The Witcher 3: Wild Hunt

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StinkyPinky

Diamond Member
Jul 6, 2002
6,831
877
126
Another Preview vs Review(day 1 patched) comparison. (the lighting/colors certainly look better IMO)
LINK

Yeah but look at the NPC's. They look hideous.

To me the entire thing looks very...average. Let's hope everything looks better in motion.

But hey, at least the gameplay sounds awesome. That's my main concern.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
Tomorrow somebody run it on max settings and let me know if I'm buying this thing or waiting for a sale. Can't believe it's gotten to this point, why CDPR why ?

It may not look as good as initially shown but it still looks impressive.

From the Witcher 3 article on geforce.com:

Anti-Aliasing

To tackle jagged edges, CD Projekt RED has developed their own post-process anti-aliasing solution, as hardware anti-aliasing techniques such as MSAA and TXAA are incompatible with REDengine 3's renderer. This unnamed post-processing technique operates with a level of fidelity similar to FXAA, but with an added temporal anti-aliasing component to reduce the crawling and shimmering of anti-aliased edges when the camera or player's viewpoint is in motion.

MSAA would have been nice but maybe this "unnamed" sorcery does the trick.

Article link: http://www.geforce.com/whats-new/gu...g-guide#the-witcher-3-wild-hunt-anti-aliasing
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Tomorrow somebody run it on max settings and let me know if I'm buying this thing or waiting for a sale. Can't believe it's gotten to this point, why CDPR why ?


Quite honestly this is why the PC gaming community is kind of a joke these days. "If it doesn't require $2000 in GPUs to run at max then it isn't worth buying until it is $20"

I know you didn't say that and I am not picking on you, just a general statement. Every time a game releases there are huge threads with posts saying "game looks bad, consoles ruined the game. Not buying". It's no wonder developers would rather make console games sometimes.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Im just saying that at some point it stopped being about playing the games but rather what crazy effects you can turn on and cram in the amount of vram you have. Then we nitpick every shadow and every plant in the game world looking for flaws on purpose.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I'm sure its going to look very good even if you can't crank all the settings. To me gameplay was the big factor in these type of games.
 

B-Riz

Golden Member
Feb 15, 2011
1,530
676
136
Im just saying that at some point it stopped being about playing the games but rather what crazy effects you can turn on and cram in the amount of vram you have. Then we nitpick every shadow and every plant in the game world looking for flaws on purpose.

:thumbsup:

Truth.

I love PC for the KB / Mouse setup, that is all.

Gamepads are so meh, never liked em, not even the NES days, though Duck Hunt is still super fun...

The customization of parts and better graphics quality is a huge plus to having a superior control interface.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
Im just saying that at some point it stopped being about playing the games but rather what crazy effects you can turn on and cram in the amount of vram you have. Then we nitpick every shadow and every plant in the game world looking for flaws on purpose.

I'm sure its going to look very good even if you can't crank all the settings. To me gameplay was the big factor in these type of games.

Ya'll enjoy spending your time looking at the game. I'll enjoy playing it.

Not buying unless graphics are photorealistic. CDPR, bunch of sellouts. This game sux!!!!!11.!

Am I doing it right?!
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
Quite honestly this is why the PC gaming community is kind of a joke these days. "If it doesn't require $2000 in GPUs to run at max then it isn't worth buying until it is $20"

I know you didn't say that and I am not picking on you, just a general statement. Every time a game releases there are huge threads with posts saying "game looks bad, consoles ruined the game. Not buying". It's no wonder developers would rather make console games sometimes.

I get what you're saying, I'm going to buy it, it is clearly an incredible game it just sucks basically knowing how much better the developers wanted the game to be and what they had to settle for because they focused on the consoles.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
Haha, all good Z.

Im just saying that at some point it stopped being about playing the games but rather what crazy effects you can turn on and cram in the amount of vram you have. Then we nitpick every shadow and every plant in the game world looking for flaws on purpose.

As long as devs don't tweak released content's image quality to the point the end user cannot reproduce, I agree. I am not one to split hairs over leaf shadows but showing off misleading footage opens the door for that kind of discussions.

That being said, other than the image quality scandal, all the info, impressions, previews, reviews and performance graphs point to a smooth running, long lasting, one hell of an RPG.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
I get what you're saying, I'm going to buy it, it is clearly an incredible game it just sucks basically knowing how much better the developers wanted the game to be and what they had to settle for because they focused on the consoles.
But this is the same argument every time there is a console version. Same as when there is a ps4/x1 game that is new but was also made for the ps3/360.

The PC version will look better than the console if you have a powerful system anyway. So I don't see the point of complaining.
 

geforce255

Junior Member
Sep 30, 2014
17
0
0
I could never quite figure out that reasoning, although it does seem the devs are reluctant to show up consoles. But if the PC looks better someone who wants to play the game will either play the console for some reason (it is good enough, they dont have a powerful PC, their freinds play on console, etc.) or they will get the game for PC. In either case the game gets sold. In fact, they might sell a few extra games to PC gamers who will not play console or a poor PC port. Now I am talking about game devs here. I suppose what is more likely is that either Sony or Microsoft pressure game developers to tone down PC graphics in order to sell more on the console.

I don't think this has much, if anything to do with showing up the consoles, I think this is a problem in the PC world itself. Here is why:

Crysis was both the high and low point for PC Gaming. It was the best visuals seen to that time - but it also brought most machines to their knees. The result is that the initial sales were lack-luster. I think this has caused developers to be a little gun shy. They still develop to the lowest common denominator - which isn't the consoles, but the integrated HD4000 graphics that many lower end PC users have.
 

manimal

Lifer
Mar 30, 2007
13,560
8
0
I
Crysis was both the high and low point for PC Gaming. It was the best visuals seen to that time - but it also brought most machines to their knees.

False


There were many games before and since that had features and settings that were unobtainable with current hardware.

It played really well on my system at launch at medium high settings and still looked better than anything else at the time.


Its a false premise to say that the game brought peoples machines to their knees. At low and medium settings even midrange cards could play and have fun.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I think they removed the fog setting that was causing the background to be blurry, and that horribly nasty color tone which is awesome. Now it looks more like the E3 2014 footage:

 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
I dunno, I can tell they didn't texture the wood on the corner of those posts, I think I'm going to cancel my preorder.
 

Riceninja

Golden Member
May 21, 2008
1,841
3
81
kepler got screwed so hard, but what's even more pressing is that you need a titan x to run it in ultra in 1080p 60fps. that means this game is 2x more demanding than even gtav. i woulda been ok had the graphics look like the 2013 ingame footage, but the current downgraded graphics doesn't justify. poor showing from a developer that made its name on pc.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I don't think this has much, if anything to do with showing up the consoles, I think this is a problem in the PC world itself. Here is why:

Crysis was both the high and low point for PC Gaming. It was the best visuals seen to that time - but it also brought most machines to their knees. The result is that the initial sales were lack-luster. I think this has caused developers to be a little gun shy. They still develop to the lowest common denominator - which isn't the consoles, but the integrated HD4000 graphics that many lower end PC users have.

I was going to mention that one too. That game looked incredible in 2007 but almost nobody could play it above 20fps with DX10 enabled and all the fancy effects on. It was just one of those games that did what you could do with the software available but the hardware could not keep up, I believe I played the game at 25fps at 1024x768.

kepler got screwed so hard, but what's even more pressing is that you need a titan x to run it in ultra in 1080p 60fps. that means this game is 2x more demanding than even gtav. i woulda been ok had the graphics look like the 2013 ingame footage, but the current downgraded graphics doesn't justify. poor showing from a developer that made its name on pc.

Are you sure that there isn't a ton of stuff rendering at long distances and adds to the fps hit? There might be more going on than the immediate vicinity of the player. Games like this are why I'm glad I went with SLI again when I replaced my 670s, I don't need to worry much about not being able to get the performance. As far as GTA goes, there was a ton of things that were totally static until it popped in when you got close. Then things disappear when you turn the camera around.

The death of Kepler:

http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/Grafikkarten-Benchmarks-1159196/#a3

OG Titan can barely crack 30FPS and a 960 is faster than a 780.

It's because they are pushing maxwell of course. They discovered a way to force people to upgrade like releasing a new console and dropping support for the old one.

Maybe I missed it there but did they post any benchmarks of everything on? I see HBAO on and off, hairworks on and off, and a test with everything max except they used SSAO and turned off hairworks. Is there a test that had HBAO, Hairworks, and everything else set to the absolute highest?
 
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escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Meh. Looks like I'll be buying me an X today when I pick up the game. I upgrade GPUs every year anyway. This Ti lasted from last February which is all I really expected anyway.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Quite honestly this is why the PC gaming community is kind of a joke these days. "If it doesn't require $2000 in GPUs to run at max then it isn't worth buying until it is $20"

I know you didn't say that and I am not picking on you, just a general statement. Every time a game releases there are huge threads with posts saying "game looks bad, consoles ruined the game. Not buying". It's no wonder developers would rather make console games sometimes.


Developers are screwed either way. Star Citizen tried going down the pure PC graphics path, with PBR, high poly and DP counts, and tons of PC guys complained that the system requirements were going to be too high, and that they were focusing way too much on graphics (really...there are bunches of posts on the RSI forum complaining about needing to upgrade).

You just can't please everybody - - but I think you can avoid a lot of backlash if you don't create graphics-based hype in the first place.
 
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