Sulaco
Diamond Member
- Mar 28, 2003
- 3,860
- 44
- 91
Ideally, the game would provide enough freedom that you could play how you wanted to. Deus Ex HR was good about this, except for the boss battles. I started out running and gunning, but ended up going non lethal for probably the last 90% of the game. If I had known I was going to spend so much time playing I would have restarted early so I could have done a complete non lethal playthrough. I kept thinking I passed that point of no return, but the game kept on going.
Even in something like Assassins Creed, you dont have to rely on the counter system if you dont want to. In the case of Thief, obviously if you take on guys it should make more noise, alerting more guards, and generally making it more difficult. But you should be able to do it. As long as its not the only way it shouldnt be a problem.
You can take on multiple guys in Thief, but it's obviously going to be very difficult. And any more than 2, and it's all but a death wish.
That's really what the series has always been about. Brute force is just not feasible, and realistically so. Sure you can try it, maaaaybe even succeed, but you're on your own with that.
I guess the best I can equate it to is the early Splinter Cell games. You caaaan go in with guns blazing...I guess...but the game so desperately discourages you from doing that, and really rightly so, as that is not what the games were about at all. Thief even more so.
To make Garrett into some kind of super hero who whips out a dagger and downs 4 armed guards with long swords at once, and is never really in danger until there's a dozen or more guys on him, really goes against the whole focus of the series.