Regardless that was my question.
For the internal code each APP obviously needs to be compiled with AVX2 flags in mind.
...but the general overhead of the OS\Driver layer does play in effect.
(Hello GPU's magicly increasing performance by drivers?)
Was just wondering - if AVX2 might cause some root execution of kernelcode\comdrivers better in a way that youd feel or syntheticly see greater performance with AVX2\Haswell in a IPC alike case on Windows.
(no just AVX2 - but the extra port as well, Haswell in a nutshell).
Regardless that was my question.
For the internal code each APP obviously needs to be compiled with AVX2 flags in mind.
...but the general overhead of the OS\Driver layer does play in effect.
(Hello GPU's magicly increasing performance by drivers?)
Was just wondering - if AVX2 might cause some root execution of kernelcode\comdrivers better in a way that youd feel or syntheticly see greater performance with AVX2\Haswell in a IPC alike case on Windows.
(no just AVX2 - but the extra port as well, Haswell in a nutshell).
Will be pretty exciting to see how GT3 and GT3e do!
Unfortunately for AMD, this is just yet another example of huge R&D + finally aiming at the right target from Intel :/
No, you get that with high end GPUs and only in some titles. With mid range/low end stuff you just get no scaling in few games. Microstuttering is more of a 2009 thing with drivers and game profile support getting better and better with each new drive release.
Also comparing AMD Radeon image quality,driver capabilities and game support to HDwhatever is like comparing Mercedes to Dacia. Both are cars,both can get you from point A to point B but Mercedes is another class.
Those graphs show high end cards in high resolution modes running high end games. I'm talking about mainstream/low-end stuff here. Also using frametime gathered by Fraps,as explained in latest AT article, is flawed. It does show an issue but it's nowhere near accurate at measuring the real microstuttering in high end configurations (by serious tools like GPUview).
Lower end hardware has even larger stuttering issues.Those graphs show high end cards in high resolution modes running high end games. I'm talking about mainstream/low-end stuff here.
Read the full review: http://www.pcper.com/reviews/Graphi...ils-Capture-based-Graphics-Performance-TestinAlso using frametime gathered by Fraps,as explained in latest AT article, is flawed. It does show an issue but it's nowhere near accurate at measuring the real microstuttering in high end configurations (by serious tools like GPUview).
No, you get that with high end GPUs and only in some titles. With mid range/low end stuff you just get no scaling in few games. Microstuttering is more of a 2009 thing with drivers and game profile support getting better and better with each new drive release.
Also comparing AMD Radeon image quality,driver capabilities and game support to HDwhatever is like comparing Mercedes to Dacia. Both are cars,both can get you from point A to point B but Mercedes is another class.
Not all too unsurprising. Guess who that's going to be for, though? Definitely not your average consumer. If I had to guess, some fruity company would be interested in that.http://chinese.vr-zone.com/58507/in...70r-and-i5-4570r-with-graphics-5200-04052013/
Looks like BGA GT3e for desktop is coming.
I see they dropped TJmax to 100C from the 105C that it is for IB. That helps to get that TDP down below 50W.
Anyone know if they did the same for the 4770k?