The unofficial Dota 2 thread + complete instructions for new players! [FREE INVITES]

Page 96 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

{bad}

Senior member
Feb 1, 2012
375
0
76
Here are some changes to The Year Beast Mode. Have fun! Good night!

- Ingot drop rate doubled
- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.
- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.
- Wraith King’s Vampiric Aura has no effect against the Year Beast.
- Ursa’s Fury Swipes have no effect against the Year Beast.


Source : https://www.facebook.com/wykrhmreddy
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
Here are some changes to The Year Beast Mode. Have fun! Good night!

- Ingot drop rate doubled
- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.
- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.
- Wraith King’s Vampiric Aura has no effect against the Year Beast.
- Ursa’s Fury Swipes have no effect against the Year Beast.


Source : https://www.facebook.com/wykrhmreddy

Fought the year beast twice last night, used a glitch to get him to agro on one of Visage's gargoyles and was able to hit 40+ million damage. Both tries resulted in 3500 Jade tokens.
Ended up getting an Auspicious Mok courier and yet another Lina announcer.
If the event is still going and they haven't patched it yet when I get home might try one more round on it.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
If any experienced players want to add me be my guest. Not sure how you do it since I rarely use steam lol. Played some games and it's ridiculous how new people are it pisses me off. At least new/old players were segmented in dota 1, in dota 2 it just throws you all together and majority are new/inexperienced.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
At least new/old players were segmented in dota 1, in dota 2 it just throws you all together and majority are new/inexperienced.

I think you have it the other way around.

There was ZERO ranking in DotA1 (Warcraft 3). The only way you could tell someone was new is if they started downloading the map in lobby. Aside from that, skill was a crapshoot.

DotA2 has MMR matchmaking. Far from perfect, but better than nothing.
 

Peter Nixeus

Senior member
Aug 27, 2012
365
1
81
www.nixeus.com
Fought the year beast twice last night, used a glitch to get him to agro on one of Visage's gargoyles and was able to hit 40+ million damage. Both tries resulted in 3500 Jade tokens.
Ended up getting an Auspicious Mok courier and yet another Lina announcer.
If the event is still going and they haven't patched it yet when I get home might try one more round on it.

Right when I got home from work (6:30pm PT) they patched the URSA fury swipes bug that people were getting 500 million to over 1 billion damage... about 3 hours later they patched the Visage bug on the server side.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
There was ZERO ranking in DotA1 (Warcraft 3). The only way you could tell someone was new is if they started downloading the map in lobby. Aside from that, skill was a crapshoot.

DotA2 has MMR matchmaking. Far from perfect, but better than nothing.

Mostly. Yet I think the usage of a MMR system is in some ways worse than nothing.

Nothing? Well, it's mixing you up with everyone else, you might get some pro player on your team and noobs on the enemy team, or vice-versa, but overall it's balanced. For every game you get wrecked because the skill is poorly matched, there are games where the opposite happens. Overall it works out to be fairly balanced, especially in a game like Dota when played without pre-made groups.

MMR balance? It works great when nobody abuses the system. However, if some people abuse the system and you never do, more often than not you will be on the short end of the stick. When your oppoenents are abusing the system you will face higher skilled players than you should- and this won't be counter balanced unless you also cheat the system.

What abuses? For one, a steam account is free. Dota 2 is free. Making a second account to smurf is trivially easy. Then there is the ever popular premade abuse system where you get 2 high elo players to join a premade with a smurf friend, pushing down their MMR.

Also, not an abuse but another flaw in using MMR, is that a player playing a hero he is expert with is totally different than the same player playing a hero he has never touched. It's just a flawed system to use for a game with as many variables as dota.

Meh, it's not a big problem, but neither was using no MMR at all. It worked, wasn't broken, but every PvP oriented game these days wants to use it. I'll be happy when this fad dies.
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
Right when I got home from work (6:30pm PT) they patched the URSA fury swipes bug that people were getting 500 million to over 1 billion damage... about 3 hours later they patched the Visage bug on the server side.

Yeah I was sad that they removed the Ursa thing.
You sure about that the Visage bug being patched?
My last game was started at about 10:30 PST last night.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Here are some changes to The Year Beast Mode. Have fun! Good night!

- Ingot drop rate doubled
- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.
- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.
- Wraith King’s Vampiric Aura has no effect against the Year Beast.
- Ursa’s Fury Swipes have no effect against the Year Beast.


Source : https://www.facebook.com/wykrhmreddy

Buncha hard nerfs after the people playing for the first few hours made significantly more jade tokens
 

tential

Diamond Member
May 13, 2008
7,355
642
121
I think you have it the other way around.

There was ZERO ranking in DotA1 (Warcraft 3). The only way you could tell someone was new is if they started downloading the map in lobby. Aside from that, skill was a crapshoot.

DotA2 has MMR matchmaking. Far from perfect, but better than nothing.

You didn't play Dota 1 or WC3 dota. Or if you did play it you played pub matches. TDA was a big way to play Dota 1, and throne it became HUGELY popular as well towards the end of Dota 1. Throne it had ranking, TDA everyone was pretty decent and had 0 leavers.

I think you just didn't really understand how to use the WC3 client to find games. You had to know what you were doing, they weren't just listed in a lobby lol....

Edit: Dota 1's system almost perfectly filtered out noobs. When you first start playing you join pub games. Then, you find out about games that are more regulated with leaving rules, other FF rules, reporting systems, etc. Then there were invite only games as well. There was usually a lobby that posted the games that you would join or a website that posted the games. They made due with what they had but the rules were strict an highly enforced. Almost every person I reported for leaving a game was banned and you could check up on status of bans (unlike League of Legends where you report someone and that's it). I personally just hate these public systems and how they end up working. The most popular game mode among players of decent experience was random draft. That was the "ranked" game of choice by far. Now ranked system has chosen All Pick (this was basically a noob mode that was a way for noobs to get acquainted no one seriously played this), CD (good but Captain is just not good in a ranked game of strangers), and CM (again same thing don't really want a random stranger picking your hero).

This new system the worst part is people haven't even played a MOBA before so I have things like a solo mid going 20-30 CS (not getting denied out of lane of course since the other person had 0 denies) simply just can't last hit. The skill level difference is extremely vast.
 
Last edited:

p0rkguy

Member
Dec 2, 2012
124
0
76
It was also better and filtered out in Dota 1 because of the generation.
This gaming generation has gone to sh*t and is just filled with kids <17 screaming and trash talking. The exact same ones you would find in a LoL or CoD game, except they're spreading and looking for other games to play.

Back when WoW first came out and required a monthly subscription, there were no arrogant kids running around talking trash. Everyone was an adult and mature about the game. Now? Good luck.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
It was also better and filtered out in Dota 1 because of the generation.
This gaming generation has gone to sh*t and is just filled with kids <17 screaming and trash talking. The exact same ones you would find in a LoL or CoD game, except they're spreading and looking for other games to play.

Back when WoW first came out and required a monthly subscription, there were no arrogant kids running around talking trash. Everyone was an adult and mature about the game. Now? Good luck.

Ha perfect subject to touch on is the payment model.
WC3 filtered out a LOT of people simply because people were too cheap to pay 30 dollars to purchase the game+expansion pack (or however much it cost). Now though every game is on a free to play model.

Banned? Oh, it's ok, just login to your other account. Most people on WC3 used IP Bans. Dota 1's playerbase was quite different and other games too I agree. A lot of people who actually wanted to play a team game/play to win. Now it's "OMG down 2 kills? Time to quit!!!!" Dota 1 I had tons of epic comebacks because my team usually tried to win.

F2P model has destroyed a lot of good things about games.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Ha perfect subject to touch on is the payment model.
WC3 filtered out a LOT of people simply because people were too cheap to pay 30 dollars to purchase the game+expansion pack (or however much it cost). Now though every game is on a free to play model.

Banned? Oh, it's ok, just login to your other account. Most people on WC3 used IP Bans. Dota 1's playerbase was quite different and other games too I agree. A lot of people who actually wanted to play a team game/play to win. Now it's "OMG down 2 kills? Time to quit!!!!" Dota 1 I had tons of epic comebacks because my team usually tried to win.

F2P model has destroyed a lot of good things about games.

All very true when it comes to TDA/ThroneIt. Drastically better experiences than dota 2. And it seems like the dota 2 playerbase, even the RMM playerbase is becoming more like the dota 1 pub playerbase every day.
 

{bad}

Senior member
Feb 1, 2012
375
0
76
You could Alt+Click on the Enemy hero icon to send out a "Missing" notification to Allies. Now you can press Ctrl+Alt+Click to send out a "Returned' notification.
 

{bad}

Senior member
Feb 1, 2012
375
0
76
You can now Alt+Click items in the Shop to notify your team mates that you are going to purchase that item.

 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
All very true when it comes to TDA/ThroneIt. Drastically better experiences than dota 2. And it seems like the dota 2 playerbase, even the RMM playerbase is becoming more like the dota 1 pub playerbase every day.

I remember those days too, and I agree it was more fun and better gaming experience. Nothing is really preventing players from recreating this sort of community inside Dota 2. Create a channel, invite people who aren't idiots who can actually speak english, and work from there. T

he only thing is the "find match" button is so easy to use that the incentive to go through work to manually start a game with 4 or 9 others just isn't there.
 

Mr. Pedantic

Diamond Member
Feb 14, 2010
5,039
0
76
Ha perfect subject to touch on is the payment model.
WC3 filtered out a LOT of people simply because people were too cheap to pay 30 dollars to purchase the game+expansion pack (or however much it cost). Now though every game is on a free to play model.

Banned? Oh, it's ok, just login to your other account. Most people on WC3 used IP Bans. Dota 1's playerbase was quite different and other games too I agree. A lot of people who actually wanted to play a team game/play to win. Now it's "OMG down 2 kills? Time to quit!!!!" Dota 1 I had tons of epic comebacks because my team usually tried to win.

F2P model has destroyed a lot of good things about games.

You realise there's this thing called "torrent", right? I only played Dota 1 once, but I never bought WC3, and only one of my group of Dota-playing friends (who all have played longer than me) actually bought the game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
You can now Alt+Click items in the Shop to notify your team mates that you are going to purchase that item.

You could Alt+Click on the Enemy hero icon to send out a "Missing" notification to Allies. Now you can press Ctrl+Alt+Click to send out a "Returned' notification.

Or, you could join the 20th century and get a microphone.

I can't stand people who games heavily dependent on teamwork without a mic.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
Mostly. Yet I think the usage of a MMR system is in some ways worse than nothing.

I don't agree with this at all (I read your whole post, I just won't want to quote the entire block for space concerns).

With MMR you will get SOME tighter distribution of player skill(margin of error present of course). In WC3 lobby system, it was ENTIRELY random to the point where matches were very oftentimes dictated by the outliers of skill: very skilled players carried there teams to victory, while extremely noobish/drunk/high ones ruin their own team's chances.

You didn't play Dota 1 or WC3 dota. Or if you did play it you played pub matches. TDA was a big way to play Dota 1, and throne it became HUGELY popular as well towards the end of Dota 1. Throne it had ranking, TDA everyone was pretty decent and had 0 leavers.

I think you just didn't really understand how to use the WC3 client to find games. You had to know what you were doing, they weren't just listed in a lobby lol....

I played through the lobby system, which you just admit is part of the WC3 game, so how does that mean I did not play DotA1?

The lobby system was a primary method of playing during the early days (when I played). I don't think TDA was very big when I was around, but I could be wrong. Didn't pay a great deal of attention to them.

Banlists were very popular, but incredibly ineffective.

Or, you could join the 20th century and get a microphone.

I can't stand people who games heavily dependent on teamwork without a mic.

A lot of players won't use mics because pubs are oftentimes assholes. Not using the mic from the beginning means limiting your exposure when things start to go south. I use a mic myself, but I understand other people's animosity towards using one.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
A lot of players won't use mics because pubs are oftentimes assholes. Not using the mic from the beginning means limiting your exposure when things start to go south. I use a mic myself, but I understand other people's animosity towards using one.

Using a mic doesn't limit that at all. You still hear the people being assholes and you also have zero communication. Stopping what you're doing and typing out something is pretty much worthless in situations where you need to communicate. If you don't want to deal with people who are mean, you shouldn't be on the internet playing team games.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
With MMR you will get SOME tighter distribution of player skill(margin of error present of course). In WC3 lobby system, it was ENTIRELY random to the point where matches were very oftentimes dictated by the outliers of skill: very skilled players carried there teams to victory, while extremely noobish/drunk/high ones ruin their own team's chances.


/shrug I think mixing up differing skill levels is a really good thing. When I first started Dota ages ago, I remember see exactly what you are talking about. Bad players like me mixed in with other noobs and sometimes a couple really good high skill players.

Sometimes the good players just seemed absolutely unstoppable, but this only made me want to get better at the game! The best way to learn IMO is from experience, and seeing players play at a higher level in game is the best way to get that experience. Playing trash elo Dota 2 with a bunch of other trash players is just going to teach you to play at trash elo level.

I get what you are saying- you think under Dota 2, worst case scenario is a bunch of 4 skill players vs a bunch of 6 skill players, because the distribution isn't so huge. But I think it's a lot more fun to play when it's a couple 2-3 skill players and a couple 6-7 skill players and a 10 and a 1 all in the same game. So what if the skill levels are mixed up a lot more? It just helps the weaker players get better faster.
 

Rinaun

Golden Member
Dec 30, 2005
1,195
1
81

This right here is good enough reason not to play DOTA 2, just saying. I can't even understand how they think punishing players for someone leaving is a bright idea. Combine this with ELO hell if you aren't queueing AT and I still don't get how the average player enjoys the game. It's like being silver rank in cs:GO playing global elites.
 
Last edited:
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |