{bad}
Senior member
- Feb 1, 2012
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Here are some changes to The Year Beast Mode. Have fun! Good night!
- Ingot drop rate doubled
- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.
- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.
- Wraith King’s Vampiric Aura has no effect against the Year Beast.
- Ursa’s Fury Swipes have no effect against the Year Beast.
Source : https://www.facebook.com/wykrhmreddy
At least new/old players were segmented in dota 1, in dota 2 it just throws you all together and majority are new/inexperienced.
Fought the year beast twice last night, used a glitch to get him to agro on one of Visage's gargoyles and was able to hit 40+ million damage. Both tries resulted in 3500 Jade tokens.
Ended up getting an Auspicious Mok courier and yet another Lina announcer.
If the event is still going and they haven't patched it yet when I get home might try one more round on it.
There was ZERO ranking in DotA1 (Warcraft 3). The only way you could tell someone was new is if they started downloading the map in lobby. Aside from that, skill was a crapshoot.
DotA2 has MMR matchmaking. Far from perfect, but better than nothing.
Right when I got home from work (6:30pm PT) they patched the URSA fury swipes bug that people were getting 500 million to over 1 billion damage... about 3 hours later they patched the Visage bug on the server side.
Here are some changes to The Year Beast Mode. Have fun! Good night!
- Ingot drop rate doubled
- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.
- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.
- Wraith Kings Vampiric Aura has no effect against the Year Beast.
- Ursas Fury Swipes have no effect against the Year Beast.
Source : https://www.facebook.com/wykrhmreddy
I think you have it the other way around.
There was ZERO ranking in DotA1 (Warcraft 3). The only way you could tell someone was new is if they started downloading the map in lobby. Aside from that, skill was a crapshoot.
DotA2 has MMR matchmaking. Far from perfect, but better than nothing.
It was also better and filtered out in Dota 1 because of the generation.
This gaming generation has gone to sh*t and is just filled with kids <17 screaming and trash talking. The exact same ones you would find in a LoL or CoD game, except they're spreading and looking for other games to play.
Back when WoW first came out and required a monthly subscription, there were no arrogant kids running around talking trash. Everyone was an adult and mature about the game. Now? Good luck.
Ha perfect subject to touch on is the payment model.
WC3 filtered out a LOT of people simply because people were too cheap to pay 30 dollars to purchase the game+expansion pack (or however much it cost). Now though every game is on a free to play model.
Banned? Oh, it's ok, just login to your other account. Most people on WC3 used IP Bans. Dota 1's playerbase was quite different and other games too I agree. A lot of people who actually wanted to play a team game/play to win. Now it's "OMG down 2 kills? Time to quit!!!!" Dota 1 I had tons of epic comebacks because my team usually tried to win.
F2P model has destroyed a lot of good things about games.
All very true when it comes to TDA/ThroneIt. Drastically better experiences than dota 2. And it seems like the dota 2 playerbase, even the RMM playerbase is becoming more like the dota 1 pub playerbase every day.
Ha perfect subject to touch on is the payment model.
WC3 filtered out a LOT of people simply because people were too cheap to pay 30 dollars to purchase the game+expansion pack (or however much it cost). Now though every game is on a free to play model.
Banned? Oh, it's ok, just login to your other account. Most people on WC3 used IP Bans. Dota 1's playerbase was quite different and other games too I agree. A lot of people who actually wanted to play a team game/play to win. Now it's "OMG down 2 kills? Time to quit!!!!" Dota 1 I had tons of epic comebacks because my team usually tried to win.
F2P model has destroyed a lot of good things about games.
You can now Alt+Click items in the Shop to notify your team mates that you are going to purchase that item.
You could Alt+Click on the Enemy hero icon to send out a "Missing" notification to Allies. Now you can press Ctrl+Alt+Click to send out a "Returned' notification.
Mostly. Yet I think the usage of a MMR system is in some ways worse than nothing.
You didn't play Dota 1 or WC3 dota. Or if you did play it you played pub matches. TDA was a big way to play Dota 1, and throne it became HUGELY popular as well towards the end of Dota 1. Throne it had ranking, TDA everyone was pretty decent and had 0 leavers.
I think you just didn't really understand how to use the WC3 client to find games. You had to know what you were doing, they weren't just listed in a lobby lol....
Or, you could join the 20th century and get a microphone.
I can't stand people who games heavily dependent on teamwork without a mic.
A lot of players won't use mics because pubs are oftentimes assholes. Not using the mic from the beginning means limiting your exposure when things start to go south. I use a mic myself, but I understand other people's animosity towards using one.
With MMR you will get SOME tighter distribution of player skill(margin of error present of course). In WC3 lobby system, it was ENTIRELY random to the point where matches were very oftentimes dictated by the outliers of skill: very skilled players carried there teams to victory, while extremely noobish/drunk/high ones ruin their own team's chances.
Kunkka's passive combined with BH's passive crit is pretty ridiculous too.