Developers are screwed either way. Star Citizen tried going down the pure PC graphics path, with PBR, high poly and DP counts, and tons of PC guys complained that the system requirements were going to be too high, and that they were focusing way too much on graphics (really...there are bunches of posts on the RSI forum complaining about needing to upgrade).
You just can't please everybody - - but I think you can avoid a lot of backlash if you don't create graphics-based hype in the first place.
Well, I don't think CDPR ever hyped up the graphics, outside of the world being interactive beyond what normally has occurred in open world games and a very large world to explore.
The issue is people saw what amounts to a proof of concept in a game world likely 1/20th the scale of the final world and thought it would always look like that. The people crying about the graphics have an unrealistic expectation for what a game should have and where resources should be spent when making said game.
Some of us actually enjoy playing the game rather than looking at benchmarks and staring at grass polygons for hours. So, for those people, CDPR spending more time making meaningful content and not worrying about constantly tweaking ultra high res foliage and brick work is a great trade off.