artemicion
Golden Member
- Jun 9, 2004
- 1,006
- 1
- 76
Gameplay/combat to me is what holds Witcher 3 back from being a truly great game. As it is, it's quite good, but the combat controls aren't very tight (hitboxes seem to be off-I take damage when it looks like I've made a clean dodge). Combat is also quite repetitive. Fighting a person is the same as fighting a bear is the same as fighting a drowner is the same as fighting a werewolf.
I also find the recent trend in RPG games rather annoying where the difficulty level of enemies is wildly inconsistent and nonsensical. I.e., the first griffin you fight in the game posed to be badass but it's a chump compared to a high level drowner. Or like in DA:I where bears were super hard to kill in the end-game, despite the fact your party has an easy time fighting demons and mages. Witcher 3 also lacks the enemy "progression" I enjoyed in old school RPGs that really reinforced the feeling that your character was getting more powerful--i.e., building up fighting rats, then wolves, then goblins, then trolls, then dragons by the end of the game.
Witcher 3 pretty much lets you fight every mob type in the game early on, which really reinforces the feeling that level progression is really just level gating. Your character isn't getting more powerful, you're just forced to cope with arbitrary limitations on what monsters the game allows you to fight.
I also find the recent trend in RPG games rather annoying where the difficulty level of enemies is wildly inconsistent and nonsensical. I.e., the first griffin you fight in the game posed to be badass but it's a chump compared to a high level drowner. Or like in DA:I where bears were super hard to kill in the end-game, despite the fact your party has an easy time fighting demons and mages. Witcher 3 also lacks the enemy "progression" I enjoyed in old school RPGs that really reinforced the feeling that your character was getting more powerful--i.e., building up fighting rats, then wolves, then goblins, then trolls, then dragons by the end of the game.
Witcher 3 pretty much lets you fight every mob type in the game early on, which really reinforces the feeling that level progression is really just level gating. Your character isn't getting more powerful, you're just forced to cope with arbitrary limitations on what monsters the game allows you to fight.