Once I stopped staring at textures and actually started to play the game I've become much less concerned about graphical fidelity. Sure the grass is 2d and the draw distance can do odd things, but when you stop looking for details it becomes nicely immersive! On a whole it's really quite pretty, especially on character modeling! Skyrim by example always looked like shit. Those textures were awful, even with the 'HD pack', but everyone forgave it because it just all worked in that atmosphere. I'm happy with it, I don't feel gipped in the least because at least this time the game works! 2 had some serious bugs at first.
One annoyance I did find last night though is hitting the end of the map, where if you stay in that zone too long it sends you to the map and then teleports you away. Problem is that its difficult to figure out where that would be when looking at the map. Makes the first zone feel kind of 'small'. I'm still a good 6 or so hours into this one area so its not that big of a deal, but when looking at the map it would seem I'd have another 10% I could walk around in even if there's nothing there.
First bug I've found is the herbalist sometimes doesn't spawn or become visible until right up on him.
Also thought it odd that several NPCs don't move from day to night.
Looking forward to the patch as I hope it does something about getting out of the menus with escape. Sometimes I get stuck in inventory as it just makes my grid smaller as it bounces between selections as I try to escape out. However, pushing the inventory hot key will get me out in one button, I just find hitting escape faster.
Sigh, last night was a out the last I can play till probably sometime on Sunday.