bystander36
Diamond Member
- Apr 1, 2013
- 5,154
- 132
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@ BSim
Looking back on DA:I, probably the worst "consolization" they did was limiting the spell slots to 8. When I played DA:O, I thought the quickbar slots were way more that needed, but at least the option was there, you did not have to use them. I played DA:I as a mage, which is probably the class with the most need for a lot of quickbar slots. I really hated when I got to the higher levels that I had to pick powers that were passive, just because I had no more slots to assign active skills to. The problem really showed up when I started adding power to the Knight Enchanter speciaization. I actually had to remove some powers to use new ones.
I'd argue the worst parts were the tactics page (where you could customize how a character used their abilities), and the lack of control of your party. You can't tell individual characters what to do, switch to a new character, and have them do it. You can only control a single character at a time.