The Witcher 3: Wild Hunt

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Every big game that comes out now get's post-release patches for bug fixes and what not. Sometimes there's a performance patch too.

They already released a patch. There are people with many, many hours in the game and haven't mentioned any real problems.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
The first Blacksmith is at the Nilfgaardian camp where you accept the contract from the captain when asking about Yenneffer. You can't miss him, you go there as part of the main quest line.

A couple things, does anyone else find the camera slightly annoying at times? Like when you are trying to loot a box and you run slightly over it and the option disappears and you have to rotate the camera around and it kind of fights you? Also sometimes when you are moving around corners indoors, it fights you when it sort of zooms in. Also the fall damage...how can dropping 6 feet kill a Witcher. "Hey guys I'm a badass sword fighter who can kill any beast and take on an army of men single handedly, but I have weak ankles so if I trip over a rock I'm done for". Lastly the combat itself, I hold block/parry but sometimes still get hit. I'm not sure how that mechanic works as it seems way too hit or miss when I attempt to use it. When fighting humans it works fine though most of the time. Maybe I need to just dodge instead but at times that moves Geralt way too far away from the enemy and you can't attack from that distance.

The fall damage really needs to be tweaked. It is patently absurd. I find that parry/block only works against certain weapons, or maybe it is the level of your target? Those bandits with big two handed axes? that shit will not block...or it's just because they are level 5 and I am so far level 1 and 2. I spend most of my time trying to dodge around to eh side, anyway, as I'm getting nearly 60% effective at avoiding all damage that way.

For parry to work, you have to time it just before you are about to be struck. I haven't got that down yet.

Tell you wait though: cleaving a man in twain from his haunches to his shoulder with a single upward thrust and watching him fall down in two pieces? That shit is satisfying.

Every big game that comes out now get's post-release patches for bug fixes and what not. Sometimes there's a performance patch too.

I fully understand that, but I can say that this is as polished an initial release as you will probably ever see .Definitely some bugs here and there, and some performance tweaks that will help some people, but after 9 hours mucking around, I have had nothing but smooth play and without any hilarious pop-ins or anomalies. Solid mechanics all around. Dunno--maybe I'm just lucky?

I've started with all settings on high (and HBAO+), no real real issues. Slowly starting to push some features into ultra here and there.

This is no fully-broken TES, after all.

I especially understand the "hold out and pay only when they finish the game" type of decision...but if that is the reasoning, then you need to pick up this game, now--and reward devs that actually wait and delay to release a finished game. It only makes sense, right?
 
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futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
They already released a patch. There are people with many, many hours in the game and haven't mentioned any real problems.

THat's fine, I'm just not in a huge rush to install it yet. Still getting through GTA 5, and I still need to play Advanced Warfare's campaign, and I decided I would play Black Ops 2 before that, but then thought I better play Black Ops 1 before Black Ops 2.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Nvidia is giving away free codes for Witcher 3 to Titan X owners. (Thanks to Dookey for posting this in VC&G)

I already have the game. First member who has a join date from 2013 or earlier and at least 500 posts that PMs me gets the key. I'll reply back with the code and instructions, you have to redeem it via an nvidia link and then add it to your GOG account.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Seems common, GTA V had the same strict cutscene ratios.

And while it may be annoying for those 21:9 displays, I love a true 16:9 HUD on a 48:9 setup (3x1080p surround/eyefinity), stretched HUDs can be very bad.
A good thing would be an option to have both, stretched for 21:9 but an ability to lock it in for multi-monitor.

I didn't play GTA V on PC (already beat it on PS3 and got it as a gift on Xbox One).

It wouldn't be a huge problem if you could just move the HUD beyond the 16:9 area. I mean, you can move them closer in, why not further out? It isn't a huge deal though.

As far as graphics, I think the game looks pretty good. I am only playing on high though.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
They already released a patch. There are people with many, many hours in the game and haven't mentioned any real problems.

My first 8-10 hours were problem free but since then, I have started getting regular freezes after 1-2 hours of play. Game doesn't crash, just becomes unresponsive. Not game-breaking, just annoying.

I find that parry/block only works against certain weapons, or maybe it is the level of your target? Those bandits with big two handed axes? that shit will not block...or it's just because they are level 5 and I am so far level 1 and 2. I spend most of my time trying to dodge around to eh side, anyway, as I'm getting nearly 60% effective at avoiding all damage that way.

For parry to work, you have to time it just before you are about to be struck. I haven't got that down yet.

I believe parry is only partially effective against 2H weapons. Against a guy with a regular longsword you can parry all day.

Also, parry doesn't have to be timed. You can hold the button and Geralt will stay in the parry stance blocking everything. The counter move (where you parry then punch/kick the guy off balance) has to be timed after the attack begins.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
My first 8-10 hours were problem free but since then, I have started getting regular freezes after 1-2 hours of play. Game doesn't crash, just becomes unresponsive. Not game-breaking, just annoying.



I believe parry is only partially effective against 2H weapons. Against a guy with a regular longsword you can parry all day.

Also, parry doesn't have to be timed. You can hold the button and Geralt will stay in the parry stance blocking everything. The counter move (where you parry then punch/kick the guy off balance) has to be timed after the attack begins.

doesn't parry technically mean "counterattack?" small thing, but I was distinguishing between "parry" and "block", where parry needs to be timed, and yes, you can block all day.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
doesn't parry technically mean "counterattack?" small thing, but I was distinguishing between "parry" and "block", where parry needs to be timed, and yes, you can block all day.

Depending on how you want to nitpick semantics I guess parry is just "blocking with a sword." IME in a typical RPG a "block" is only possible with a shield, if you don't have a shield you "parry." I thought I remembered the tutorial in TW3 using the same terminology and calling the timed method something like counterattack, but maybe they decided to be different. :awe:
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
If you're off the beaten path running on foot or galloping on Roach and all of a sudden the game seems to experience a slight inexplicable blip or sudden pause that lasts maybe half a second (due to a 5 FPS drop), then you may want to consider lowering your shadow setting.....at least until CDPR optimizes it a bit more..

After much testing, I narrowed it down to the shadows being on ultra that was causing it. The shadow rendering distance to be more specific, which corresponds to this ini. tweak:

CascadeShadowFadeTreshold=1

Lowering that setting ameliorates the problem, increasing it exacerbates it. Now this only seems to occur in certain off beat areas, and I think the reason for that is that CDPR spent most of their time optimize the shadow maps for places where the player would most normally travel. But if you go off the beaten path, then you could encounter this annoying problem..

Overclocking my GPUs did not help either, which surprised me.. The only thing that got rid of it was to drop shadow quality from ultra to high.. That said I'm still going to play on ultra shadow settings as it's a minor problem (albeit annoying) that only manifests in certain locations..

OK found the cause. I had my max prerendered frames set to 3 in the driver control panel, and it was messing with the frame pacing or something and causing some minor stuttering..

After setting it back to default, this problem is gone! :thumbsup:
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
doesn't parry technically mean "counterattack?" small thing, but I was distinguishing between "parry" and "block", where parry needs to be timed, and yes, you can block all day.

One of the things I noticed is that you can't parry attacks from certain enemies. For example, some of the deserted soldiers have two handed axes that hit much harder than the regular deserters.

Trying to parry them is useless, and you have to either dodge or roll away..
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
Many thanks to Dookey for letting us know about the free W3 codes being given away. I cancelled my pre-order and now I get it for free haha.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
10hrs in, only one freeze that mysteriously exited as soon as I hit Ctrl+Alt+Del. Otherwise smooth. Velen/Novigrad alone looks to be as big as the entirety of Skyrim - it is huge. Already getting some kinky side quests which have excellent choices, I'd say play the side quests and main missions equally, you really don't want to miss out on the side quests. I already found a diagram for a sword you can only use on Level 13 with a pile of damage in the first area plus the armour you craft from diagrams you find can be actually as good as the stuff you buy so explore everywhere.

Other irritation is like Inquisition the world is in chunks, huge chunks sure, but its ridiculous in 2015 you get to the "edge" of the map and the game tells you to go back and/or Geralt moaning about it - the game actually flashes you are at the "edge of the world". Really, we still have this 1995 hangover? Will get around to posting some screens. Games looks pretty good, late 2012 sure, but pretty. Finally I've set difficulty to maximum easy which is recommended if you want to focus on the story and hack your way through combat with some sign use. Also you have to set your skills, nothing is passive for most of the skill trees. You have slots you unlock that you fill with the abilities you unlock. You don't fill those slots, no abilities for you. Yes that does include the basic damage skills even.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,831
877
126
This world seems to be in a constant state of a hurricane going by how much the trees bend.

After tweaking the settings a bit the game does look very nice. Running through the swamp area was spectacular.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
This can't just be me, when people say they are running the game "smooth" at 40-60fps I just can't see how that is possible. Either A: They are blind or B: They have are happy with shit performance. I had to tweak my settings for over an hour before I was able to get somewhere in the range of 55-60fps on a R9 280, even still I am not happy. The minute the frames drop to 55 I can feel the drop, I can see it. I have no idea how people can play any game at less than 60fps.
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
This can't just be me, when people say they are running the game "smooth" at 40-60fps I just can't see how that is possible. Either A: They are blind or B: They have are happy with shit performance. I had to tweak my settings for over an hour before I was able to get somewhere in the range of 55-60fps on a R9 280, even still I am not happy. The minute the frames drop to 55 I can feel the drop, I can see it. I have no idea how people can play any game at less than 60fps.

Some of us are cursed with the ability to clearly distinguish between 50 and say, 90 fps. Many people are ok with 30 to 40, to them I say you are very lucky indeed.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
This can't just be me, when people say they are running the game "smooth" at 40-60fps I just can't see how that is possible. Either A: They are blind or B: They have are happy with shit performance. I had to tweak my settings for over an hour before I was able to get somewhere in the range of 55-60fps on a R9 280, even still I am not happy. The minute the frames drop to 55 I can feel the drop, I can see it. I have no idea how people can play any game at less than 60fps.

It isn't possible. I run it 60FPS locked and can feel the odd dip to 50-55. 90% of the time its locked which is good enough. Never dipped lower than 50 FPS.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Some more screenshots; High preset but with Ultra textures and SSAO. Hairworks disabled.







Will post some more of pretty forests and water eventually. Click twice for full 1200p.
 
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