The Witcher 3 To Look Same on All 3 Platforms

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Aug 11, 2008
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Will call BS on that statement. Going back to the Commodore 64, 286, 386 era I had controllers for all types of games. Not sure what you mean by "back in the day" unless you are truly referring to text based games.

Back in the day, you had this:
http://en.wikipedia.org/wiki/Game_port

So you could connect this:


I think he is referring to the days of classic RPGs like Baldurs Gate, Icewind Dale, etc.,
 

bystander36

Diamond Member
Apr 1, 2013
5,154
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Will call BS on that statement. Going back to the Commodore 64, 286, 386 era I had controllers for all types of games. Not sure what you mean by "back in the day" unless you are truly referring to text based games.

Back in the day, you had this:
http://en.wikipedia.org/wiki/Game_port

So you could connect this:
59730400-1389384530.jpg

While mostly I am talking about RPG's, RTS's and many other games which just don't work on controllers well, I'm also not meaning to say "Everyone" who gamed on PC's used the mouse and keyboard all the time. Just that most did and do use a mouse in most PC games. Unfortunately, that is changing as we are forced to live with a mix if consolized games (dumbed down), and games that just was ported badly, or neglected the mouse. The types of games which run well with a mouse, are being changed to work with a controller, and these new games are completely stripped down from their predecessors.

I also use a left handed controller for gaming, I just don't give up the mouse very often.
 
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mizzou

Diamond Member
Jan 2, 2008
9,734
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Only the highest of high end could run Witcher 2 on Ultra when it launched. And even then it was sub 60 fps.

A lot of overreacting here.

You wonder why devs don't give the PC love? It's pretty obvious.

pretty sure I still can't run witcher 2 lol
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,301
68
91
www.frostyhacks.blogspot.com
What a total and utter f'in mess. I'm not going anywhere near this game.

First of all there's just lie after lie in the PR here, first they talk of parity between versions and then upon investigation there's actual differences in AA/object distance/shaders etc. Then they talk about locking at 30fps for PC players and disabling ultra features for basically no reason.

Then we have people saying it "looks great on all platforms" yet the xbone upscales 900p to 1080p which if you have any experience of upscaling it COMPLETELY ruins image quality, so whoever is making that statement is either deliberately lying or they're blind as a bat.

How are the PC controls not finished a few months before launch?!

Ah, this thread makes me happy. It just confirms my bias against "PC gamers". If a game only needs a 4 year old graphics card to run at ultra, everyone screams "OMG consoles are holding us back!" If a game can't even hit 60FPS on the best graphics cards available when it is released, everyone screams "OMG consoles are holding us back!".


So, how does a game created to tell a story unable to perform that task at 30 frames per second, but able to do that at 60 frames per second?

At least it's nice to hear you admit that it is a bias and not previously based in evidence.

There's plenty of games that launch well optimised, they have leap forward in graphics that consoles often can't use because not only are they old and stagnant but they just don't have the GPU power. That the average PC gamer can run on med-high and that people with good gaming rigs can run with all the bells and whistles on. Things like Metro 2033 and Last Light come to mind as great examples. Not held back by the consoles but run well enough to be appreciated on launch day.

Essentially all you're saying is that PC gamers are consistent and reliable at complaining at games that are worth complaining about. YES, GOOD, that's a really positive thing, it means the PC platform still have people that give a damn about it and strive for quality and don't put up with the mediocrity that consoles bring.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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What a total and utter f'in mess. I'm not going anywhere near this game.

First of all there's just lie after lie in the PR here, first they talk of parity between versions and then upon investigation there's actual differences in AA/object distance/shaders etc. Then they talk about locking at 30fps for PC players and disabling ultra features for basically no reason.

I think you're overreacting. A lot of what was said has been erroneously interpreted due to bad translation.

There was another interview at The GameStar, a german magazine which is much more informative. A German American moderator on CDPR forums translated the article, which you can read here.

According to the article, ultra settings will not be the highest settings. I'm betting that you will be able to customize your settings to achieve a higher IQ than the default ultra.

Also, a GTX 980 will be able to easily handle ultra settings at 1080p. Going above ultra though may require a second GPU however, especially if you will be gaming at higher resolutions.

As for frame rates, the German article claimed the GTX 980 was handling high settings at 1080p "fluently" with consistency, which I'm assuming is well above 30 FPS.

The YouTube video they uploaded was at 60 FPS, so I'm not anticipating any frame rate issues..

And as you said, the PC game has better shaders, AA, draw distance etcetera than the console versions, even on standard high settings. Looks like the consoles will be using a combination of medium and high settings, and will of course be locked at 30 FPS..
 

Demo24

Diamond Member
Aug 5, 2004
8,357
9
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There seems to be a lot of overreaction to poorly translated 'sayings' in here. First of all Poland has a pretty hardcore PC gaming community, which in and of itself would destroy cdpr if this game was a strict 'console' port. They even admitted to such in the recent 3 hour play's we've been reading about, but are also doing consoles at the same time to reach a wider audience. This is why if you play it on easy mode you won't have much trouble and can play it for story. Normal will be kinda tricky on aspects, and hard is supposed to be legit.

As for the looks, damn near everyone read I've has said it looks incredible. The character detail is supposed to be great, the landscapes, everything. Consoles though switch between low and high as needed. That's no surprise, they aren't as powerful. Nor should it be a surprise the controller controls are mostly finished or they consoles may be a bit better optimized. Simple fact is you have less variables there. The consoles hardware will always be the same, and the 2 are much closer in specs than last gen. The controller basics never change.

I don't really think it's fair to call out cdpr on this yet without any concrete evidence to the contrary. They've 230 people working on this game basically putting very little rock in its spot. cdpr has always been fair to us PC gamers, and I've yet to see any real reason this one doesn't follow suit.
 

cmdrdredd

Lifer
Dec 12, 2001
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I think you're overreacting. A lot of what was said has been erroneously interpreted due to bad translation.

There was another interview at The GameStar, a german magazine which is much more informative. A German American moderator on CDPR forums translated the article, which you can read here.

According to the article, ultra settings will not be the highest settings. I'm betting that you will be able to customize your settings to achieve a higher IQ than the default ultra.

Also, a GTX 980 will be able to easily handle ultra settings at 1080p. Going above ultra though may require a second GPU however, especially if you will be gaming at higher resolutions.

As for frame rates, the German article claimed the GTX 980 was handling high settings at 1080p "fluently" with consistency, which I'm assuming is well above 30 FPS.

The YouTube video they uploaded was at 60 FPS, so I'm not anticipating any frame rate issues..

And as you said, the PC game has better shaders, AA, draw distance etcetera than the console versions, even on standard high settings. Looks like the consoles will be using a combination of medium and high settings, and will of course be locked at 30 FPS..

Yeah initially it seemed like there was 30fps locks and no visual difference etc. That apparently was incorrect.
 
Aug 11, 2008
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There is definitely a place for both controllers and mouse/kb controls on the PC. I dont think anyone is arguing about that. Some games just play better on a controller, but some games also can play much better with a kb/mouse *if the controls are properly designed*.

It is not really about spending 45 dollars for a controller. It is more about having functionality taken away from kb/mouse controls because they are poorly ported from a controller layout. The availability of only 8 spell slots in DA:I that I mentioned before is one example of this. Maybe it seems minor, but it really is not when basically every time you level up you are gimped in your choices by the lack of usage slots.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
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Yeah initially it seemed like there was 30fps locks and no visual difference etc. That apparently was incorrect.

Thank god!

Just the 30fps lock on cut-scenes in DA:I (for whatever reason they did this!!??) was enough to drive me crazy! 30fps lock on gameplay? forget it!
 

Lepton87

Platinum Member
Jul 28, 2009
2,544
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A

That isn't saying I haven't met some great people through games, I have. But look at this thread. Everyone's going ballistic off some cherry-picked lines posted to reddit. None of those people throwing fits have bothered to read the interview for themselves. No one has talked about trying to reach out for clarification. It was just pitchforks and moaning.

Generalizing much? I haven't complained and I actually read the interview along with another one. I guess I'm not the only one.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Thank god!



Just the 30fps lock on cut-scenes in DA:I (for whatever reason they did this!!??) was enough to drive me crazy! 30fps lock on gameplay? forget it!


I have not seen whether or not the 30fps lock makes consoles also stutter on the cutscenes. Could it be a remnant left over from that? Where they planned a solid lock to keep the ps4 smooth?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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There is definitely a place for both controllers and mouse/kb controls on the PC. I dont think anyone is arguing about that. Some games just play better on a controller, but some games also can play much better with a kb/mouse *if the controls are properly designed*.



It is not really about spending 45 dollars for a controller. It is more about having functionality taken away from kb/mouse controls because they are poorly ported from a controller layout. The availability of only 8 spell slots in DA:I that I mentioned before is one example of this. Maybe it seems minor, but it really is not when basically every time you level up you are gimped in your choices by the lack of usage slots.


No I understand that and at times had an extremely difficult time with DA3 trying to pick the spells and abilities I wanted to use.

For me it is more dependent on the genre of game. For FPS games I always use a mouse unless I am on my game TV showing someone the game or graphics which I use a controller because on the couch in that room there is no really easy way to use a wired mouse and keyboard. There are few other genres I have played recently that I don't use a controller of some type.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
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Developers will build for the most common denominator. The controller interface is the common denominator between the console and PC platforms, so that's what we can expect to get. *Sometimes* we'll get platform specific features that take advantage of KB/M, Kinect, or Wii U's gamepad, but it isn't common because it isn't worth it.

At least it's not as bad as the stagnant flight sim genre. Rarity of flight sticks = Rarity of flight sim games. I don't think we'll ever see the flight sim genre come back from its 90's heyday with Wing Commander/X-Wing/Microsoft Flight Simulator.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Man do I remember putting some time I to the modded Falcon 4.0 and the various Janes combat simulators.
 

Aikouka

Lifer
Nov 27, 2001
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912
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Back in the day, PC gamers played with a mouse and keyboard for all but flight simulators and racing games. And mostly they still do. PC gamers have every right to expect mouse and keyboard support for all games but those special cases which a mouse doesn't work (simulators; flight and racing).

This reminds me of a story. I was in a local computer shop with a friend, and they had a Need for Speed gaming running on a PC. I went and looked at it, and I noticed that they didn't have any sort of controller hooked up. My friend gave it a shot, and he had a hell of a time trying to use the keyboard. He pretty much gave up, and I said that I'd give it a shot. He was pretty shocked at how I had no trouble with the keyboard controls.

Why? Because I used to play all of my racing games with a keyboard! I didn't have money to blow on some nice racing wheel back then, so you made do with what you had. It's also so much easier to use controllers today since Microsoft's standardization with XInput.
 

Morbus

Senior member
Apr 10, 2009
998
0
0
2 Things...

If console games are made for people with no attention span how do you explain the JRPGs that have some of the worst grinding in any game out there and take hundreds of hours to finish one time? There are games that are only on console that I have hundreds of hours into. Others on my friend list as well.
Unfortunately, what I said isn't defended by me, but my the industry in general. Feel free not to believe me, I couldn't care less.

Second, I don't correlate clicks to fun. If I have to click,click,click like mad I'll get tired of it and won't bother with the game.
That's totally fine: you're that kind of gamer. You probably don't enjoy games like Europa Universalis or NEO Scavenger, because it's too much clicking and not enough action.

Stop saying dumbed down. There has to be another word to use instead of dumb. It's insulting and a lot of people who play games on consoles aren't dumb.
Well, it may be, but it's not any less true. Simplified could be used instead.

simplified is the most accurate. A controller's interface is much more simple than a keyboard and mouse.
Actually, I think simple is an even better definition. If someone is dumb, well, maybe they'll get off their asses and do something about it, but if their... well, simple... then it a bit of a different story.

Console games: simple games, for simple people. Get yours now for 79,99!
There seems to be a lot of overreaction to poorly translated 'sayings' in here. First of all Poland has a pretty hardcore PC gaming community, which in and of itself would destroy cdpr if this game was a strict 'console' port.
They didn't destroy them after The Witcher 2, why would they do it now?

Seems to me Poland's PC gamers letting go of the fight and stopped caring about the games they play. Like the rest of the world...

Why? There's a ton of games you never see on PC. For many that is more important than turning on AA.
It's not about the ton of console exclusives, it's about the crapton of PC exclusives. Then compare them, and you come up with a number. Or something...
 
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artemicion

Golden Member
Jun 9, 2004
1,006
1
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Unfortunately, what I said isn't defended by me, but my the industry in general. Feel free not to believe me, I couldn't care less.


That's totally fine: you're that kind of gamer. You probably don't enjoy games like Europa Universalis or NEO Scavenger, because it's too much clicking and not enough action.


Well, it may be, but it's not any less true. Simplified could be used instead.


Actually, I think simple is an even better definition. If someone is dumb, well, maybe they'll get off their asses and do something about it, but if their... well, simple... then it a bit of a different story.

Console games: simple games, for simple people. Get yours now for 79,99!

They didn't destroy them after The Witcher 2, why would they do it now?

Seems to me Poland's PC gamers letting go of the fight and stopped caring about the games they play. Like the rest of the world...


It's not about the ton of console exclusives, it's about the crapton of PC exclusives. Then compare them, and you come up with a number. Or something...

I guess everyone who plays video games is retarded except for you. Whereas, the majority of the world's video gamers devolved into ADHD, mouth breathing imbeciles, you somehow resisted the change and stand as a shining pillar of pure intellect. Keep playing Europa Universalis, a game that a primitive simpleton like me will never grasp, what with all its clicking and whatnot. Sadly, I am missing the part of my brain that releases dopamine every time I click my mouse, so I'll never be a smart as you.

I mean, I've been trying to play this game for hours, and no matter how many times I click, it's not getting any more fun.

http://www.urban75.com/Mag/java7.html

But, I'm sure for super intelligent guys like you, it must be the best game ever, what with all the clicking and all.
 

bystander36

Diamond Member
Apr 1, 2013
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I might be on board if you said, meaningful and varied clicks. Just randomly clicking isn't really fun. I don't think any game had more clicking and Diablo 1, especially as a warrior, but that isn't exactly considered a complex game.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
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CDPR has been frucking the PC gamers in the butt since the team of the first game was all but destroyed during The Witcher 2's development and they dumbed the second game to a point where it's as forgettable all the other consolified crap out there. The combat is junk and uninteresting and not challenging, the plot is not nearly as well presented and the missions nowhere near as fun.

And I'm not speaking out of nostalgia. Admitedly, The Witcher 1 is by far and a way not the be-all-end-all hardcore PC RPG of the century, but it's head and shoulders above its successor. I've played it a few times already, the last time right after I finished The Witcher 2 (which I have since sold) and it's just a more charismatic and cohesive game.

They sold out, basically.

Can't blame them, but I'm not buying their new game either. You know why? Cause I don't want non of that shaft up me rump, no thank you.


Let me make this clear, this is not my attitude. What I mean by consolification is something much easier to understand: PC gaming, in terms of gameplay, is all about the click action. Doesn't matter if it's on a keyboard, mouse, or gamepad, it's about the clicks. General rule: you click more = more fun. That's why Diablo 3 is nowhere near as fun as Diablo 2. So that alone makes The Witcher 2 more of a console game than The Witcher was.

But there's another very important aspect to it all, one anyone remotely knowledgeable about the industry will KNOW: console games are made with a shorter attention span in mind, for gamers who are not as willing to sink hours into a game as PC gamers. This is fact. If you're a console developer and you don't KNOW this, you're not a successful console developer. And The Witcher 2, like 90% of the American television series, is shaped with that in mind: lots of people don't care much about much, and they just want to have a good time. I'm not blaming them, and I'm not blaming anyone who caters to the public. But I do blame CDPR for selling out, because they weren't aiming at that crowd when the first game came up. It's pretty much the same deal that went on with BioWare in the early 2000's, only BioWare never did manage to deliver anything particularly brilliant (even if their games are massively famous and loved).

Interplay went down for this exact crap, although they went down because they did it a bit too much.

*Let me clarify my more clicks = more fun theory. What I mean is that if to walk 10 feed I need to click three times, as a rule, that's gonna be more fun than if I need to click once, or don't even need to click. Console design goes against this, prioritizing content (for the ADD crowd) over action. In other words, dumbing things down. Of course the PC crowd is gonna look like idiots when a game sequel makes menial gameplay tasks easier or removes them entirely: inventory tetris, manual cancelation of turns, skill point assignment, calculations, exploration, all that is part of PC gaming, and something that detracts from that is tendentiously consolified.

I've been trying to avoid this thread because...this thread. However the above post and your most recent one are just fracking painful.

More clicks = more fun. Really dude? You gotta work on your arguments broseph, because if you really believe that, boy have I ever got an awesome game for you:
MOST AWESOME FUN GAME EVER: Extra Clicks Edition™. :awe:


Also, 404: Problem still not found. What are we all whining about again? Where can I get on the hater wagon?
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
I'm going to get some hate for saying this.

Look at a keyboard. It's pretty great for typing a paper. It was never conceived or developed as a game controller.

Look at a mouse. It was conceived as a pointing device for a GUI. Sure games have a GUI. But it too was never conceived as a game controller.

There was a time when Gamepads (and computer peripherals in general) were expensive and there was no standard for those so devs made the controls work for the peripherals that everybody already had. That doesn't mean that those peripherals were best for gaming in any sense. It was just a way to lower the cost of entry for PC games.

When the Xbox 360 controller became the defacto standard for PC gamepads now the PC had a standard gaming controller and devs made their games compatible with that controller. It just made it easier for gamers and devs alike.

If keyboard and mouse is so great then arcade machines and consoles like the NES or Sega Genesis should have come with those instead of a joystick or gamepad. All gaming machines should just come with that control setup. But they don't. Why?

I'm not saying that all games are better with a controller because certain genres like simulation or real time strategy are best played with a keyboard and mouse. Those really need a pointer and the extra buttons offered by a keyboard and mouse. But it's really just a few genres that benefit. When you play an FPS with a mouse it's like playing duck hunt with the gun a few inches from the TV it's just too precise. They did that back in the day because they didn't have much of a choice. But now peripherals designed for gaming are a dime a dozen. It's easy to use a controller designed for gaming with games.

The keyboard and mouse love, to me, just sounds like nostalgia. A longing for a past when PC game pads were expensive or more trouble than they were worth. Most recent consoles have offered a keyboard and mouse. All the way back to Dreamcast and possibly before. But those were niche items. And even for the Xbox 360 the keyboard was mostly a convenience for all the signing in you had to do with it and/or using messaging services.

Please keep your responses civil and cogent. I know what I wrote is upsetting to many, but just consider that it was just the best for the market at that time. A PC dev didn't want to limit sales to only those who had a $50-120 PC gamepad nor did they want to deal with supporting the plethora of PC gamepads of those days.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Also, a GTX 980 will be able to easily handle ultra settings at 1080p. Going above ultra though may require a second GPU however, especially if you will be gaming at higher resolutions.

As for frame rates, the German article claimed the GTX 980 was handling high settings at 1080p "fluently" with consistency, which I'm assuming is well above 30 FPS.

The YouTube video they uploaded was at 60 FPS, so I'm not anticipating any frame rate issues..

And as you said, the PC game has better shaders, AA, draw distance etcetera than the console versions, even on standard high settings. Looks like the consoles will be using a combination of medium and high settings, and will of course be locked at 30 FPS..

If by that you mean 60 fps on Ultra at 1080p, have you not read any of the articles? The game currently runs at 30 fps on a 980+4790K at 1080p on High. How in the world do you go from that to 60 fps on Ultra in 4 months?!

The developer more than once reiterated that Recommended specs are NOT for 60 fps @ Ultra. Unless they are straight up misrepresenting info to us, it's 30 fps on a 770/R9 290 @ Medium-High @ 1080p. That tells me 970/980 SLI or faster for Ultra @ 60 fps:

"The Witcher 3: Wild Hunt is one of our most highly anticipated games of 2015. However, it appears that PC gamers will need a really beefy rig in order to enjoy 60fps with max settings."

"When asked about the game’s recommended specs and whether gamers would be able to run the game at Ultra settings with such a system, CD Projekt RED told WitcherSite (a Polish fan site dedicated to The Witcher series) that the official specs were for mid-high settings:

“No, recommended specs are supposed to let you play on mid-high settings in 1920×1080(Full HD)”
http://www.dsogaming.com/news/the-w...ded-specs-are-for-mid-high-settings-at-1080p/

Since the game today runs at 30 fps on a 980 on High, that means the game obviously can't even run at 60 fps on a 980 on High or they would have presented it to the media that way! Secondly, the Ultra mode was disabled which means a 980 would choke, or why wouldn't they show the Ultra mode just 4 months to release? Either the game is totally broken on Ultra (graphical corruption/unfinished art assets, which is insane 4 months to launch!), or Ultra mops the floor with a 980 so that it can't even maintain 30 fps locked. If the Ultra mode enables Uber-Sampling, that would also explain why they wouldn't have attempted to run the game on a 980 on Ultra. However, the fact is 980 wasn't running Ultra @ 1080p @ 60 fps, nowhere close to that, and the game is just 4 months to launch.

CDPR once again reiterated that R9 290/770 can only do Medium/High, it also implies well below 60 fps at those settings. Unless they unlock the engine on the PC above the 30 fps cap and have massive optimization in the next 4 months, this game sounds incredibly intensive. At 1440p and above, with such info we have, there is no way 980 SLI can run Ultra @ 60 fps. Again, I am just looking at what the developer says.

If all of this is marketing FUD to get people to buy the console version and a console instead of spending $1100 on 980 SLI on the PC, then I don't know what to say. Maybe the extra GW features like HairWorks are what Ultra settings are and if NV didn't send CDPR the SDK code for GW features, well that would also explain unfinished Ultra setting. But that makes it FAR worse since that means the developer will not be able to test and optimize the code by working with NV with so little time to launch -- and that means little to no code optimization and feedback on the original GW SDK features added. I guess that would be 'heaven' for NV though as it would force upgrades...

Again, I am just thinking out loud. While it's not as if I am writing the game off, but there are red flags everywhere from unfinished M+K controls, 30 fps on a 980 on High, no Ultra mode even running to date publicly (!), and graphics that definitely look dumbed down from screenshots posted 6-12 months ago. PC gamers don't mind spending big bucks to upgrade our CPUs and GPUs but if the graphics vs. The performance are horribly imbalanced (AC Unity), that isn't what we want. I would be happy to be proven wrong by CDPR on all accounts I posted but I am seriously worried now.
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Read your post. Once you lauded a controller for FPS over kb/M, emphasis on mouse, I stopped reading it.

Never has a more incorrect statement been made on this board.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I'm going to get some hate for saying this.

Look at a keyboard. It's pretty great for typing a paper. It was never conceived or developed as a game controller.

Look at a mouse. It was conceived as a pointing device for a GUI. Sure games have a GUI. But it too was never conceived as a game controller.

There was a time when Gamepads (and computer peripherals in general) were expensive and there was no standard for those so devs made the controls work for the peripherals that everybody already had. That doesn't mean that those peripherals were best for gaming in any sense. It was just a way to lower the cost of entry for PC games.

When the Xbox 360 controller became the defacto standard for PC gamepads now the PC had a standard gaming controller and devs made their games compatible with that controller. It just made it easier for gamers and devs alike.

If keyboard and mouse is so great then arcade machines and consoles like the NES or Sega Genesis should have come with those instead of a joystick or gamepad. All gaming machines should just come with that control setup. But they don't. Why?

I'm not saying that all games are better with a controller because certain genres like simulation or real time strategy are best played with a keyboard and mouse. Those really need a pointer and the extra buttons offered by a keyboard and mouse. But it's really just a few genres that benefit. When you play an FPS with a mouse it's like playing duck hunt with the gun a few inches from the TV it's just too precise. They did that back in the day because they didn't have much of a choice. But now peripherals designed for gaming are a dime a dozen. It's easy to use a controller designed for gaming with games.

The keyboard and mouse love, to me, just sounds like nostalgia. A longing for a past when PC game pads were expensive or more trouble than they were worth. Most recent consoles have offered a keyboard and mouse. All the way back to Dreamcast and possibly before. But those were niche items. And even for the Xbox 360 the keyboard was mostly a convenience for all the signing in you had to do with it and/or using messaging services.

Please keep your responses civil and cogent. I know what I wrote is upsetting to many, but just consider that it was just the best for the market at that time. A PC dev didn't want to limit sales to only those who had a $50-120 PC gamepad nor did they want to deal with supporting the plethora of PC gamepads of those days.

A controller can be good for action games, and even action RPG's, fighting games and some others, but there are a lot of genre's where a mouse is just plain superior. Particularly RTS, FPS, and traditional RPG's. For a controller to handle formerly PC only genres, they had to strip them down to a far less interesting genre. This is the thing that concerns most PC gamers. We don't care that genre/games which work well with a controller support it. We care that once great PC genre's that controllers just can't handle, are now being converted into something else a controller can handle.

Claiming a controller is better at FPS is rather crazy. They had to add auto aiming for it to work. Aiming with a mouse makes far more sense.

And yeah, one of the reasons the primary input method of a PC has always been a keyboard and mouse, is there is no standard controller. Now there is a standard, but it still isn't a standard PC device, so the mouse and keyboard still needs some attention in every game.
 
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