DrunkenSano
Diamond Member
- Aug 8, 2008
- 3,892
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Blocked at work :|
Hmm, I'm trying to determine if this will enhance the DOTA2 experience or if it's just a gimmick.
General question- and I know this won't have an exact answer..
But what are the key(s) to playing a character like shadow fiend well when a noob player like me doesn't see any super awesome qualities about him? Somebody like Riki it's obvious for a low level pub b/c you are invis. I feel like I saw talk on her earlier that SF was a pretty good hero and chosen a lot for pro games. I liked playing him last night, but I didn't do very well over all. I am much better with Sniper, Riki, SK or other "noob" heroes.
General question- and I know this won't have an exact answer..
But what are the key(s) to playing a character like shadow fiend well when a noob player like me doesn't see any super awesome qualities about him? Somebody like Riki it's obvious for a low level pub b/c you are invis. I feel like I saw talk on her earlier that SF was a pretty good hero and chosen a lot for pro games. I liked playing him last night, but I didn't do very well over all. I am much better with Sniper, Riki, SK or other "noob" heroes.
SF specializes in one thing - damage. If you are good at dishing out damage, last hitting, etc. then you can grow him quickly to become a heavy hitter. He has no escape or disable though, so you have to do all that through items. If you're not good at last hitting / denying then you should work on that first before picking SF.
With glass cannons like SF, I usually like to snatch up a shadowblade for escaping and rush BKB after getting treads / wand. SF has multiple ranged nukes, so he's great for nuking people behind the line of creeps, plus if you're laning you can do a far nuke then a close nuke in rapid succession and pop off a lot of damage to the creep line (killing them all if they are low enough in health, for a nice chunk of money).
Because his basic skill gives him a huge damage bonus early on, you can quickly gain the advantage in last hitting / denying for lane dominance, plus his harass range is great. His ult is nice if you have a blink dagger and pop in after triggering BKB and setting it off right in the middle of a big teamfight for massive damage.
Does activating BKB during the CAST (not the channeling) of SF's ult cancel it or it's affects? If I channeled then shift + BKB then blink, I might miss setting off the ult where I want.
Does activating BKB during the CAST (not the channeling) of SF's ult cancel it or it's affects? If I channeled then shift + BKB then blink, I might miss setting off the ult where I want.
I really like Tinker and Earthshaker, they're quite fun to play. I always seem to get raped in laning with Earthshaker, my team starts calling me a noob and how I'm secretly on the other team, then when teamfights start...^^ Interesting. At certain times when the other team ganked me and my lane mate (3v2) I pulled off 3 razes then the ulti and got a double kill while the other guy somehow managed to kill the other dude I didn't get.
My other game with SF our whole team got raped and I went like 3-6 or something awful. I am def going to keep trying him because I did enjoy the 500 range attack on people like lifestealer and Ursa.
Any other heroes other than SF, Gyro I could try out? Invoker looks interesting. Also seems like high skill is needed.
General question- and I know this won't have an exact answer..
But what are the key(s) to playing a character like shadow fiend well when a noob player like me doesn't see any super awesome qualities about him? Somebody like Riki it's obvious for a low level pub b/c you are invis. I feel like I saw talk on her earlier that SF was a pretty good hero and chosen a lot for pro games. I liked playing him last night, but I didn't do very well over all. I am much better with Sniper, Riki, SK or other "noob" heroes.
Does activating BKB during the CAST (not the channeling) of SF's ult cancel it or it's affects? If I channeled then shift + BKB then blink, I might miss setting off the ult where I want.
^^ Interesting. At certain times when the other team ganked me and my lane mate (3v2) I pulled off 3 razes then the ulti and got a double kill while the other guy somehow managed to kill the other dude I didn't get.
My other game with SF our whole team got raped and I went like 3-6 or something awful. I am def going to keep trying him because I did enjoy the 500 range attack on people like lifestealer and Ursa.
Any other heroes other than SF, Gyro I could try out? Invoker looks interesting. Also seems like high skill is needed.
SF's ult isn't a channeled effect. It takes a second to cast though, maybe that's what you are thinking of? You can't cast anything while it's casting otherwise you're going to break the effect.
What you want to do is this:
* Teamfight starts, someone initiates, etc.
* You pop your BKB before using blink dagger to jump in the fray - otherwise you're going to get chain stunned to oblivion - you want to have the BKB effect going so that you can cast your ult uninterrupted, and you want to wait to cast it until the initiation phase is complete.
* Pop ult, make sure it goes off, takes one second to cast.
* If you're lucky, you can step the 2nd step if you run in invis and pop ult.
ahh ok see I thought it was like SK's ult. I think I kind of like the idea of shadow blade invis, walk in there... Do my ult and let things get crayyyyyy
ahh ok see I thought it was like SK's ult. I think I kind of like the idea of shadow blade invis, walk in there... Do my ult and let things get crayyyyyy
Found this in reddit. Great for beginners, although it's still missing few vital points.
1. The dire's safe lane pull can be warded BEHIND the camp. It's more discreet.
2. You can also block the secondary pull lane the left of it by placing the ward where the path 'Y's. This also entirely denies any ganks coming from that area.
3. Radiant's safe pull also has a better ward spot BEHIND to the left of it. There's a little plant marker. This blocks TWO camps- the pull and the one facing river.
4. You can also ward behind to the RIGHT of it. It's very hard to deward this as you have to chop trees.
5. You can also ward the long lanes where the river meets. It gives total vision against the poor offlaner's every movement. It allows you know when to gank.
6. It's also vital to ward right behind top and bottom T1 tiers when pushing. This gives complete transparency for anyone who's creeping around to gank and reveals all suspicious TPs.
7. And you got your pre-raxing wards on the sides (tremendous help) and post-towering wards right between the ranged & melee rax. They're amazing to light up the whole area, especially sentry for invis kids.
Of course, the pros know all this and know where to place sentry wards to de-ward before ganking... so you may have to find less obvious places for observer wards.
I was talking to a Dota 1 friend, who told me about the Magic Bush, does that still work in the Radiant jungle?
There's a spot near the bottom Medium camp where if you put a ward there if block off both Medium and one of the Hard camps.
3. Radiant's safe pull also has a better ward spot BEHIND to the left of it. There's a little plant marker. This blocks TWO camps- the pull and the one facing river.