the're back! Euclideon Makes World’s Most Realistic Graphics

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
The future of data is 3D, and with laser scanners, LiDAR, and photogrammetry technologies becoming more and more popular, the demand for ways to manage, store, and visualise the generated datasets is rapidly growing.
Users are crying out for a way to handle and gain added value from these vast datasets, without having to invest in new computer hardware and infrastructure.

https://www.youtube.com/watch?v=5AvCxa9Y9NU
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
The forest bit looks amazing towards the end of the video. I would love to play Bethesda's next TES with this level of detail.
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
The forest bit looks amazing towards the end of the video. I would love to play Bethesda's next TES with this level of detail.

would you trade realtime lighting and shadows for such higher quality mapping and textures? I think I would but it depends on the type of game.
 

therealnickdanger

Senior member
Oct 26, 2005
987
2
0
"What if I told you the video clips you've been watching aren't from the real world at all?"

Well, British-Guy... it was actually very obvious. LOL It looks good, but still uncanny valley.
 

Sable

Golden Member
Jan 7, 2006
1,127
99
91
Great. More youtubes of completely static environments. At least they've stopped claiming they can replace regular polygon based game engines.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Great. More youtubes of completely static environments. At least they've stopped claiming they can replace regular polygon based game engines.

yeah, it was also pretty painful watching all the stutter, makes me wary about the level of hardware they needed to render such a static environment and they couldn't even manage to make it look smooth for a promotional video
 

Zstream

Diamond Member
Oct 24, 2005
3,396
277
136
The amount of detail is insane, so yes, it probably needs a nice setup to run properly. However, I think you're missing the point. It's about reducing the need for 3d artist/s as that is the most expensive and time consuming of any 3d project.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
The amount of detail is insane, so yes, it probably needs a nice setup to run properly. However, I think you're missing the point. It's about reducing the need for 3d artist/s as that is the most expensive and time consuming of any 3d project.

Yeah, using this technology directly in the form of a game engine is probably still way too early, but it could indeed have huge implications as far as asset generation goes.
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0
The amount of detail is insane, so yes, it probably needs a nice setup to run properly. However, I think you're missing the point. It's about reducing the need for 3d artist/s as that is the most expensive and time consuming of any 3d project.

looks to me like just another snakeoil video from Euclideon

up until now we have always declined such offer of investment, HOWEVER...


They show a meh demo, drop in some catchy idea and then talk too much without saying anything of substance
Making a (re)usable 3d scan of every ingame shape and form would take far more time and money than letting artists do it the regular way

There are people and services who are already doing this. Professionally.
Euclideons are reinventing the wheel here.

This is from their website. I kid you not:

Traditionally, 3D models had to be stored on every computer that they were required to run on.
Euclideon, after creating a way to instantly stream data from a hard drive or USB stick, has created a way to stream 3D data to multiple users from a central server or computer.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
Euclideon is still around? Thought they'd disappeared long ago. Perhaps they should have that one dude on the shamwow commercials (Vince?) be the spokesperson.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
76
Euclideon is still around? Thought they'd disappeared long ago. Perhaps they should have that one dude on the shamwow commercials (Vince?) be the spokesperson.

I thought he was in prison for Slap Chopping his girlfriend. Maybe he's out on bail now, but even then, he's probably busy working as the Team Fortress 2 Scout.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Graphics look good, but not realistic.

If it lowers the cost of creating a game by lowering art production costs, that's good though. If it actually does, they'll take over the industry.
 

MisterMac

Senior member
Sep 16, 2011
777
0
0
From the video as others have mentioned.... it looks like once they get super detailed, choppiness comes + direct closeup detail is kinda bad.


...meaning in the end, they do need horsepower just like everyone else?
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
The amount of detail is insane, so yes, it probably needs a nice setup to run properly. However, I think you're missing the point. It's about reducing the need for 3d artist/s as that is the most expensive and time consuming of any 3d project.

I don't think I'm missing anything, the problem that I'm seeing is that while they've clearly found an easy and cheap way to brute force highly detailed graphics, the purpose of having a monster art team isn't just to produce excellent looking graphics, but to also make sure the game runs smoothly which means compromising by sticking less detailed graphics in certain areas that can still look great at a glance because of artistic direction.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Look like an interesting starting point, but without dynamic lighting then it is a hard to use it in most types of games. No tree sway, no leaf shadows, no real-time weather, no day/night cycle, etc. If they could some how layer on top of what they have, then maybe there is something to it. Having to scout real world locations, getting a crew to travel possibly thousands of miles to an acceptable site, scan for hours, travel back, process the data, fill the artifacts, and incorporate it into a game seems like it would take a long time as well.

I'm interested to see what they do going forward.
 
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Pottuvoi

Senior member
Apr 16, 2012
416
2
81
Indeed.

Currently only thing they have is a method to display a point cloud/voxels.
Without a lot of work to clean the data they cannot light the scene convincingly, thus currently they do not.

Sadly it seems that they do not know what realistic graphics is.
 
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Deders

Platinum Member
Oct 14, 2012
2,401
1
91
I wonder what would happen when you started changing the light sources.
 

MongGrel

Lifer
Dec 3, 2013
38,751
3,068
121
Looks nice, but is static and the guy comes of as overly pretentious.

Try putting that in a MMO with action seems would be real lag issue to me.

Yeah, this exactly

Euclideon is still around? Thought they'd disappeared long ago. Perhaps they should have that one dude on the shamwow commercials (Vince?) be the spokesperson.
 

Pottuvoi

Senior member
Apr 16, 2012
416
2
81
I wonder what would happen when you started changing the light sources.
Well, if the color shown is used directly as an albedo all dark areas would become gray/black even when light would directly light it.
Although it seems that currently they do not store normal to their voxels, so lighting is impossible.

If they store more data, they can add lighting information, but acquiring it and correcting information to get right albedo, roughness etc that BRDF needs.. well, is not easy nor automatic.
lol not these trolls again.

I still remember this video.
UNLIMITED DETAILS!!!!
https://www.youtube.com/watch?v=Q-ATtrImCx4
They should hire an actual marketing person to do that, that is not a proper way to advertise a product.
 
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monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
Well, if the color shown is used directly as an albedo all dark areas would become gray/black even when light would directly light it.
Although it seems that currently they do not store normal to their voxels, so lighting is impossible.

If they store more data, they can add lighting information, but acquiring it and correcting information to get right albedo, roughness etc that BRDF needs.. well, is not easy nor automatic.

They should hire an actual marketing person to do that, that is not a proper way to advertise a product.

I dont have a deep understanding of 3d engines but would you need normal mapping for a non-flat texture[voxels are 3d so would they need normal mapping] being lit via ray/path tracing.

also because you dont like the way they advertise their products deosnt mean it is a bad/improper way to advertise.
 
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