senior member
Oct 12, 2006
486
1
81
I don't see how something is unfair when it is available to everyone. Is it unfair for me to change my keybinds to something easier? You draw the line differently than I do, Valve moved theirs after it being okay for quite some time.

You've really come to calling me butthurt and a newb because I stated disappointment in something? Okay man, enjoy your smugly namedropping (*guffaws*) Dota 2 thread.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
This console command reminds me of a short lived raiding tool used in WoW. AVR I think it was called. It basically drew large colorful circles anywhere something was going to happen during raids. It made fights extremely easy, and you did not have to learn anything other than "don't be around the big red circles" and "stand in the blue circles". Blizzard killed that one off.

Valve removed this command (which was probably used for testing purposes) and a few people are butthurt because they have to now learn their autoattack range.
 

BergeLSU

Senior member
Apr 6, 2011
475
0
76


Any ranged skills, you can hover your mouse on the skill and it would pop up the skill's range temporarily.

The console command made it static, making it unfair.


I think unfair is the wrong word. It was available to everyone. To me, it is similar to playing CS:S with your brightness turned way up. For example, with default settings, it was very difficult to see in the de_dust tunnel. With the brightness up, it was almost clear as day. It is exploiting a setting written within the game.

The clear difference is that one needed the console to use it, and the other was a setting in the menu.

I would like to see them add an experience range halo by hovering something (maybe the XP bar?), similar to how they do the skill ranges. I think new players being able to physically see how far away they can be to gain XP would be very beneficial.
 

Destiny

Platinum Member
Jul 6, 2010
2,309
1
0
That range command explanins alot on some things in pub matches... never knew it existed...D:
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I think unfair is the wrong word. It was available to everyone. To me, it is similar to playing CS:S with your brightness turned way up. For example, with default settings, it was very difficult to see in the de_dust tunnel. With the brightness up, it was almost clear as day. It is exploiting a setting written within the game.

The clear difference is that one needed the console to use it, and the other was a setting in the menu.

I would like to see them add an experience range halo by hovering something (maybe the XP bar?), similar to how they do the skill ranges. I think new players being able to physically see how far away they can be to gain XP would be very beneficial.

I would say it was more like being able to enter a console command in CS:S and having a dot where you AWP would shoot when you scoped in. Sure, it is not cheating, but in the spirit of balance, it should be removed.
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
Personally I think it was stupid for it to be a console command, Valve had two choices, either enable it in the options menu, or remove it, both options would be fine because the playing field is level either way.

Also I think Zeze is out of order for accusing someone who used it of being a 1% noob, as Admiral Bulldog and EternalEnvy both used it (as well as many other pro players I'm sure).
 

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
Personally I think it was stupid for it to be a console command, Valve had two choices, either enable it in the options menu, or remove it, both options would be fine because the playing field is level either way.

Also I think Zeze is out of order for accusing someone who used it of being a 1% noob, as Admiral Bulldog and EternalEnvy both used it (as well as many other pro players I'm sure).

Maybe I was out of line.

But you nailed it. Valve had two choice to make it either a real 'feature' with an easy access button or get rid of it. I would've been fine with either one, not just something some minority group of players can use.
 
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