Cerb
Elite Member
- Aug 26, 2000
- 17,484
- 33
- 86
It wasn't moving and aiming, so much as having to have many buttons mapped, some of which couldn't be remapped, holding buttons to change modes or have overloaded single presses with mods (like the ctrl menu, and dodging*), etc.. Oh, and the default shitty motion-sickness-inducing FOV. Once I got an FOV fix, I learned to work around the rest, but it was still very clearly not designed with a keyboard in mind.I recently bought an Xbox One controller for Windows in preparation for the Witcher 3. Although I preferred to use K&M for Witcher 2, I'm hoping the controller is better in part 3 as I typically prefer to use a controller for third person action games like the AC Unity, Batman Arkham series etcetera..
* double-tap to dash/dodge works easily on keyboards, as a way other multiplatform games have done it.