Thi4f becomes plain old Thief, reboot coming in 2014

Page 5 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
Ideally, the game would provide enough freedom that you could play how you wanted to. Deus Ex HR was good about this, except for the boss battles. I started out running and gunning, but ended up going non lethal for probably the last 90% of the game. If I had known I was going to spend so much time playing I would have restarted early so I could have done a complete non lethal playthrough. I kept thinking I passed that point of no return, but the game kept on going.

Even in something like Assassins Creed, you dont have to rely on the counter system if you dont want to. In the case of Thief, obviously if you take on guys it should make more noise, alerting more guards, and generally making it more difficult. But you should be able to do it. As long as its not the only way it shouldnt be a problem.

You can take on multiple guys in Thief, but it's obviously going to be very difficult. And any more than 2, and it's all but a death wish.

That's really what the series has always been about. Brute force is just not feasible, and realistically so. Sure you can try it, maaaaybe even succeed, but you're on your own with that.

I guess the best I can equate it to is the early Splinter Cell games. You caaaan go in with guns blazing...I guess...but the game so desperately discourages you from doing that, and really rightly so, as that is not what the games were about at all. Thief even more so.

To make Garrett into some kind of super hero who whips out a dagger and downs 4 armed guards with long swords at once, and is never really in danger until there's a dozen or more guys on him, really goes against the whole focus of the series.
 

MeldarthX

Golden Member
May 8, 2010
1,026
0
76
Hmmm.....if I can find the interview stating they wanted to stay true to that Sulaco.....

You can take on more than one guard/guy at a time but more you do the more pain it brings.......and trying to take on 5 or more is more likely certain death Garrett is a master thief..... not a master swordsman or assassin
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Hmmm.....if I can find the interview stating they wanted to stay true to that Sulaco.....
"- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want"


Then from another article...

"True to the franchise’s roots, the report notes that Thief protagonist Garrett can’t handle fights with groups of guards."

So basically, they are just trying to pander to both audiences, but I think it's pretty obvious that combat is being made much more viable.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
You can take on multiple guys in Thief, but it's obviously going to be very difficult. And any more than 2, and it's all but a death wish.

That's really what the series has always been about. Brute force is just not feasible, and realistically so. Sure you can try it, maaaaybe even succeed, but you're on your own with that.

I guess the best I can equate it to is the early Splinter Cell games. You caaaan go in with guns blazing...I guess...but the game so desperately discourages you from doing that, and really rightly so, as that is not what the games were about at all. Thief even more so.

To make Garrett into some kind of super hero who whips out a dagger and downs 4 armed guards with long swords at once, and is never really in danger until there's a dozen or more guys on him, really goes against the whole focus of the series.

The official article specifically says that you won't be able to survive those kinds of encounters. Garret isn't a melee master. You people are blowing shit way out of proportion for no fucking reason.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
"- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want"


Then from another article...

"True to the franchise’s roots, the report notes that Thief protagonist Garrett can’t handle fights with groups of guards."

So basically, they are just trying to pander to both audiences, but I think it's pretty obvious that combat is being made much more viable.

You're making wild assumptions based on ONE SENTENCE.

Let it go.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
So basically, they are just trying to pander to both audiences, but I think it's pretty obvious that combat is being made much more viable.
Which just won't work, any level of combat means it's there and will be easy to beat the AI. whether it's a gadget trick or the corner exploit where the guards are dumb and just keep coming, I have yet to see an AI stand up.

Eidos is going to have a problem here.. their best fan base is going to be us classic thief players wanting to play a stealth game. They seem to think by adding some action they can appeal to the mainstream CoD clowns, well the CoD clowns are not going to put their games down to come try a stealth game any time soon, so Eidos better enjoy the breadline
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
Which just won't work, any level of combat means it's there and will be easy to beat the AI. whether it's a gadget trick or the corner exploit where the guards are dumb and just keep coming, I have yet to see an AI stand up.

Eidos is going to have a problem here.. their best fan base is going to be us classic thief players wanting to play a stealth game. They seem to think by adding some action they can appeal to the mainstream CoD clowns, well the CoD clowns are not going to put their games down to come try a stealth game any time soon, so Eidos better enjoy the breadline

Nobody's forcing you into combat throughout the entire game.

Hell, even in the old games, there were a few scenarios where combat was unavoidable.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
woah woah woah, three sentences? Oh man, jumping to conclusions is totally justified now. My bad.
I've read plenty of information, where almost all of it is them talking about how they want to add additional options for combat and to make it more effective. There's plenty of things I haven't quoted because they are from print or videos. So if you want to plug your ears from what the devs themselves are saying, be my guest.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
I've read plenty of information, where almost all of it is them talking about how they want to add additional options for combat and to make it more effective. There's plenty of things I haven't quoted because they are from print or videos. So if you want to plug your ears from what the devs themselves are saying, be my guest.

Post the videos of Thief 4 combat where Garrett is taking on 5 guards without a scratch like what you're making it out to be.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Why not? Thats one way to broaden the user base without alienating your core base.
Why add features that are already massively prevalent in every game on the market while diminishing the unique ones? If someone wants an action game, they can play any of the hundreds that come out each year, if someone is looking for a strict stealth game, you're completely out of luck. Are action fans really going to miss a game like Thief if it doesn't placate to their tastes?
Post the videos of Thief 4 combat where Garrett is taking on 5 guards without a scratch like what you're making it out to be.
I said, and I quote "So basically, they are just trying to pander to both audiences, but I think it's pretty obvious that combat is being made much more viable." That's the statement that you've been exaggerating and raging over?

:Edit:

This video makes it sound like the game will be primarily (entirely?) first person, so that's some good news at least.

http://www.gameinformer.com/b/featu...-thief-39-s-long-walk-out-of-the-shadows.aspx
 
Last edited:

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
The official article specifically says that you won't be able to survive those kinds of encounters. Garret isn't a melee master. You people are blowing shit way out of proportion for no fucking reason.

You need to calm down and stop playing Devil's Advocate for every response from people actually familiar with the series.

My post was a direct response to Childs, hence why I quoted him. Nothing was "blown out of proportion", and I did not reference the article you keep referring to once.
I was illustrating a point that the option for melee combat has always existed within the Thief games, but was heavily, heavily discouraged, and for good reason.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Why add features that are already massively prevalent in every game on the market while diminishing the unique ones? If someone wants an action game, they can play any of the hundreds that come out each year, if someone is looking for a strict stealth game, you're completely out of luck. Are action fans really going to miss a game like Thief if it doesn't placate to their tastes?

Having one thing doesnt diminish another, unless they come out an say "we had to cut stealth because we didnt have enough resources to do both." If all you want is the 1998 Thief game, you can get it on Steam for like $10. I want something modern, and better. I want to sneak around stealing peoples stuff, and whack people in the back of the head with a blackjack. Thats Thief to me. If they allow me to possibility to screw up and have to fight my way out, thats fine. Doesnt mean I will, or that you have to. Having options are not a bad thing.

You can take on multiple guys in Thief, but it's obviously going to be very difficult. And any more than 2, and it's all but a death wish.

That's really what the series has always been about. Brute force is just not feasible, and realistically so. Sure you can try it, maaaaybe even succeed, but you're on your own with that.

I guess the best I can equate it to is the early Splinter Cell games. You caaaan go in with guns blazing...I guess...but the game so desperately discourages you from doing that, and really rightly so, as that is not what the games were about at all. Thief even more so.

To make Garrett into some kind of super hero who whips out a dagger and downs 4 armed guards with long swords at once, and is never really in danger until there's a dozen or more guys on him, really goes against the whole focus of the series.

My impression is they are looking at refining what they where already doing. But if you try it, there should be consequences. Alarms, more guards, etc. I'm not sure if I'm repeating myself, but even if they had an Assassins Creed like counter system, it doesnt mean you have to use it. I doubt they will put you in an arena and send hordes of guys at you.
 
Last edited:

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Having one thing doesnt diminish another, unless they come out an say "we had to cut stealth because we didnt have enough resources to do both."
Game design is so much more complex than that, but this is going no where, so I'll leave it at that.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Game design is so much more complex than that, but this is going no where, so I'll leave it at that.

I dont think its as difficult as you think it is. Two games I recently played allowed you to do it...Deus Ex and Far Cry 3. As long as its designed early on, it shouldnt be a problem.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
It's up on Steam for pre-order today.

Annoyingly, almost all the video is CG cut scenes - I freaking hate when game devs do that; does the actual gameplay suck and it is hidden behind flashy CG?

Looks like they heavily borrowed from Dishonored, including some kind of magic 'focus', the requisite party infiltration with people in masks, and looking through keyholes (good addition).

I'm not biting til I see some reviews. Put in about 20 hours in to Deadly Shadows, and hundreds upon hundreds in Thief 2.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Annoyingly, almost all the video is CG cut scenes - I freaking hate when game devs do that; does the actual gameplay suck and it is hidden behind flashy CG?

The gameplay doesn't look too great.

http://www.youtube.com/watch?v=l8pImL1FeaE

Diehard fans of Thief 1 and 2 will be disappointed in the game for these reasons:

  • There's an XP system rewarding combat and scoring headshots
  • No free jump, only a contextual action for "swooping" or jumping
  • QTEs
  • One key takedowns
  • No more rope arrows in the wood, only contextually (i.e. where the designers explicitly allow)
  • Slow motion combat
  • Wallhack vision
  • Emo protagonist
  • On-rails scenes

Looks like they're attempting to tack on as many modern gaming tropes as possible, rather than trying to actually make a good game. I will still give it the benefit of the doubt - even if it's not the same as the older Thiefs, it's completely possible it will still be a good game on it's own merits. Not gonna pre-order it though.
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Looks like they're attempting to tack on as many modern gaming tropes as possible, rather than trying to actually make a good game. I will still give it the benefit of the doubt - even if it's not the same as the older Thiefs, it's completely possible it will still be a good game on it's own merits. Not gonna pre-order it though.

They shouldn't have called this game Thief, IMHO.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Well they butchered Splinter Cell, then Hitman, might as well go for the trifecta with Thief.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Well they butchered Splinter Cell, then Hitman, might as well go for the trifecta with Thief.

Hey now, the new Splinter Cell game is pretty good (best SC game since Chaos Theory, in my opinion)

I can understand people's beef with Hitman though. I personally enjoyed it but it certainly didn't have the creative freedom of the older games.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |