I liked TWD, but I was pretty disappointed in it. I grew up with the traditional adventure games (King's/Space Quest and the like) and TWD really isn't an adventure game. You never carry over items from one chapter to the next (except maybe the CB radio) and so there isn't really any puzzle solving to it. You find item A and use it in slot B; rinse and repeat. There weren't even really any combine item A + B in a creative way to solve it puzzles; it was all too straightforward for an adventure game. I wasn't expecting a Space Quest II "rub berries" level of difficulty, but if I find a green key in room A and then use it on the green door in room B, there's not much thinking to it. I never remember having more than 4 or 5 items in my inventory.
Add to that the fact that they touted the "your decisions affect gameplay" mantra which is true on a very, very minimal level. In the end, your choices don't make much of any difference.
One thing season 1 lacked (and I'm waiting on season 2 to be fully released and on sale) was rewarding you for smart/different choices. Something like hidden items/Easter eggs or something to reward the player for doing something "right/smart/evil". It was all very linear and storybook which made for a good story, but not for a good game. I never felt rewarded for doing something; all I did was advance the story by "turning the pages".
And it wasn't super-emotionally gripping to me because
. The voice acting was very well done, so that helped. Also, the timer on making your dialogue choices was a good touch that added tension to conversations. But, I wasn't blown away by it.
To me, it was a good "game" and I'll pick up the second season on sale, but it wasn't great.
Add to that the fact that they touted the "your decisions affect gameplay" mantra which is true on a very, very minimal level. In the end, your choices don't make much of any difference.
One thing season 1 lacked (and I'm waiting on season 2 to be fully released and on sale) was rewarding you for smart/different choices. Something like hidden items/Easter eggs or something to reward the player for doing something "right/smart/evil". It was all very linear and storybook which made for a good story, but not for a good game. I never felt rewarded for doing something; all I did was advance the story by "turning the pages".
And it wasn't super-emotionally gripping to me because
I watch the TV show, so I figured that the protagonist would die; it wasn't a shock
To me, it was a good "game" and I'll pick up the second season on sale, but it wasn't great.