The Witcher 3 To Look Same on All 3 Platforms

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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
@ BSim

Looking back on DA:I, probably the worst "consolization" they did was limiting the spell slots to 8. When I played DA:O, I thought the quickbar slots were way more that needed, but at least the option was there, you did not have to use them. I played DA:I as a mage, which is probably the class with the most need for a lot of quickbar slots. I really hated when I got to the higher levels that I had to pick powers that were passive, just because I had no more slots to assign active skills to. The problem really showed up when I started adding power to the Knight Enchanter speciaization. I actually had to remove some powers to use new ones.

I'd argue the worst parts were the tactics page (where you could customize how a character used their abilities), and the lack of control of your party. You can't tell individual characters what to do, switch to a new character, and have them do it. You can only control a single character at a time.
 
Aug 11, 2008
10,451
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I'd argue the worst parts were the tactics page (where you could customize how a character used their abilities), and the lack of control of your party. You can't tell individual characters what to do, switch to a new character, and have them do it. You can only control a single character at a time.

Probably, and I hate to say it, but I dont really use the tactics screen much, except to assign potion use. I pause the game for combat and tell my party what powers to use, but that is about the extent of it.

Edit: I did notice that it was difficult to position my party, but I though I was just doing something wrong.
 

MagickMan

Diamond Member
Aug 11, 2008
7,537
3
76
I'll get 60fps @1440p on High settings with my CF 290s? Good, that's all I care about.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Witcher 3 file size is at least 50GB on PS4:

"If true, the 50GB file size bumps right up against the physical limits of current dual layer Blu-Ray discs. The reported size comes in at three times that of the PC version of "The Witcher 2: Assassin's of Kings." Indeed, in a cover story from Mar. 2014, Game Informer states that open world of "The Witcher 3" will be 30 times larger than that of the previous game, and that it will feature no load times."
http://au.ibtimes.com/witcher-3-wild-hunt-file-size-revealed-ps4-1417067

Supposed to have at least 100 hours of gameplay time.
 

clayton006

Member
Feb 14, 2014
28
0
0
I'm really curious what it will take to run this game at 3840x2160. Even with 4 Titans I doubt it will be playing at Ultra, but I'll take High for this title. Will be curious to try this out, but I should probably go play the first two games in the series first.
 

Attic

Diamond Member
Jan 9, 2010
4,282
2
76
Between the unfortunate inclusion of nVidia gameworks in TW3 (nvidia gameworks is a tractorbeam for poor game performance and delivery to gamers IME) and the new information coming out about the TW3, I can't get myself to pre-order the thing.

I almost never pre-order, but for CD Projekt Red they are typically worthy.

I'll hope for the best, but I smelled trouble ever since I found out TW3 was a nVidia gameworks title (that really hurt), and it is appearing true to form which is to say a crappy delivery for PC gamers. I'll be waiting for a steam sale for this one given the information at hand now.

I'm sure it will be good, but if these requirements are true and we're getting a bit of the stiff arm to the face from the Devs in favor of running towards consoles, no way i'm dropping near $50-60 to support that treatment.


Turn it around CD Projekt, dump nVidia shameworks and make the PC side stand out rather than blend in with the consoles.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
Between the unfortunate inclusion of nVidia gameworks in TW3 (nvidia gameworks is a tractorbeam for poor game performance and delivery to gamers IME) and the new information coming out about the TW3, I can't get myself to pre-order the thing.

I almost never pre-order, but for CD Projekt Red they are typically worthy.

I'll hope for the best, but I smelled trouble ever since I found out TW3 was a nVidia gameworks title (that really hurt), and it is appearing true to form which is to say a crappy delivery for PC gamers. I'll be waiting for a steam sale for this one given the information at hand now.

I'm sure it will be good, but if these requirements are true and we're getting a bit of the stiff arm to the face from the Devs in favor of running towards consoles, no way i'm dropping near $50-60 to support that treatment.


Turn it around CD Projekt, dump nVidia shameworks and make the PC side stand out rather than blend in with the consoles.

Yeah I don't see what benefit they saw in GameWorks, but then again they jokingly have a reputation for being a small group of slaves in a sweatshop developing this game, so maybe they were desperate for money. Why else?
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Between the unfortunate inclusion of nVidia gameworks in TW3 (nvidia gameworks is a tractorbeam for poor game performance and delivery to gamers IME) and the new information coming out about the TW3, I can't get myself to pre-order the thing.

I almost never pre-order, but for CD Projekt Red they are typically worthy.

I'll hope for the best, but I smelled trouble ever since I found out TW3 was a nVidia gameworks title (that really hurt), and it is appearing true to form which is to say a crappy delivery for PC gamers. I'll be waiting for a steam sale for this one given the information at hand now.

I'm sure it will be good, but if these requirements are true and we're getting a bit of the stiff arm to the face from the Devs in favor of running towards consoles, no way i'm dropping near $50-60 to support that treatment.


Turn it around CD Projekt, dump nVidia shameworks and make the PC side stand out rather than blend in with the consoles.

Gameworks isn't a bad idea, but it is new and unfortunately, with new things comes growing pains. They may make it work, then again, TW2 didn't perform very well either, with many problem areas, so I wouldn't expect a great clean experience until several patches down the road.

GameWorks will only get better in time, and may end up well worth it.
 

showb1z

Senior member
Dec 30, 2010
462
53
91
Witcher 2 ran pretty well maxed. The only setting that killed performance on my GTX 570 was ubersampling, but that's to be expected when supersampling.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I like the devs. Two came (retail normal version) with a map, metal coin, multiple books, and more. The first game I played multiple times.

But... The Witcher 2... never got past the (first?) town. It was forested on a river is all I remember. Never felt the urge to play further after three attempts and I'm the guy with thousands of hours into Wizardry 1 that had two colors.

So I'm torn. Not really looking forward to TW3, but like the devs so I'll probably buy it just because of that. Didn't like the books the game is based off either, although I'm a huge fantasy fan. Maybe a cultural difference thing?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Different strokes for different folks I guess. To me, the Witcher series is the creme de la creme of RPG fantasy games. No other fantasy games feel as immersive and visceral as the Witcher series.

I don't think I've ever anticipated a game with such earnestness as I have the Witcher 3.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Different strokes for different folks I guess. To me, the Witcher series is the creme de la creme of RPG fantasy games. No other fantasy games feel as immersive and visceral as the Witcher series.

I don't think I've ever anticipated a game with such earnestness as I have the Witcher 3.

Same, really looking forward to this game.
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Gameworks isn't a bad idea

No it is a very bad idea and will continue to be until they make the code open for other companies to read so they can optimize their own software code to run well with Gameworks. But that was the whole point and it is logically realized that Gameworks is not just preventing AMD from optimizing their drivers to work with games that utilize Gameworks but the Gameworks actually is written to cause slowdowns and problems with AMD computer hardware.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I like the devs. Two came (retail normal version) with a map, metal coin, multiple books, and more. The first game I played multiple times.

But... The Witcher 2... never got past the (first?) town. It was forested on a river is all I remember. Never felt the urge to play further after three attempts and I'm the guy with thousands of hours into Wizardry 1 that had two colors.

So I'm torn. Not really looking forward to TW3, but like the devs so I'll probably buy it just because of that. Didn't like the books the game is based off either, although I'm a huge fantasy fan. Maybe a cultural difference thing?

If you can get past that town, your character development gets to a point, things get more fun. It also becomes less about back story, and trying to figure out what is going on, and becomes more exciting.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
No it is a very bad idea and will continue to be until they make the code open for other companies to read so they can optimize their own software code to run well with Gameworks. But that was the whole point and it is logically realized that Gameworks is not just preventing AMD from optimizing their drivers to work with games that utilize Gameworks but the Gameworks actually is written to cause slowdowns and problems with AMD computer hardware.

Now that is your AMD loyalty talking. Nvidia can't make it open for everyone, or its no longer theirs. Look at Mantle, and now DX12 coming to replace it. If it does work they way they plan, it won't have problems anyways. As it stands, it works fairly equal on both brands. The bugs are brand agnostic. They just need to work on it more.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
This is the only game that will make me turn a blind eye to GameWorks, and even though I'm preordered, I'll still wait a few days after release to see what happens.

No it is a very bad idea and will continue to be until they make the code open for other companies to read so they can optimize their own software code to run well with Gameworks. But that was the whole point and it is logically realized that Gameworks is not just preventing AMD from optimizing their drivers to work with games that utilize Gameworks but the Gameworks actually is written to cause slowdowns and problems with AMD computer hardware.

Why should Nvidia be compelled to share proprietary code? They're not a charity. It doesn't have much real benefit to gamers, but it's still their property.
 
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Attic

Diamond Member
Jan 9, 2010
4,282
2
76
This is the only game that will make me turn a blind eye to GameWorks, and even though I'm preordered, I'll still wait a few days after release to see what happens.

I'm quite close to parity with you here and TW3 use of gameworks.


Our member in VC&G put it well IMO.

zlatan said:
GameWorks is certainly a big limitation for PC gaming performance and scaling. The devs simply unable to optimise such a black box concept. Those who don't use this middleware will have enormous performance lead compared to devs who are "forced" to use it. But the whole concept is to create a fully controllable developing environment for NVIDIA, so they can "force" the customers to buy a new GPU almost every year.


At this point in time I'm leaning towards not supporting the devs behind The Witcher 3 due to a direct result of their use of Gameworks. *If* it turns out that TW3 hasn't allowed performance to be gimped and gamed by its use of gameworks, then i'll reevaluate, but this definately is not a pre-order or day 1 purchase for me. If gameworks wasn't involved i'd already have this preordere through steam.

Just being a realist, gameworks has been a disaster for gamers, it's upsetting to me that one of the best franchises and devs in the business has allowed itself to be infiltrated by nVidia's shameworks program.


I don't want a nVidia gameworks future for AAA games. TW3 better not be a harbinger of things to come.
 
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norseamd

Lifer
Dec 13, 2013
13,990
180
106
Why should Nvidia be compelled to share proprietary code? They're not a charity. It doesn't have much real benefit to gamers, but it's still their property.

They can copyright it all they want what is important is that other companies be able to optimize their drivers for games that use Gameworks. Since Gameworks is unreadable it is very hard for AMD to optimize effectively and efficiently for games that use Gameworks since the basic graphical and physics operations of those games run on unreadable code from the Gameworks library.
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Look at Mantle, and now DX12 coming to replace it.

AMD said they would eventually release Mantle as open source once everything was up and running and there are more than a few enthusiasts who are waiting and willing to hold AMD on their word. We have the right to criticize Nvidia on the same principles.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
AMD said they would eventually release Mantle as open source once everything was up and running and there are more than a few enthusiasts who are waiting and willing to hold AMD on their word. We have the right to criticize Nvidia on the same principles.

And being as open as they have been, what do you see in the future of Mantle now that DX12 can do everything as well as Mantle, or close enough?

Mantle is going to die, most likely.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Can we move the Gameworks discussion to a thread that actually deals with Gameworks and get back to the subject of TW3?
 
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