CDPR has been frucking the PC gamers in the butt since the team of the first game was all but destroyed during The Witcher 2's development and they dumbed the second game to a point where it's as forgettable all the other consolified crap out there. The combat is junk and uninteresting and not challenging, the plot is not nearly as well presented and the missions nowhere near as fun.
And I'm not speaking out of nostalgia. Admitedly, The Witcher 1 is by far and a way not the be-all-end-all hardcore PC RPG of the century, but it's head and shoulders above its successor. I've played it a few times already, the last time right after I finished The Witcher 2 (which I have since sold) and it's just a more charismatic and cohesive game.
They sold out, basically.
Can't blame them, but I'm not buying their new game either. You know why? Cause I don't want non of that shaft up me rump, no thank you.
And it's led to a really wrong mentality that controller support at all is console-ification.
Let me make this clear, this is not my attitude. What I mean by consolification is something much easier to understand: PC gaming, in terms of gameplay, is all about the click action. Doesn't matter if it's on a keyboard, mouse, or gamepad, it's about the clicks. General rule: you click more = more fun. That's why Diablo 3 is nowhere near as fun as Diablo 2. So that alone makes The Witcher 2 more of a console game than The Witcher was.
But there's another very important aspect to it all, one anyone remotely knowledgeable about the industry will KNOW: console games are made with a shorter attention span in mind, for gamers who are not as willing to sink hours into a game as PC gamers. This is fact. If you're a console developer and you don't KNOW this, you're not a successful console developer. And The Witcher 2, like 90% of the American television series, is shaped with that in mind: lots of people don't care much about much, and they just want to have a good time. I'm not blaming them, and I'm not blaming anyone who caters to the public. But I do blame CDPR for selling out, because they weren't aiming at that crowd when the first game came up. It's pretty much the same deal that went on with BioWare in the early 2000's, only BioWare never did manage to deliver anything particularly brilliant (even if their games are massively famous and loved).
Interplay went down for this exact crap, although they went down because they did it a bit too much.
*Let me clarify my more clicks = more fun theory. What I mean is that if to walk 10 feed I need to click three times, as a rule, that's gonna be more fun than if I need to click once, or don't even need to click. Console design goes against this, prioritizing content (for the ADD crowd) over action. In other words, dumbing things down. Of course the PC crowd is gonna look like idiots when a game sequel makes menial gameplay tasks easier or removes them entirely: inventory tetris, manual cancelation of turns, skill point assignment, calculations, exploration, all that is part of PC gaming, and something that detracts from that is tendentiously consolified.