So I finally gave Skywrath Mage a whirl for the first time last night. Why the hell is that hero so strong and easy to play? It's ridiculous. At first I thought conc shot was something you had to line up and fired in a straight line... nope! Auto-seeking and you don't even have to target a hero (the latter part can be a disadvantage). The magic resistance debuff / silence combo is also two really strong effects to put on one skill. And of course his ult is absurdly strong, and not only does it obviously synergize with Magic Seal, it works really well with soooo many other teammates' abilities. I had a Pugna on my team for this game and that was obviously about the most absurd combo there is for him.
Frankly, I'm a little disturbed that these high power low skill abilities seem to be creeping into the game so much. Slark is another good example, invis + regen + you can keep auto-attacking your target? And I'm still not convinced the tree's global heal needs to be that good. The original DotA Treant was plenty strong back when he had regular living armor and eyes in the forest. I'm not sure eyes still need to be in the game, but I'm finding in DotA2 the balance pendulum is often just swinging too far.
Well, you just gotta look at the competitive scene to see if something is too good or overpowered.
- Skywrath hasn't performed well by the pros. His lack of stuns are bad and slows are just not good enough- long CD and even longer when you're busy leveling maxing other 2 first. He's very squishy and needs SOME farm to be effective. He's outranked by better heroes doing same role- Lion, SD, Venge, Io, Rubick, Disruptor, etc.
- Slark is not good at all. Even in pubs, he's hard countered by a SINGLE sentry ward- even if he's very fed. He can't dispel it like dust and Slark just becomes a bumbling fool until he gets BKB. Later on he can't hard-carry like other real carries.
SM was picked few times in the pro scene since he was allowed in -cm. The result was lukewarm to bad. Slark is largely ignored.
Currently the kings of pro scenes are:
1. Batrider = ridiculous AOE slow & turnrate, insane AOE Firefly damage, unmatched initiation with Blink Dagger + Lasso that goes through BKB.
2. Shadow Demon = Disruption puts someone in place for a perfect combo/perma stun. You can also escape with it. You can also anti-carry with it since it creates 2 images of enemy or ally. Too good. Amp damage is outright scary and ultimate is amazing.
3. Io = Amazing global gankability and constant stun/escapes. Suddenly turns 2v2 fights into 4v2 with his ultimate.
4. Jakiro = The current Ice Path is amazing, all of his skills are. Beefy as hell with zero items, also spells are cheap. He literally needs nothing and wreck havoc for the team.
5. Lina = Great burst hero and AOE stun is rage-inducing when you can double or triple stun enemies.
6.
Windrunner (scroll half way to read).
7. Nyx Assassin = All 4 spells are amazing. Enough said.
8. Clockwerk has been rising in popularity due to cog buffs.
So on and so on.
The favored carries are Lone Druid, Gyro, Lifestealer, Void, PL, CK, DK, etc...